Index: content/browser/renderer_host/render_widget_host_view_win.cc |
diff --git a/content/browser/renderer_host/render_widget_host_view_win.cc b/content/browser/renderer_host/render_widget_host_view_win.cc |
index 344e11bc533aeb3ab9bd3bd8b0c6de256c27c009..d2ba647c883e3cdf459b8c733d3eac5667a28d87 100644 |
--- a/content/browser/renderer_host/render_widget_host_view_win.cc |
+++ b/content/browser/renderer_host/render_widget_host_view_win.cc |
@@ -329,7 +329,8 @@ RenderWidgetHostViewWin::RenderWidgetHostViewWin(RenderWidgetHost* widget) |
pointer_down_context_(false), |
focus_on_editable_field_(false), |
received_focus_change_after_pointer_down_(false), |
- transparent_region_(0) { |
+ transparent_region_(0), |
+ touch_events_enabled_(false) { |
render_widget_host_ = static_cast<RenderWidgetHostImpl*>(widget); |
render_widget_host_->SetView(this); |
registrar_.Add(this, |
@@ -910,7 +911,57 @@ void RenderWidgetHostViewWin::UnhandledWheelEvent( |
const WebKit::WebMouseWheelEvent& event) { |
} |
-void RenderWidgetHostViewWin::ProcessTouchAck(bool processed) { |
+void RenderWidgetHostViewWin::ProcessTouchAck( |
+ WebKit::WebInputEvent::Type type, bool processed) { |
+ if (type == WebKit::WebInputEvent::TouchStart) |
+ UpdateDesiredTouchMode(processed); |
+} |
+ |
+void RenderWidgetHostViewWin::SetToGestureMode() { |
+ UnregisterTouchWindow(m_hWnd); |
+ // Single finger panning is consistent with other windows applications. |
+ const DWORD gesture_allow = GC_PAN_WITH_SINGLE_FINGER_VERTICALLY | |
+ GC_PAN_WITH_SINGLE_FINGER_HORIZONTALLY; |
+ const DWORD gesture_block = GC_PAN_WITH_GUTTER; |
+ GESTURECONFIG gc[] = { |
+ { GID_ZOOM, GC_ZOOM, 0 }, |
+ { GID_PAN, gesture_allow , gesture_block}, |
+ { GID_TWOFINGERTAP, GC_TWOFINGERTAP , 0}, |
+ { GID_PRESSANDTAP, GC_PRESSANDTAP , 0} |
+ }; |
+ if (!SetGestureConfig(m_hWnd, 0, arraysize(gc), gc, |
+ sizeof(GESTURECONFIG))) { |
+ NOTREACHED(); |
+ } |
+ touch_events_enabled_ = false; |
+} |
+ |
+bool RenderWidgetHostViewWin::SetToTouchMode() { |
+ bool touch_mode = !!RegisterTouchWindow(m_hWnd, TWF_WANTPALM); |
cpu_(ooo_6.6-7.5)
2012/03/02 21:26:36
we're not fans of the !! construct, you can use fo
scottmg
2012/03/02 22:27:29
Done.
|
+ touch_events_enabled_ = touch_mode; |
+ return touch_mode; |
+} |
+ |
+void RenderWidgetHostViewWin::UpdateDesiredTouchMode(bool touch_mode) { |
+ // Make sure that touch events even make sense. |
+ bool touch_mode_valid = base::win::GetVersion() >= base::win::VERSION_WIN7 && |
+ CommandLine::ForCurrentProcess()->HasSwitch(switches::kEnableTouchEvents); |
+ touch_mode = touch_mode && touch_mode_valid; |
+ |
+ // Already in correct mode, nothing to do. |
+ if ((touch_mode && touch_events_enabled_) || |
+ (!touch_mode && !touch_events_enabled_)) |
+ return; |
+ |
+ // Now we know that the window's current state doesn't match the desired |
+ // state. If we want touch mode, then we attempt to register for touch |
+ // events, and otherwise to unregister. |
+ if (touch_mode) { |
+ touch_mode = SetToTouchMode(); |
+ } |
+ if (!touch_mode) { |
+ SetToGestureMode(); |
+ } |
} |
void RenderWidgetHostViewWin::SetHasHorizontalScrollbar( |
@@ -932,27 +983,8 @@ LRESULT RenderWidgetHostViewWin::OnCreate(CREATESTRUCT* create_struct) { |
// scrolled when under the mouse pointer even if inactive. |
props_.push_back(ui::SetWindowSupportsRerouteMouseWheel(m_hWnd)); |
- if (base::win::GetVersion() >= base::win::VERSION_WIN7) { |
- // Use gestures if touch event switch isn't present or registration fails. |
- if (!CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kEnableTouchEvents) || |
- !RegisterTouchWindow(m_hWnd, TWF_WANTPALM)) { |
- // Single finger panning is consistent with other windows applications. |
- const DWORD gesture_allow = GC_PAN_WITH_SINGLE_FINGER_VERTICALLY | |
- GC_PAN_WITH_SINGLE_FINGER_HORIZONTALLY; |
- const DWORD gesture_block = GC_PAN_WITH_GUTTER; |
- GESTURECONFIG gc[] = { |
- { GID_ZOOM, GC_ZOOM, 0 }, |
- { GID_PAN, gesture_allow , gesture_block}, |
- { GID_TWOFINGERTAP, GC_TWOFINGERTAP , 0}, |
- { GID_PRESSANDTAP, GC_PRESSANDTAP , 0} |
- }; |
- if (!SetGestureConfig(m_hWnd, 0, arraysize(gc), gc, |
- sizeof(GESTURECONFIG))) { |
- NOTREACHED(); |
- } |
- } |
- } |
+ SetToGestureMode(); |
+ |
return 0; |
} |
@@ -1906,7 +1938,24 @@ LRESULT RenderWidgetHostViewWin::OnGestureEvent( |
handled = TRUE; |
render_widget_host_->ForwardWheelEvent( |
MakeFakeScrollWheelEvent(m_hWnd, start, delta)); |
+ |
+ // Send a touch event at this location; if the touch start is handled |
+ // then we switch to touch mode, rather than gesture mode (in the ACK). |
+ TOUCHINPUT fake_touch; |
cpu_(ooo_6.6-7.5)
2012/03/02 21:26:36
sounds like we send the fake a lot of times if we
scottmg
2012/03/02 22:27:29
Good point, thanks. Changed to only send fake touc
|
+ fake_touch.x = gi.ptsLocation.x * 100; |
+ fake_touch.y = gi.ptsLocation.y * 100; |
+ fake_touch.cxContact = 100; |
+ fake_touch.cyContact = 100; |
+ fake_touch.dwMask = 0; |
+ fake_touch.dwFlags = TOUCHEVENTF_DOWN | TOUCHEVENTF_PRIMARY; |
+ fake_touch.dwID = gi.dwInstanceID; |
+ touch_state_.UpdateTouchPoints(&fake_touch, 1); |
+ if (touch_state_.is_changed()) |
+ render_widget_host_->ForwardTouchEvent(touch_state_.touch_event()); |
} |
+ } else if (gi.dwID == GID_END) { |
+ if (touch_state_.ReleaseTouchPoints()) |
+ render_widget_host_->ForwardTouchEvent(touch_state_.touch_event()); |
} |
::CloseGestureInfoHandle(gi_handle); |
return 0; |