| Index: src/strtod.cc
|
| diff --git a/src/strtod.cc b/src/strtod.cc
|
| index be79c80085200dc8015e53687e6e3e9c80f38418..0dc618a399f9df8b0ecb9c8b3039bd4edb158727 100644
|
| --- a/src/strtod.cc
|
| +++ b/src/strtod.cc
|
| @@ -1,4 +1,4 @@
|
| -// Copyright 2011 the V8 project authors. All rights reserved.
|
| +// Copyright 2012 the V8 project authors. All rights reserved.
|
| // Redistribution and use in source and binary forms, with or without
|
| // modification, are permitted provided that the following conditions are
|
| // met:
|
| @@ -175,13 +175,15 @@ static void ReadDiyFp(Vector<const char> buffer,
|
| static bool DoubleStrtod(Vector<const char> trimmed,
|
| int exponent,
|
| double* result) {
|
| -#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) && !defined(WIN32)
|
| +#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) \
|
| + && !defined(_MSC_VER)
|
| // On x86 the floating-point stack can be 64 or 80 bits wide. If it is
|
| // 80 bits wide (as is the case on Linux) then double-rounding occurs and the
|
| // result is not accurate.
|
| - // We know that Windows32 uses 64 bits and is therefore accurate.
|
| - // Note that the ARM simulator is compiled for 32bits. It therefore exhibits
|
| - // the same problem.
|
| + // We know that Windows32 with MSVC, unlike with MinGW32, uses 64 bits and is
|
| + // therefore accurate.
|
| + // Note that the ARM and MIPS simulators are compiled for 32bits. They
|
| + // therefore exhibit the same problem.
|
| return false;
|
| #endif
|
| if (trimmed.length() <= kMaxExactDoubleIntegerDecimalDigits) {
|
|
|