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Unified Diff: ash/desktop_background/desktop_background_view.cc

Issue 9557001: Change Aura desktop background behavior. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Added platform independant rounding function. Created 8 years, 10 months ago
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Index: ash/desktop_background/desktop_background_view.cc
diff --git a/ash/desktop_background/desktop_background_view.cc b/ash/desktop_background/desktop_background_view.cc
index 44526cb89a1adee344acc78023614709d848d2c7..79470f0dbddb8f9ddf40cab326ee3758554f3604 100644
--- a/ash/desktop_background/desktop_background_view.cc
+++ b/ash/desktop_background/desktop_background_view.cc
@@ -4,6 +4,8 @@
#include "ash/desktop_background/desktop_background_view.h"
+#include <limits>
+
#include "ash/ash_export.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
@@ -18,6 +20,11 @@
namespace ash {
namespace internal {
+// For our scaling ratios we need to round positive numbers.
+static int RoundPositive(double x) {
+ return static_cast<int>(floor(x + 0.5));
+}
+
////////////////////////////////////////////////////////////////////////////////
// DesktopBackgroundView, public:
@@ -34,10 +41,43 @@ DesktopBackgroundView::~DesktopBackgroundView() {
// DesktopBackgroundView, views::View overrides:
void DesktopBackgroundView::OnPaint(gfx::Canvas* canvas) {
- canvas->DrawBitmapInt(wallpaper_,
- 0, 0, wallpaper_.width(), wallpaper_.height(),
- 0, 0, width(), height(),
- true);
+ // Scale the image while maintaining the aspect ratio, cropping as
+ // necessary to fill the background. Ideally the image should be larger
+ // than the largest display supported, if not we will center it rather than
+ // streching to avoid upsampling artifacts (Note that we could tile too, but
+ // decided not to do this at the moment).
+ gfx::Rect wallpaper_rect(0, 0, wallpaper_.width(), wallpaper_.height());
+ if (wallpaper_.width() > width() && wallpaper_.height() > height()) {
+ // The dimension with the smallest ratio must be cropped, the other one
+ // is preserved. Both are set in gfx::Size cropped_size.
+ double horizontal_ratio = static_cast<double>(width()) /
+ static_cast<double>(wallpaper_.width());
+ double vertical_ratio = static_cast<double>(height()) /
+ static_cast<double>(wallpaper_.height());
+
+ gfx::Size cropped_size;
+ if (vertical_ratio > horizontal_ratio) {
+ cropped_size = gfx::Size(
+ RoundPositive(static_cast<double>(width()) / vertical_ratio),
+ wallpaper_.height());
+ } else {
+ cropped_size = gfx::Size(wallpaper_.width(),
+ RoundPositive(static_cast<double>(height()) / horizontal_ratio));
+ }
+
+ gfx::Rect wallpaper_cropped_rect = wallpaper_rect.Center(cropped_size);
+ canvas->DrawBitmapInt(wallpaper_,
+ wallpaper_cropped_rect.x(), wallpaper_cropped_rect.y(),
+ wallpaper_cropped_rect.width(), wallpaper_cropped_rect.height(),
+ 0, 0, width(), height(),
+ true);
+ }
+ else {
tfarina 2012/03/01 17:24:12 nit: else should be in the of the previous line.
+ // Center the wallpaper in the destination rectangle (Skia will crop
+ // as needed). We might decide later to tile small solid color images.
+ canvas->DrawBitmapInt(wallpaper_, (width() - wallpaper_.width()) / 2,
+ (height() - wallpaper_.height()) / 2);
+ }
}
bool DesktopBackgroundView::OnMousePressed(const views::MouseEvent& event) {
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