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Unified Diff: client/html/generated/html/interface/AudioContext.dart

Issue 9537001: Generate dart:html bindings for Dartium as well as Frog. All unittests now pass (or are disabled fo… (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 10 months ago
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Index: client/html/generated/html/interface/AudioContext.dart
diff --git a/client/html/generated/html/interface/AudioContext.dart b/client/html/generated/html/interface/AudioContext.dart
new file mode 100644
index 0000000000000000000000000000000000000000..f63785cc847f32172ef7345d1303d97c5cca2661
--- /dev/null
+++ b/client/html/generated/html/interface/AudioContext.dart
@@ -0,0 +1,54 @@
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+// WARNING: Do not edit - generated code.
+
+interface AudioContext {
+
+ final num currentTime;
+
+ final AudioDestinationNode destination;
+
+ final AudioListener listener;
+
+ EventListener oncomplete;
+
+ final num sampleRate;
+
+ RealtimeAnalyserNode createAnalyser();
+
+ BiquadFilterNode createBiquadFilter();
+
+ AudioBuffer createBuffer(var buffer_OR_numberOfChannels, var mixToMono_OR_numberOfFrames, [num sampleRate]);
+
+ AudioBufferSourceNode createBufferSource();
+
+ AudioChannelMerger createChannelMerger();
+
+ AudioChannelSplitter createChannelSplitter();
+
+ ConvolverNode createConvolver();
+
+ DelayNode createDelayNode();
+
+ DynamicsCompressorNode createDynamicsCompressor();
+
+ AudioGainNode createGainNode();
+
+ HighPass2FilterNode createHighPass2Filter();
+
+ JavaScriptAudioNode createJavaScriptNode(int bufferSize);
+
+ LowPass2FilterNode createLowPass2Filter();
+
+ MediaElementAudioSourceNode createMediaElementSource(MediaElement mediaElement);
+
+ AudioPannerNode createPanner();
+
+ WaveShaperNode createWaveShaper();
+
+ void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, [AudioBufferCallback errorCallback]);
+
+ void startRendering();
+}

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