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Issue 9534002: Stop the AudioDeviceThread when the IO loop goes away. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove mutable. Stop thread synchronously if needed in ShutdownOnIOThread with IO exception. Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 10 #include "base/time.h"
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171 171
172 // Make sure we don't call shutdown more than once. 172 // Make sure we don't call shutdown more than once.
173 if (stream_id_) { 173 if (stream_id_) {
174 is_started_ = false; 174 is_started_ = false;
175 175
176 filter_->RemoveDelegate(stream_id_); 176 filter_->RemoveDelegate(stream_id_);
177 Send(new AudioHostMsg_CloseStream(stream_id_)); 177 Send(new AudioHostMsg_CloseStream(stream_id_));
178 stream_id_ = 0; 178 stream_id_ = 0;
179 } 179 }
180 180
181 // We can run into an issue where ShutDownOnIOThread is called right after
182 // OnStreamCreated is called in cases where Start/Stop are called before we
183 // get the OnStreamCreated callback. To handle that corner case, we call
184 // Stop(). In most cases, the thread will already be stopped.
185 // Another situation is when the IO thread goes away before Stop() is called
186 // in which case, we cannot use the message loop to close the thread handle
187 // and can't not rely on the main thread existing either.
188 base::ThreadRestrictions::ScopedAllowIO allow_io;
189 audio_thread_.Stop(NULL);
181 audio_callback_.reset(); 190 audio_callback_.reset();
182 } 191 }
183 192
184 void AudioDevice::SetVolumeOnIOThread(double volume) { 193 void AudioDevice::SetVolumeOnIOThread(double volume) {
185 DCHECK(message_loop()->BelongsToCurrentThread()); 194 DCHECK(message_loop()->BelongsToCurrentThread());
186 if (stream_id_) 195 if (stream_id_)
187 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); 196 Send(new AudioHostMsg_SetVolume(stream_id_, volume));
188 } 197 }
189 198
190 void AudioDevice::OnStateChanged(AudioStreamState state) { 199 void AudioDevice::OnStateChanged(AudioStreamState state) {
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211 #endif 220 #endif
212 221
213 // Takes care of the case when Stop() is called before OnStreamCreated(). 222 // Takes care of the case when Stop() is called before OnStreamCreated().
214 if (!stream_id_) { 223 if (!stream_id_) {
215 base::SharedMemory::CloseHandle(handle); 224 base::SharedMemory::CloseHandle(handle);
216 // Close the socket handler. 225 // Close the socket handler.
217 base::SyncSocket socket(socket_handle); 226 base::SyncSocket socket(socket_handle);
218 return; 227 return;
219 } 228 }
220 229
230 DCHECK(audio_thread_.IsStopped());
221 audio_callback_.reset(new AudioDevice::AudioThreadCallback(audio_parameters_, 231 audio_callback_.reset(new AudioDevice::AudioThreadCallback(audio_parameters_,
222 handle, length, callback_)); 232 handle, length, callback_));
223 audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioDevice"); 233 audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioDevice");
224 234
225 // We handle the case where Play() and/or Pause() may have been called 235 // We handle the case where Play() and/or Pause() may have been called
226 // multiple times before OnStreamCreated() gets called. 236 // multiple times before OnStreamCreated() gets called.
227 is_started_ = true; 237 is_started_ = true;
228 if (play_on_start_) 238 if (play_on_start_)
229 PlayOnIOThread(); 239 PlayOnIOThread();
230 } 240 }
231 241
232 void AudioDevice::Send(IPC::Message* message) { 242 void AudioDevice::Send(IPC::Message* message) {
233 filter_->Send(message); 243 filter_->Send(message);
234 } 244 }
235 245
236 void AudioDevice::WillDestroyCurrentMessageLoop() { 246 void AudioDevice::WillDestroyCurrentMessageLoop() {
247 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
237 ShutDownOnIOThread(); 248 ShutDownOnIOThread();
238 } 249 }
239 250
240 // AudioDevice::AudioThreadCallback 251 // AudioDevice::AudioThreadCallback
241 252
242 AudioDevice::AudioThreadCallback::AudioThreadCallback( 253 AudioDevice::AudioThreadCallback::AudioThreadCallback(
243 const AudioParameters& audio_parameters, 254 const AudioParameters& audio_parameters,
244 base::SharedMemoryHandle memory, 255 base::SharedMemoryHandle memory,
245 int memory_length, 256 int memory_length,
246 media::AudioRendererSink::RenderCallback* render_callback) 257 media::AudioRendererSink::RenderCallback* render_callback)
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278 // to the browser process as float, so we don't lose precision for 289 // to the browser process as float, so we don't lose precision for
279 // audio hardware which has better than 16bit precision. 290 // audio hardware which has better than 16bit precision.
280 int16* data = reinterpret_cast<int16*>(shared_memory_.memory()); 291 int16* data = reinterpret_cast<int16*>(shared_memory_.memory());
281 media::InterleaveFloatToInt16(audio_data_, data, 292 media::InterleaveFloatToInt16(audio_data_, data,
282 audio_parameters_.samples_per_packet); 293 audio_parameters_.samples_per_packet);
283 294
284 // Let the host know we are done. 295 // Let the host know we are done.
285 media::SetActualDataSizeInBytes(&shared_memory_, memory_length_, 296 media::SetActualDataSizeInBytes(&shared_memory_, memory_length_,
286 num_frames * audio_parameters_.channels * sizeof(data[0])); 297 num_frames * audio_parameters_.channels * sizeof(data[0]));
287 } 298 }
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