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Side by Side Diff: chrome/browser/speech/speech_recognition_bubble_controller.h

Issue 9568002: Renamed speech input implementation from to speech_recognition_*. The namespace has been renamed fr… (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebased from master. Created 8 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_CONTROLLER_H_ 5 #ifndef CHROME_BROWSER_SPEECH_SPEECH_RECOGNITION_BUBBLE_CONTROLLER_H_
6 #define CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_CONTROLLER_H_ 6 #define CHROME_BROWSER_SPEECH_SPEECH_RECOGNITION_BUBBLE_CONTROLLER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "chrome/browser/speech/speech_input_bubble.h" 13 #include "chrome/browser/speech/speech_recognition_bubble.h"
14 #include "content/public/browser/notification_observer.h" 14 #include "content/public/browser/notification_observer.h"
15 15
16 namespace gfx { 16 namespace gfx {
17 class Rect; 17 class Rect;
18 } 18 }
19 19
20 namespace content { 20 namespace content {
21 class NotificationRegistrar; 21 class NotificationRegistrar;
22 } 22 }
23 23
24 namespace speech_input { 24 namespace speech {
25 25
26 // This class handles the speech input popup UI on behalf of SpeechInputManager. 26 // This class handles the speech recognition popup UI on behalf of
27 // SpeechInputManager invokes methods in the IO thread and this class processes 27 // SpeechRecognitionManager, which invokes methods in the IO thread, processing
28 // those requests in the UI thread. There could be multiple bubble objects alive 28 // those requests in the UI thread. There could be multiple bubble objects alive
29 // at the same time but only one of them is visible to the user. User actions on 29 // at the same time but only one of them is visible to the user. User actions on
30 // that bubble are reported to the delegate. 30 // that bubble are reported to the delegate.
31 class SpeechInputBubbleController 31 class SpeechRecognitionBubbleController
32 : public base::RefCountedThreadSafe<SpeechInputBubbleController>, 32 : public base::RefCountedThreadSafe<SpeechRecognitionBubbleController>,
33 public SpeechInputBubbleDelegate, 33 public SpeechRecognitionBubbleDelegate,
34 public content::NotificationObserver { 34 public content::NotificationObserver {
35 public: 35 public:
36 // All methods of this delegate are called in the IO thread. 36 // All methods of this delegate are called in the IO thread.
37 class Delegate { 37 class Delegate {
38 public: 38 public:
39 // Invoked when the user clicks on a button in the speech input UI. 39 // Invoked when the user clicks on a button in the speech recognition UI.
40 virtual void InfoBubbleButtonClicked(int caller_id, 40 virtual void InfoBubbleButtonClicked(
41 SpeechInputBubble::Button button) = 0; 41 int caller_id, SpeechRecognitionBubble::Button button) = 0;
42 42
43 // Invoked when the user clicks outside the speech input info bubble causing 43 // Invoked when the user clicks outside the speech recognition info bubble
44 // it to close and input focus to change. 44 // causing it to close and input focus to change.
45 virtual void InfoBubbleFocusChanged(int caller_id) = 0; 45 virtual void InfoBubbleFocusChanged(int caller_id) = 0;
46 46
47 protected: 47 protected:
48 virtual ~Delegate() {} 48 virtual ~Delegate() {}
49 }; 49 };
50 50
51 explicit SpeechInputBubbleController(Delegate* delegate); 51 explicit SpeechRecognitionBubbleController(Delegate* delegate);
52 virtual ~SpeechInputBubbleController(); 52 virtual ~SpeechRecognitionBubbleController();
53 53
54 // Creates a new speech input UI bubble. One of the SetXxxx methods below need 54 // Creates a new speech recognition UI bubble. One of the SetXxxx methods
55 // to be called to specify what to display. 55 // below need to be called to specify what to display.
56 void CreateBubble(int caller_id, 56 void CreateBubble(int caller_id,
57 int render_process_id, 57 int render_process_id,
58 int render_view_id, 58 int render_view_id,
59 const gfx::Rect& element_rect); 59 const gfx::Rect& element_rect);
60 60
61 // Indicates to the user that audio hardware is warming up. This also makes 61 // Indicates to the user that audio hardware is warming up. This also makes
62 // the bubble visible if not already visible. 62 // the bubble visible if not already visible.
63 void SetBubbleWarmUpMode(int caller_id); 63 void SetBubbleWarmUpMode(int caller_id);
64 64
65 // Indicates to the user that audio recording is in progress. This also makes 65 // Indicates to the user that audio recording is in progress. This also makes
66 // the bubble visible if not already visible. 66 // the bubble visible if not already visible.
67 void SetBubbleRecordingMode(int caller_id); 67 void SetBubbleRecordingMode(int caller_id);
68 68
69 // Indicates to the user that recognition is in progress. If the bubble is 69 // Indicates to the user that recognition is in progress. If the bubble is
70 // hidden, |Show| must be called to make it appear on screen. 70 // hidden, |Show| must be called to make it appear on screen.
71 void SetBubbleRecognizingMode(int caller_id); 71 void SetBubbleRecognizingMode(int caller_id);
72 72
73 // Displays the given string with the 'Try again' and 'Cancel' buttons. If the 73 // Displays the given string with the 'Try again' and 'Cancel' buttons. If the
74 // bubble is hidden, |Show| must be called to make it appear on screen. 74 // bubble is hidden, |Show| must be called to make it appear on screen.
75 void SetBubbleMessage(int caller_id, const string16& text); 75 void SetBubbleMessage(int caller_id, const string16& text);
76 76
77 // Updates the current captured audio volume displayed on screen. 77 // Updates the current captured audio volume displayed on screen.
78 void SetBubbleInputVolume(int caller_id, float volume, float noise_volume); 78 void SetBubbleInputVolume(int caller_id, float volume, float noise_volume);
79 79
80 void CloseBubble(int caller_id); 80 void CloseBubble(int caller_id);
81 81
82 // SpeechInputBubble::Delegate methods. 82 // SpeechRecognitionBubble::Delegate methods.
83 virtual void InfoBubbleButtonClicked( 83 virtual void InfoBubbleButtonClicked(
84 SpeechInputBubble::Button button) OVERRIDE; 84 SpeechRecognitionBubble::Button button) OVERRIDE;
85 virtual void InfoBubbleFocusChanged() OVERRIDE; 85 virtual void InfoBubbleFocusChanged() OVERRIDE;
86 86
87 // content::NotificationObserver implementation. 87 // content::NotificationObserver implementation.
88 virtual void Observe(int type, 88 virtual void Observe(int type,
89 const content::NotificationSource& source, 89 const content::NotificationSource& source,
90 const content::NotificationDetails& details) OVERRIDE; 90 const content::NotificationDetails& details) OVERRIDE;
91 91
92 private: 92 private:
93 // The various calls received by this object and handled in the UI thread. 93 // The various calls received by this object and handled in the UI thread.
94 enum RequestType { 94 enum RequestType {
95 REQUEST_SET_WARM_UP_MODE, 95 REQUEST_SET_WARM_UP_MODE,
96 REQUEST_SET_RECORDING_MODE, 96 REQUEST_SET_RECORDING_MODE,
97 REQUEST_SET_RECOGNIZING_MODE, 97 REQUEST_SET_RECOGNIZING_MODE,
98 REQUEST_SET_MESSAGE, 98 REQUEST_SET_MESSAGE,
99 REQUEST_SET_INPUT_VOLUME, 99 REQUEST_SET_INPUT_VOLUME,
100 REQUEST_CLOSE, 100 REQUEST_CLOSE,
101 }; 101 };
102 102
103 enum ManageSubscriptionAction { 103 enum ManageSubscriptionAction {
104 BUBBLE_ADDED, 104 BUBBLE_ADDED,
105 BUBBLE_REMOVED 105 BUBBLE_REMOVED
106 }; 106 };
107 107
108 void InvokeDelegateButtonClicked(int caller_id, 108 void InvokeDelegateButtonClicked(int caller_id,
109 SpeechInputBubble::Button button); 109 SpeechRecognitionBubble::Button button);
110 void InvokeDelegateFocusChanged(int caller_id); 110 void InvokeDelegateFocusChanged(int caller_id);
111 void ProcessRequestInUiThread(int caller_id, 111 void ProcessRequestInUiThread(int caller_id,
112 RequestType type, 112 RequestType type,
113 const string16& text, 113 const string16& text,
114 float volume, 114 float volume,
115 float noise_volume); 115 float noise_volume);
116 116
117 // Called whenever a bubble was added to or removed from the list. If the 117 // Called whenever a bubble was added to or removed from the list. If the
118 // bubble was being added, this method registers for close notifications with 118 // bubble was being added, this method registers for close notifications with
119 // the TabContents if this was the first bubble for the tab. Similarly if the 119 // the TabContents if this was the first bubble for the tab. Similarly if the
120 // bubble was being removed, this method unregisters from TabContents if this 120 // bubble was being removed, this method unregisters from TabContents if this
121 // was the last bubble associated with that tab. 121 // was the last bubble associated with that tab.
122 void UpdateTabContentsSubscription(int caller_id, 122 void UpdateTabContentsSubscription(int caller_id,
123 ManageSubscriptionAction action); 123 ManageSubscriptionAction action);
124 124
125 // Only accessed in the IO thread. 125 // Only accessed in the IO thread.
126 Delegate* delegate_; 126 Delegate* delegate_;
127 127
128 // *** The following are accessed only in the UI thread. 128 // *** The following are accessed only in the UI thread.
129 129
130 // The caller id for currently visible bubble (since only one bubble is 130 // The caller id for currently visible bubble (since only one bubble is
131 // visible at any time). 131 // visible at any time).
132 int current_bubble_caller_id_; 132 int current_bubble_caller_id_;
133 133
134 // Map of caller-ids to bubble objects. The bubbles are weak pointers owned by 134 // Map of caller-ids to bubble objects. The bubbles are weak pointers owned by
135 // this object and get destroyed by |CloseBubble|. 135 // this object and get destroyed by |CloseBubble|.
136 typedef std::map<int, SpeechInputBubble*> BubbleCallerIdMap; 136 typedef std::map<int, SpeechRecognitionBubble*> BubbleCallerIdMap;
137 BubbleCallerIdMap bubbles_; 137 BubbleCallerIdMap bubbles_;
138 138
139 scoped_ptr<content::NotificationRegistrar> registrar_; 139 scoped_ptr<content::NotificationRegistrar> registrar_;
140 }; 140 };
141 141
142 // This typedef is to workaround the issue with certain versions of 142 // This typedef is to workaround the issue with certain versions of
143 // Visual Studio where it gets confused between multiple Delegate 143 // Visual Studio where it gets confused between multiple Delegate
144 // classes and gives a C2500 error. (I saw this error on the try bots - 144 // classes and gives a C2500 error. (I saw this error on the try bots -
145 // the workaround was not needed for my machine). 145 // the workaround was not needed for my machine).
146 typedef SpeechInputBubbleController::Delegate 146 typedef SpeechRecognitionBubbleController::Delegate
147 SpeechInputBubbleControllerDelegate; 147 SpeechRecognitionBubbleControllerDelegate;
148 148
149 } // namespace speech_input 149 } // namespace speech
150 150
151 #endif // CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_CONTROLLER_H_ 151 #endif // CHROME_BROWSER_SPEECH_SPEECH_RECOGNITION_BUBBLE_CONTROLLER_H_
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