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Issue 9455070: Remove the dependency to ws2_32.dll from talk_base::ThreadManager and talk_base::Thread. (Closed) Base URL: https://src.chromium.org/svn/trunk/src/
Patch Set: Created 8 years, 9 months ago
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1 /*
Sergey Ulanov 2012/02/25 00:34:40 I believe this should be the same copyright header
2 * libjingle
3 * Copyright 2004 Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "talk/base/thread.h"
29
30 #if defined(WIN32)
31 #include <comdef.h>
32 #elif defined(POSIX)
33 #include <time.h>
34 #endif
35
36 #include "talk/base/common.h"
37 #include "talk/base/logging.h"
38 #include "talk/base/stringutils.h"
39 #include "talk/base/timeutils.h"
40
41 #ifdef USE_COCOA_THREADING
42 #if !defined(OSX) && !defined(IOS)
43 #error USE_COCOA_THREADING is defined but not OSX nor IOS
44 #endif
45 #include "talk/base/maccocoathreadhelper.h"
46 #include "talk/base/scoped_autorelease_pool.h"
47 #endif
48
49 namespace talk_base {
50
51 ThreadManager* ThreadManager::Instance() {
52 LIBJINGLE_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
53 return &thread_manager;
54 }
55
56 #ifdef POSIX
57 ThreadManager::ThreadManager() {
58 pthread_key_create(&key_, NULL);
59 WrapCurrentThread();
60 #ifdef USE_COCOA_THREADING
61 InitCocoaMultiThreading();
62 #endif
63 }
64
65 ThreadManager::~ThreadManager() {
66 #ifdef USE_COCOA_THREADING
67 // This is called during exit, at which point apparently no NSAutoreleasePools
68 // are available; but we might still need them to do cleanup (or we get the
69 // "no autoreleasepool in place, just leaking" warning when exiting).
70 ScopedAutoreleasePool pool;
71 #endif
72 UnwrapCurrentThread();
73 pthread_key_delete(key_);
74 }
75
76 Thread *ThreadManager::CurrentThread() {
77 return static_cast<Thread *>(pthread_getspecific(key_));
78 }
79
80 void ThreadManager::SetCurrentThread(Thread *thread) {
81 pthread_setspecific(key_, thread);
82 }
83 #endif
84
85 #ifdef WIN32
86 ThreadManager::ThreadManager() {
Ronghua Wu (Left Chromium) 2012/02/24 23:39:16 Removed WrapCurrentThread().
87 key_ = TlsAlloc();
88 }
89
90 ThreadManager::~ThreadManager() {
91 UnwrapCurrentThread();
92 TlsFree(key_);
93 }
94
95 Thread *ThreadManager::CurrentThread() {
96 Thread* result = static_cast<Thread *>(TlsGetValue(key_));
Ronghua Wu (Left Chromium) 2012/02/24 23:39:16 Changed CurrentThread to WrapCurrentWithThreadMana
97 if (NULL == result) {
98 result = new Thread();
99 result->WrapCurrentWithThreadManager(this);
100 }
101 return result;
102 }
103
104 void ThreadManager::SetCurrentThread(Thread *thread) {
105 TlsSetValue(key_, thread);
106 }
107 #endif
108
109 // static
110 Thread *ThreadManager::WrapCurrentThread() {
111 Thread* result = CurrentThread();
112 if (NULL == result) {
113 result = new Thread();
114 result->WrapCurrentWithThreadManager(this);
115 }
116 return result;
117 }
118
119 // static
120 void ThreadManager::UnwrapCurrentThread() {
121 Thread* t = CurrentThread();
122 if (t && !(t->IsOwned())) {
123 t->UnwrapCurrent();
124 delete t;
125 }
126 }
127
128 struct ThreadInit {
129 Thread* thread;
130 Runnable* runnable;
131 };
132
133 Thread::Thread(SocketServer* ss)
134 : MessageQueue(ss),
135 priority_(PRIORITY_NORMAL),
136 started_(false),
137 has_sends_(false),
138 #if defined(WIN32)
139 thread_(NULL),
140 #endif
141 owned_(true),
142 delete_self_when_complete_(false) {
143 SetName("Thread", this); // default name
144 }
145
146 Thread::~Thread() {
147 Stop();
148 if (active_)
149 Clear(NULL);
150 }
151
152 bool Thread::SleepMs(int milliseconds) {
153 #ifdef WIN32
154 ::Sleep(milliseconds);
155 return true;
156 #else
157 // POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
158 // so we use nanosleep() even though it has greater precision than necessary.
159 struct timespec ts;
160 ts.tv_sec = milliseconds / 1000;
161 ts.tv_nsec = (milliseconds % 1000) * 1000000;
162 int ret = nanosleep(&ts, NULL);
163 if (ret != 0) {
164 LOG_ERR(LS_WARNING) << "nanosleep() returning early";
165 return false;
166 }
167 return true;
168 #endif
169 }
170
171 bool Thread::SetName(const std::string& name, const void* obj) {
172 if (started_) return false;
173 name_ = name;
174 if (obj) {
175 char buf[16];
176 sprintfn(buf, sizeof(buf), " 0x%p", obj);
177 name_ += buf;
178 }
179 return true;
180 }
181
182 bool Thread::SetPriority(ThreadPriority priority) {
183 #if defined(WIN32)
184 if (started_) {
185 BOOL ret = FALSE;
186 if (priority == PRIORITY_NORMAL) {
187 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL);
188 } else if (priority == PRIORITY_HIGH) {
189 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST);
190 } else if (priority == PRIORITY_ABOVE_NORMAL) {
191 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
192 } else if (priority == PRIORITY_IDLE) {
193 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE);
194 }
195 if (!ret) {
196 return false;
197 }
198 }
199 priority_ = priority;
200 return true;
201 #else
202 // TODO: Implement for Linux/Mac if possible.
203 if (started_) return false;
204 priority_ = priority;
205 return true;
206 #endif
207 }
208
209 bool Thread::Start(Runnable* runnable) {
210 ASSERT(owned_);
211 if (!owned_) return false;
212 ASSERT(!started_);
213 if (started_) return false;
214
215 // Make sure that ThreadManager is created on the main thread before
216 // we start a new thread.
217 ThreadManager::Instance();
218
219 ThreadInit* init = new ThreadInit;
220 init->thread = this;
221 init->runnable = runnable;
222 #if defined(WIN32)
223 DWORD flags = 0;
224 if (priority_ != PRIORITY_NORMAL) {
225 flags = CREATE_SUSPENDED;
226 }
227 thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags,
228 NULL);
229 if (thread_) {
230 started_ = true;
231 if (priority_ != PRIORITY_NORMAL) {
232 SetPriority(priority_);
233 ::ResumeThread(thread_);
234 }
235 } else {
236 return false;
237 }
238 #elif defined(POSIX)
239 pthread_attr_t attr;
240 pthread_attr_init(&attr);
241 if (priority_ != PRIORITY_NORMAL) {
242 if (priority_ == PRIORITY_IDLE) {
243 // There is no POSIX-standard way to set a below-normal priority for an
244 // individual thread (only whole process), so let's not support it.
245 LOG(LS_WARNING) << "PRIORITY_IDLE not supported";
246 } else {
247 // Set real-time round-robin policy.
248 if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) {
249 LOG(LS_ERROR) << "pthread_attr_setschedpolicy";
250 }
251 struct sched_param param;
252 if (pthread_attr_getschedparam(&attr, &param) != 0) {
253 LOG(LS_ERROR) << "pthread_attr_getschedparam";
254 } else {
255 // The numbers here are arbitrary.
256 if (priority_ == PRIORITY_HIGH) {
257 param.sched_priority = 6; // 6 = HIGH
258 } else {
259 ASSERT(priority_ == PRIORITY_ABOVE_NORMAL);
260 param.sched_priority = 4; // 4 = ABOVE_NORMAL
261 }
262 if (pthread_attr_setschedparam(&attr, &param) != 0) {
263 LOG(LS_ERROR) << "pthread_attr_setschedparam";
264 }
265 }
266 }
267 }
268 int error_code = pthread_create(&thread_, &attr, PreRun, init);
269 if (0 != error_code) {
270 LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
271 return false;
272 }
273 started_ = true;
274 #endif
275 return true;
276 }
277
278 void Thread::Join() {
279 if (started_) {
280 ASSERT(!IsCurrent());
281 #if defined(WIN32)
282 WaitForSingleObject(thread_, INFINITE);
283 CloseHandle(thread_);
284 thread_ = NULL;
285 #elif defined(POSIX)
286 void *pv;
287 pthread_join(thread_, &pv);
288 #endif
289 started_ = false;
290 }
291 }
292
293 #ifdef WIN32
294 // As seen on MSDN.
295 // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx
296 #define MSDEV_SET_THREAD_NAME 0x406D1388
297 typedef struct tagTHREADNAME_INFO {
298 DWORD dwType;
299 LPCSTR szName;
300 DWORD dwThreadID;
301 DWORD dwFlags;
302 } THREADNAME_INFO;
303
304 void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
305 THREADNAME_INFO info;
306 info.dwType = 0x1000;
307 info.szName = szThreadName;
308 info.dwThreadID = dwThreadID;
309 info.dwFlags = 0;
310
311 __try {
312 RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD),
313 reinterpret_cast<DWORD*>(&info));
314 }
315 __except(EXCEPTION_CONTINUE_EXECUTION) {
316 }
317 }
318 #endif // WIN32
319
320 void* Thread::PreRun(void* pv) {
321 ThreadInit* init = static_cast<ThreadInit*>(pv);
322 ThreadManager::Instance()->SetCurrentThread(init->thread);
323 #if defined(WIN32)
324 SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str());
325 #elif defined(POSIX)
326 // TODO: See if naming exists for pthreads.
327 #endif
328 #ifdef USE_COCOA_THREADING
329 // Make sure the new thread has an autoreleasepool
330 ScopedAutoreleasePool pool;
331 #endif
332 if (init->runnable) {
333 init->runnable->Run(init->thread);
334 } else {
335 init->thread->Run();
336 }
337 if (init->thread->delete_self_when_complete_) {
338 init->thread->started_ = false;
339 delete init->thread;
340 }
341 delete init;
342 return NULL;
343 }
344
345 void Thread::Run() {
346 ProcessMessages(kForever);
347 }
348
349 bool Thread::IsOwned() {
350 return owned_;
351 }
352
353 void Thread::Stop() {
354 MessageQueue::Quit();
355 Join();
356 }
357
358 void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
359 if (fStop_)
360 return;
361
362 // Sent messages are sent to the MessageHandler directly, in the context
363 // of "thread", like Win32 SendMessage. If in the right context,
364 // call the handler directly.
365
366 Message msg;
367 msg.phandler = phandler;
368 msg.message_id = id;
369 msg.pdata = pdata;
370 if (IsCurrent()) {
371 phandler->OnMessage(&msg);
372 return;
373 }
374
375 AutoThread thread;
376 Thread *current_thread = Thread::Current();
377 ASSERT(current_thread != NULL); // AutoThread ensures this
378
379 bool ready = false;
380 {
381 CritScope cs(&crit_);
382 EnsureActive();
383 _SendMessage smsg;
384 smsg.thread = current_thread;
385 smsg.msg = msg;
386 smsg.ready = &ready;
387 sendlist_.push_back(smsg);
388 has_sends_ = true;
389 }
390
391 // Wait for a reply
392
393 ss_->WakeUp();
394
395 bool waited = false;
396 while (!ready) {
397 current_thread->ReceiveSends();
398 current_thread->socketserver()->Wait(kForever, false);
399 waited = true;
400 }
401
402 // Our Wait loop above may have consumed some WakeUp events for this
403 // MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
404 // cause problems for some SocketServers.
405 //
406 // Concrete example:
407 // Win32SocketServer on thread A calls Send on thread B. While processing the
408 // message, thread B Posts a message to A. We consume the wakeup for that
409 // Post while waiting for the Send to complete, which means that when we exit
410 // this loop, we need to issue another WakeUp, or else the Posted message
411 // won't be processed in a timely manner.
412
413 if (waited) {
414 current_thread->socketserver()->WakeUp();
415 }
416 }
417
418 void Thread::ReceiveSends() {
419 // Before entering critical section, check boolean.
420
421 if (!has_sends_)
422 return;
423
424 // Receive a sent message. Cleanup scenarios:
425 // - thread sending exits: We don't allow this, since thread can exit
426 // only via Join, so Send must complete.
427 // - thread receiving exits: Wakeup/set ready in Thread::Clear()
428 // - object target cleared: Wakeup/set ready in Thread::Clear()
429 crit_.Enter();
430 while (!sendlist_.empty()) {
431 _SendMessage smsg = sendlist_.front();
432 sendlist_.pop_front();
433 crit_.Leave();
434 smsg.msg.phandler->OnMessage(&smsg.msg);
435 crit_.Enter();
436 *smsg.ready = true;
437 smsg.thread->socketserver()->WakeUp();
438 }
439 has_sends_ = false;
440 crit_.Leave();
441 }
442
443 void Thread::Clear(MessageHandler *phandler, uint32 id,
444 MessageList* removed) {
445 CritScope cs(&crit_);
446
447 // Remove messages on sendlist_ with phandler
448 // Object target cleared: remove from send list, wakeup/set ready
449 // if sender not NULL.
450
451 std::list<_SendMessage>::iterator iter = sendlist_.begin();
452 while (iter != sendlist_.end()) {
453 _SendMessage smsg = *iter;
454 if (smsg.msg.Match(phandler, id)) {
455 if (removed) {
456 removed->push_back(smsg.msg);
457 } else {
458 delete smsg.msg.pdata;
459 }
460 iter = sendlist_.erase(iter);
461 *smsg.ready = true;
462 smsg.thread->socketserver()->WakeUp();
463 continue;
464 }
465 ++iter;
466 }
467
468 MessageQueue::Clear(phandler, id, removed);
469 }
470
471 bool Thread::ProcessMessages(int cmsLoop) {
472 uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
473 int cmsNext = cmsLoop;
474
475 while (true) {
476 #ifdef USE_COCOA_THREADING
477 // see: http://developer.apple.com/library/mac/#documentation/Cocoa/Referenc e/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
478 // Each thread is supposed to have an autorelease pool. Also for event loops
479 // like this, autorelease pool needs to be created and drained/released
480 // for each cycle.
481 ScopedAutoreleasePool pool;
482 #endif
483 Message msg;
484 if (!Get(&msg, cmsNext))
485 return !IsQuitting();
486 Dispatch(&msg);
487
488 if (cmsLoop != kForever) {
489 cmsNext = TimeUntil(msEnd);
490 if (cmsNext < 0)
491 return true;
492 }
493 }
494 }
495
496 bool Thread::WrapCurrent() {
497 return WrapCurrentWithThreadManager(ThreadManager::Instance());
498 }
499
500 bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager) {
501 if (started_)
502 return false;
503 #if defined(WIN32)
504 // We explicitly ask for no rights other than synchronization.
505 // This gives us the best chance of succeeding.
506 thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
507 if (!thread_) {
508 LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
509 return false;
510 }
511 #elif defined(POSIX)
512 thread_ = pthread_self();
513 #endif
514 owned_ = false;
515 started_ = true;
516 thread_manager->SetCurrentThread(this);
517 return true;
518 }
519
520 void Thread::UnwrapCurrent() {
521 // Clears the platform-specific thread-specific storage.
522 ThreadManager::Instance()->SetCurrentThread(NULL);
523 #ifdef WIN32
524 if (!CloseHandle(thread_)) {
525 LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
526 }
527 #endif
528 started_ = false;
529 }
530
531
532 AutoThread::AutoThread(SocketServer* ss) : Thread(ss) {
533 if (!ThreadManager::Instance()->CurrentThread()) {
534 ThreadManager::Instance()->SetCurrentThread(this);
535 }
536 }
537
538 AutoThread::~AutoThread() {
539 if (ThreadManager::Instance()->CurrentThread() == this) {
540 ThreadManager::Instance()->SetCurrentThread(NULL);
541 }
542 }
543
544 #ifdef WIN32
545 void ComThread::Run() {
546 HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
547 ASSERT(SUCCEEDED(hr));
548 if (SUCCEEDED(hr)) {
549 Thread::Run();
550 CoUninitialize();
551 } else {
552 LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr;
553 }
554 }
555 #endif
556
557 } // namespace talk_base
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