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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/canvas_skia.h" | 5 #include "ui/gfx/canvas_skia.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include <cairo/cairo.h> | 9 #include <cairo/cairo.h> |
10 #include <pango/pango.h> | 10 #include <pango/pango.h> |
11 #include <pango/pangocairo.h> | 11 #include <pango/pangocairo.h> |
12 | 12 |
13 #include "base/i18n/rtl.h" | 13 #include "base/i18n/rtl.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "ui/gfx/font.h" | 15 #include "ui/gfx/font.h" |
16 #include "ui/gfx/pango_util.h" | 16 #include "ui/gfx/pango_util.h" |
17 #include "ui/gfx/platform_font_pango.h" | 17 #include "ui/gfx/platform_font_pango.h" |
18 #include "ui/gfx/rect.h" | 18 #include "ui/gfx/rect.h" |
19 #include "ui/gfx/skia_util.h" | 19 #include "ui/gfx/skia_util.h" |
| 20 #include "ui/gfx/canvas.h" |
20 | 21 |
21 using std::max; | 22 using std::max; |
22 | 23 |
23 namespace { | 24 namespace { |
24 | 25 |
25 // Multiply by the text height to determine how much text should be faded | 26 // Multiply by the text height to determine how much text should be faded |
26 // when elliding. | 27 // when elliding. |
27 const double kFadeWidthFactor = 1.5; | 28 const double kFadeWidthFactor = 1.5; |
28 | 29 |
29 // End state of the elliding fade. | 30 // End state of the elliding fade. |
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253 int flags) { | 254 int flags) { |
254 if (!IntersectsClipRectInt(x, y, w, h)) | 255 if (!IntersectsClipRectInt(x, y, w, h)) |
255 return; | 256 return; |
256 | 257 |
257 gfx::Rect bounds(x, y, w, h); | 258 gfx::Rect bounds(x, y, w, h); |
258 DrawStringContext context(this, text, font, bounds, bounds, flags); | 259 DrawStringContext context(this, text, font, bounds, bounds, flags); |
259 context.Draw(color); | 260 context.Draw(color); |
260 } | 261 } |
261 | 262 |
262 } // namespace gfx | 263 } // namespace gfx |
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