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Issue 9534002: Stop the AudioDeviceThread when the IO loop goes away. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove mutable. Stop thread synchronously if needed in ShutdownOnIOThread with IO exception. Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_input_device.h" 5 #include "content/renderer/media/audio_input_device.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 10 #include "base/time.h"
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139 // NOTE: |completion| may be NULL. 139 // NOTE: |completion| may be NULL.
140 // Make sure we don't call shutdown more than once. 140 // Make sure we don't call shutdown more than once.
141 if (stream_id_) { 141 if (stream_id_) {
142 filter_->RemoveDelegate(stream_id_); 142 filter_->RemoveDelegate(stream_id_);
143 Send(new AudioInputHostMsg_CloseStream(stream_id_)); 143 Send(new AudioInputHostMsg_CloseStream(stream_id_));
144 144
145 stream_id_ = 0; 145 stream_id_ = 0;
146 session_id_ = 0; 146 session_id_ = 0;
147 pending_device_ready_ = false; 147 pending_device_ready_ = false;
148 } 148 }
149
150 // We can run into an issue where ShutDownOnIOThread is called right after
151 // OnStreamCreated is called in cases where Start/Stop are called before we
152 // get the OnStreamCreated callback. To handle that corner case, we call
153 // Stop(). In most cases, the thread will already be stopped.
154 // Another situation is when the IO thread goes away before Stop() is called
155 // in which case, we cannot use the message loop to close the thread handle
156 // and can't not rely on the main thread existing either.
157 base::ThreadRestrictions::ScopedAllowIO allow_io;
158 audio_thread_.Stop(NULL);
149 audio_callback_.reset(); 159 audio_callback_.reset();
150 } 160 }
151 161
152 void AudioInputDevice::SetVolumeOnIOThread(double volume) { 162 void AudioInputDevice::SetVolumeOnIOThread(double volume) {
153 DCHECK(message_loop()->BelongsToCurrentThread()); 163 DCHECK(message_loop()->BelongsToCurrentThread());
154 if (stream_id_) 164 if (stream_id_)
155 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); 165 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume));
156 } 166 }
157 167
158 void AudioInputDevice::OnStreamCreated( 168 void AudioInputDevice::OnStreamCreated(
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171 DVLOG(1) << "OnStreamCreated (stream_id=" << stream_id_ << ")"; 181 DVLOG(1) << "OnStreamCreated (stream_id=" << stream_id_ << ")";
172 182
173 // Takes care of the case when Stop() is called before OnStreamCreated(). 183 // Takes care of the case when Stop() is called before OnStreamCreated().
174 if (!stream_id_) { 184 if (!stream_id_) {
175 base::SharedMemory::CloseHandle(handle); 185 base::SharedMemory::CloseHandle(handle);
176 // Close the socket handler. 186 // Close the socket handler.
177 base::SyncSocket socket(socket_handle); 187 base::SyncSocket socket(socket_handle);
178 return; 188 return;
179 } 189 }
180 190
191 DCHECK(audio_thread_.IsStopped());
181 audio_callback_.reset( 192 audio_callback_.reset(
182 new AudioInputDevice::AudioThreadCallback(audio_parameters_, handle, 193 new AudioInputDevice::AudioThreadCallback(audio_parameters_, handle,
183 length, callback_)); 194 length, callback_));
184 audio_thread_.Start(audio_callback_.get(), socket_handle, 195 audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioInputDevice");
185 "AudioInputDevice");
186 196
187 MessageLoop::current()->PostTask(FROM_HERE, 197 MessageLoop::current()->PostTask(FROM_HERE,
188 base::Bind(&AudioInputDevice::StartOnIOThread, this)); 198 base::Bind(&AudioInputDevice::StartOnIOThread, this));
189 } 199 }
190 200
191 void AudioInputDevice::OnVolume(double volume) { 201 void AudioInputDevice::OnVolume(double volume) {
192 NOTIMPLEMENTED(); 202 NOTIMPLEMENTED();
193 } 203 }
194 204
195 void AudioInputDevice::OnStateChanged(AudioStreamState state) { 205 void AudioInputDevice::OnStateChanged(AudioStreamState state) {
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251 // Notify the client that the device has been started. 261 // Notify the client that the device has been started.
252 if (event_handler_) 262 if (event_handler_)
253 event_handler_->OnDeviceStarted(device_id); 263 event_handler_->OnDeviceStarted(device_id);
254 } 264 }
255 265
256 void AudioInputDevice::Send(IPC::Message* message) { 266 void AudioInputDevice::Send(IPC::Message* message) {
257 filter_->Send(message); 267 filter_->Send(message);
258 } 268 }
259 269
260 void AudioInputDevice::WillDestroyCurrentMessageLoop() { 270 void AudioInputDevice::WillDestroyCurrentMessageLoop() {
271 LOG(ERROR) << "IO loop going away before the input device has been stopped";
261 ShutDownOnIOThread(); 272 ShutDownOnIOThread();
262 } 273 }
263 274
264 // AudioInputDevice::AudioThreadCallback 275 // AudioInputDevice::AudioThreadCallback
265 AudioInputDevice::AudioThreadCallback::AudioThreadCallback( 276 AudioInputDevice::AudioThreadCallback::AudioThreadCallback(
266 const AudioParameters& audio_parameters, 277 const AudioParameters& audio_parameters,
267 base::SharedMemoryHandle memory, 278 base::SharedMemoryHandle memory,
268 int memory_length, 279 int memory_length,
269 CaptureCallback* capture_callback) 280 CaptureCallback* capture_callback)
270 : AudioDeviceThread::Callback(audio_parameters, memory, memory_length), 281 : AudioDeviceThread::Callback(audio_parameters, memory, memory_length),
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294 channel_index, 305 channel_index,
295 bytes_per_sample, 306 bytes_per_sample,
296 number_of_frames); 307 number_of_frames);
297 } 308 }
298 309
299 // Deliver captured data to the client in floating point format 310 // Deliver captured data to the client in floating point format
300 // and update the audio-delay measurement. 311 // and update the audio-delay measurement.
301 capture_callback_->Capture(audio_data_, number_of_frames, 312 capture_callback_->Capture(audio_data_, number_of_frames,
302 audio_delay_milliseconds); 313 audio_delay_milliseconds);
303 } 314 }
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