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Side by Side Diff: content/renderer/media/audio_device.cc

Issue 9534002: Stop the AudioDeviceThread when the IO loop goes away. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Handle another edge case Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 10 #include "base/time.h"
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92 CHECK_EQ(0, stream_id_); 92 CHECK_EQ(0, stream_id_);
93 } 93 }
94 94
95 void AudioDevice::Start() { 95 void AudioDevice::Start() {
96 DCHECK(callback_) << "Initialize hasn't been called"; 96 DCHECK(callback_) << "Initialize hasn't been called";
97 message_loop()->PostTask(FROM_HERE, 97 message_loop()->PostTask(FROM_HERE,
98 base::Bind(&AudioDevice::InitializeOnIOThread, this, audio_parameters_)); 98 base::Bind(&AudioDevice::InitializeOnIOThread, this, audio_parameters_));
99 } 99 }
100 100
101 void AudioDevice::Stop() { 101 void AudioDevice::Stop() {
102 audio_thread_.Stop(MessageLoop::current()); 102 audio_thread_.Stop(MessageLoop::current());
scherkus (not reviewing) 2012/02/29 21:10:15 remind me again.. what's the advantage to stopping
tommi (sloooow) - chröme 2012/02/29 21:22:13 The IO thread isn't allowed to join threads. Howe
103 103
104 message_loop()->PostTask(FROM_HERE, 104 message_loop()->PostTask(FROM_HERE,
105 base::Bind(&AudioDevice::ShutDownOnIOThread, this)); 105 base::Bind(&AudioDevice::ShutDownOnIOThread, this));
106 } 106 }
107 107
108 void AudioDevice::Play() { 108 void AudioDevice::Play() {
109 message_loop()->PostTask(FROM_HERE, 109 message_loop()->PostTask(FROM_HERE,
110 base::Bind(&AudioDevice::PlayOnIOThread, this)); 110 base::Bind(&AudioDevice::PlayOnIOThread, this));
111 } 111 }
112 112
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171 171
172 // Make sure we don't call shutdown more than once. 172 // Make sure we don't call shutdown more than once.
173 if (stream_id_) { 173 if (stream_id_) {
174 is_started_ = false; 174 is_started_ = false;
175 175
176 filter_->RemoveDelegate(stream_id_); 176 filter_->RemoveDelegate(stream_id_);
177 Send(new AudioHostMsg_CloseStream(stream_id_)); 177 Send(new AudioHostMsg_CloseStream(stream_id_));
178 stream_id_ = 0; 178 stream_id_ = 0;
179 } 179 }
180 180
181 // We can run into an issue where ShutDownOnIOThread is called right after
182 // OnStreamCreated is called in cases where Start/Stop are called before we
183 // get the OnStreamCreated callback. To handle that corner case, we call
184 // Stop(). In most cases, the thread will already be stopped.
185 audio_thread_.Stop(MessageLoop::current());
scherkus (not reviewing) 2012/02/29 21:10:15 hold the phone... combined with the change to Wil
tommi (sloooow) - chröme 2012/02/29 21:22:13 We shouldn't do that on the IO thread due to threa
181 audio_callback_.reset(); 186 audio_callback_.reset();
182 } 187 }
183 188
184 void AudioDevice::SetVolumeOnIOThread(double volume) { 189 void AudioDevice::SetVolumeOnIOThread(double volume) {
185 DCHECK(message_loop()->BelongsToCurrentThread()); 190 DCHECK(message_loop()->BelongsToCurrentThread());
186 if (stream_id_) 191 if (stream_id_)
187 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); 192 Send(new AudioHostMsg_SetVolume(stream_id_, volume));
188 } 193 }
189 194
190 void AudioDevice::OnStateChanged(AudioStreamState state) { 195 void AudioDevice::OnStateChanged(AudioStreamState state) {
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211 #endif 216 #endif
212 217
213 // Takes care of the case when Stop() is called before OnStreamCreated(). 218 // Takes care of the case when Stop() is called before OnStreamCreated().
214 if (!stream_id_) { 219 if (!stream_id_) {
215 base::SharedMemory::CloseHandle(handle); 220 base::SharedMemory::CloseHandle(handle);
216 // Close the socket handler. 221 // Close the socket handler.
217 base::SyncSocket socket(socket_handle); 222 base::SyncSocket socket(socket_handle);
218 return; 223 return;
219 } 224 }
220 225
226 DCHECK(audio_thread_.IsStopped());
221 audio_callback_.reset(new AudioDevice::AudioThreadCallback(audio_parameters_, 227 audio_callback_.reset(new AudioDevice::AudioThreadCallback(audio_parameters_,
222 handle, length, callback_)); 228 handle, length, callback_));
223 audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioDevice"); 229 audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioDevice");
224 230
225 // We handle the case where Play() and/or Pause() may have been called 231 // We handle the case where Play() and/or Pause() may have been called
226 // multiple times before OnStreamCreated() gets called. 232 // multiple times before OnStreamCreated() gets called.
227 is_started_ = true; 233 is_started_ = true;
228 if (play_on_start_) 234 if (play_on_start_)
229 PlayOnIOThread(); 235 PlayOnIOThread();
230 } 236 }
231 237
232 void AudioDevice::Send(IPC::Message* message) { 238 void AudioDevice::Send(IPC::Message* message) {
233 filter_->Send(message); 239 filter_->Send(message);
234 } 240 }
235 241
236 void AudioDevice::WillDestroyCurrentMessageLoop() { 242 void AudioDevice::WillDestroyCurrentMessageLoop() {
243 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
244 audio_thread_.Stop(NULL);
237 ShutDownOnIOThread(); 245 ShutDownOnIOThread();
238 } 246 }
239 247
240 // AudioDevice::AudioThreadCallback 248 // AudioDevice::AudioThreadCallback
241 249
242 AudioDevice::AudioThreadCallback::AudioThreadCallback( 250 AudioDevice::AudioThreadCallback::AudioThreadCallback(
243 const AudioParameters& audio_parameters, 251 const AudioParameters& audio_parameters,
244 base::SharedMemoryHandle memory, 252 base::SharedMemoryHandle memory,
245 int memory_length, 253 int memory_length,
246 media::AudioRendererSink::RenderCallback* render_callback) 254 media::AudioRendererSink::RenderCallback* render_callback)
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278 // to the browser process as float, so we don't lose precision for 286 // to the browser process as float, so we don't lose precision for
279 // audio hardware which has better than 16bit precision. 287 // audio hardware which has better than 16bit precision.
280 int16* data = reinterpret_cast<int16*>(shared_memory_.memory()); 288 int16* data = reinterpret_cast<int16*>(shared_memory_.memory());
281 media::InterleaveFloatToInt16(audio_data_, data, 289 media::InterleaveFloatToInt16(audio_data_, data,
282 audio_parameters_.samples_per_packet); 290 audio_parameters_.samples_per_packet);
283 291
284 // Let the host know we are done. 292 // Let the host know we are done.
285 media::SetActualDataSizeInBytes(&shared_memory_, memory_length_, 293 media::SetActualDataSizeInBytes(&shared_memory_, memory_length_,
286 num_frames * audio_parameters_.channels * sizeof(data[0])); 294 num_frames * audio_parameters_.channels * sizeof(data[0]));
287 } 295 }
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