Chromium Code Reviews
|
| OLD | NEW |
|---|---|
| (Empty) | |
| 1 /* | |
|
Sergey Ulanov
2012/02/25 00:34:40
I believe this should be the same copyright header
| |
| 2 * libjingle | |
| 3 * Copyright 2004 Google Inc. | |
| 4 * | |
| 5 * Redistribution and use in source and binary forms, with or without | |
| 6 * modification, are permitted provided that the following conditions are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above copyright notice, | |
| 9 * this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright notice, | |
| 11 * this list of conditions and the following disclaimer in the documentation | |
| 12 * and/or other materials provided with the distribution. | |
| 13 * 3. The name of the author may not be used to endorse or promote products | |
| 14 * derived from this software without specific prior written permission. | |
| 15 * | |
| 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED | |
| 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
| 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | |
| 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | |
| 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
| 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | |
| 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | |
| 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 26 */ | |
| 27 | |
| 28 #include "talk/base/thread.h" | |
| 29 | |
| 30 #if defined(WIN32) | |
| 31 #include <comdef.h> | |
| 32 #elif defined(POSIX) | |
| 33 #include <time.h> | |
| 34 #endif | |
| 35 | |
| 36 #include "talk/base/common.h" | |
| 37 #include "talk/base/logging.h" | |
| 38 #include "talk/base/stringutils.h" | |
| 39 #include "talk/base/timeutils.h" | |
| 40 | |
| 41 #ifdef USE_COCOA_THREADING | |
| 42 #if !defined(OSX) && !defined(IOS) | |
| 43 #error USE_COCOA_THREADING is defined but not OSX nor IOS | |
| 44 #endif | |
| 45 #include "talk/base/maccocoathreadhelper.h" | |
| 46 #include "talk/base/scoped_autorelease_pool.h" | |
| 47 #endif | |
| 48 | |
| 49 namespace talk_base { | |
| 50 | |
| 51 ThreadManager* ThreadManager::Instance() { | |
| 52 LIBJINGLE_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ()); | |
| 53 return &thread_manager; | |
| 54 } | |
| 55 | |
| 56 #ifdef POSIX | |
| 57 ThreadManager::ThreadManager() { | |
| 58 pthread_key_create(&key_, NULL); | |
| 59 WrapCurrentThread(); | |
| 60 #ifdef USE_COCOA_THREADING | |
| 61 InitCocoaMultiThreading(); | |
| 62 #endif | |
| 63 } | |
| 64 | |
| 65 ThreadManager::~ThreadManager() { | |
| 66 #ifdef USE_COCOA_THREADING | |
| 67 // This is called during exit, at which point apparently no NSAutoreleasePools | |
| 68 // are available; but we might still need them to do cleanup (or we get the | |
| 69 // "no autoreleasepool in place, just leaking" warning when exiting). | |
| 70 ScopedAutoreleasePool pool; | |
| 71 #endif | |
| 72 UnwrapCurrentThread(); | |
| 73 pthread_key_delete(key_); | |
| 74 } | |
| 75 | |
| 76 Thread *ThreadManager::CurrentThread() { | |
| 77 return static_cast<Thread *>(pthread_getspecific(key_)); | |
| 78 } | |
| 79 | |
| 80 void ThreadManager::SetCurrentThread(Thread *thread) { | |
| 81 pthread_setspecific(key_, thread); | |
| 82 } | |
| 83 #endif | |
| 84 | |
| 85 #ifdef WIN32 | |
| 86 ThreadManager::ThreadManager() { | |
|
Ronghua Wu (Left Chromium)
2012/02/24 23:39:16
Removed WrapCurrentThread().
| |
| 87 key_ = TlsAlloc(); | |
| 88 } | |
| 89 | |
| 90 ThreadManager::~ThreadManager() { | |
| 91 UnwrapCurrentThread(); | |
| 92 TlsFree(key_); | |
| 93 } | |
| 94 | |
| 95 Thread *ThreadManager::CurrentThread() { | |
| 96 Thread* result = static_cast<Thread *>(TlsGetValue(key_)); | |
|
Ronghua Wu (Left Chromium)
2012/02/24 23:39:16
Changed CurrentThread to WrapCurrentWithThreadMana
| |
| 97 if (NULL == result) { | |
| 98 result = new Thread(); | |
| 99 result->WrapCurrentWithThreadManager(this); | |
| 100 } | |
| 101 return result; | |
| 102 } | |
| 103 | |
| 104 void ThreadManager::SetCurrentThread(Thread *thread) { | |
| 105 TlsSetValue(key_, thread); | |
| 106 } | |
| 107 #endif | |
| 108 | |
| 109 // static | |
| 110 Thread *ThreadManager::WrapCurrentThread() { | |
| 111 Thread* result = CurrentThread(); | |
| 112 if (NULL == result) { | |
| 113 result = new Thread(); | |
| 114 result->WrapCurrentWithThreadManager(this); | |
| 115 } | |
| 116 return result; | |
| 117 } | |
| 118 | |
| 119 // static | |
| 120 void ThreadManager::UnwrapCurrentThread() { | |
| 121 Thread* t = CurrentThread(); | |
| 122 if (t && !(t->IsOwned())) { | |
| 123 t->UnwrapCurrent(); | |
| 124 delete t; | |
| 125 } | |
| 126 } | |
| 127 | |
| 128 struct ThreadInit { | |
| 129 Thread* thread; | |
| 130 Runnable* runnable; | |
| 131 }; | |
| 132 | |
| 133 Thread::Thread(SocketServer* ss) | |
| 134 : MessageQueue(ss), | |
| 135 priority_(PRIORITY_NORMAL), | |
| 136 started_(false), | |
| 137 has_sends_(false), | |
| 138 #if defined(WIN32) | |
| 139 thread_(NULL), | |
| 140 #endif | |
| 141 owned_(true), | |
| 142 delete_self_when_complete_(false) { | |
| 143 SetName("Thread", this); // default name | |
| 144 } | |
| 145 | |
| 146 Thread::~Thread() { | |
| 147 Stop(); | |
| 148 if (active_) | |
| 149 Clear(NULL); | |
| 150 } | |
| 151 | |
| 152 bool Thread::SleepMs(int milliseconds) { | |
| 153 #ifdef WIN32 | |
| 154 ::Sleep(milliseconds); | |
| 155 return true; | |
| 156 #else | |
| 157 // POSIX has both a usleep() and a nanosleep(), but the former is deprecated, | |
| 158 // so we use nanosleep() even though it has greater precision than necessary. | |
| 159 struct timespec ts; | |
| 160 ts.tv_sec = milliseconds / 1000; | |
| 161 ts.tv_nsec = (milliseconds % 1000) * 1000000; | |
| 162 int ret = nanosleep(&ts, NULL); | |
| 163 if (ret != 0) { | |
| 164 LOG_ERR(LS_WARNING) << "nanosleep() returning early"; | |
| 165 return false; | |
| 166 } | |
| 167 return true; | |
| 168 #endif | |
| 169 } | |
| 170 | |
| 171 bool Thread::SetName(const std::string& name, const void* obj) { | |
| 172 if (started_) return false; | |
| 173 name_ = name; | |
| 174 if (obj) { | |
| 175 char buf[16]; | |
| 176 sprintfn(buf, sizeof(buf), " 0x%p", obj); | |
| 177 name_ += buf; | |
| 178 } | |
| 179 return true; | |
| 180 } | |
| 181 | |
| 182 bool Thread::SetPriority(ThreadPriority priority) { | |
| 183 #if defined(WIN32) | |
| 184 if (started_) { | |
| 185 BOOL ret = FALSE; | |
| 186 if (priority == PRIORITY_NORMAL) { | |
| 187 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL); | |
| 188 } else if (priority == PRIORITY_HIGH) { | |
| 189 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST); | |
| 190 } else if (priority == PRIORITY_ABOVE_NORMAL) { | |
| 191 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL); | |
| 192 } else if (priority == PRIORITY_IDLE) { | |
| 193 ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE); | |
| 194 } | |
| 195 if (!ret) { | |
| 196 return false; | |
| 197 } | |
| 198 } | |
| 199 priority_ = priority; | |
| 200 return true; | |
| 201 #else | |
| 202 // TODO: Implement for Linux/Mac if possible. | |
| 203 if (started_) return false; | |
| 204 priority_ = priority; | |
| 205 return true; | |
| 206 #endif | |
| 207 } | |
| 208 | |
| 209 bool Thread::Start(Runnable* runnable) { | |
| 210 ASSERT(owned_); | |
| 211 if (!owned_) return false; | |
| 212 ASSERT(!started_); | |
| 213 if (started_) return false; | |
| 214 | |
| 215 // Make sure that ThreadManager is created on the main thread before | |
| 216 // we start a new thread. | |
| 217 ThreadManager::Instance(); | |
| 218 | |
| 219 ThreadInit* init = new ThreadInit; | |
| 220 init->thread = this; | |
| 221 init->runnable = runnable; | |
| 222 #if defined(WIN32) | |
| 223 DWORD flags = 0; | |
| 224 if (priority_ != PRIORITY_NORMAL) { | |
| 225 flags = CREATE_SUSPENDED; | |
| 226 } | |
| 227 thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags, | |
| 228 NULL); | |
| 229 if (thread_) { | |
| 230 started_ = true; | |
| 231 if (priority_ != PRIORITY_NORMAL) { | |
| 232 SetPriority(priority_); | |
| 233 ::ResumeThread(thread_); | |
| 234 } | |
| 235 } else { | |
| 236 return false; | |
| 237 } | |
| 238 #elif defined(POSIX) | |
| 239 pthread_attr_t attr; | |
| 240 pthread_attr_init(&attr); | |
| 241 if (priority_ != PRIORITY_NORMAL) { | |
| 242 if (priority_ == PRIORITY_IDLE) { | |
| 243 // There is no POSIX-standard way to set a below-normal priority for an | |
| 244 // individual thread (only whole process), so let's not support it. | |
| 245 LOG(LS_WARNING) << "PRIORITY_IDLE not supported"; | |
| 246 } else { | |
| 247 // Set real-time round-robin policy. | |
| 248 if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) { | |
| 249 LOG(LS_ERROR) << "pthread_attr_setschedpolicy"; | |
| 250 } | |
| 251 struct sched_param param; | |
| 252 if (pthread_attr_getschedparam(&attr, ¶m) != 0) { | |
| 253 LOG(LS_ERROR) << "pthread_attr_getschedparam"; | |
| 254 } else { | |
| 255 // The numbers here are arbitrary. | |
| 256 if (priority_ == PRIORITY_HIGH) { | |
| 257 param.sched_priority = 6; // 6 = HIGH | |
| 258 } else { | |
| 259 ASSERT(priority_ == PRIORITY_ABOVE_NORMAL); | |
| 260 param.sched_priority = 4; // 4 = ABOVE_NORMAL | |
| 261 } | |
| 262 if (pthread_attr_setschedparam(&attr, ¶m) != 0) { | |
| 263 LOG(LS_ERROR) << "pthread_attr_setschedparam"; | |
| 264 } | |
| 265 } | |
| 266 } | |
| 267 } | |
| 268 int error_code = pthread_create(&thread_, &attr, PreRun, init); | |
| 269 if (0 != error_code) { | |
| 270 LOG(LS_ERROR) << "Unable to create pthread, error " << error_code; | |
| 271 return false; | |
| 272 } | |
| 273 started_ = true; | |
| 274 #endif | |
| 275 return true; | |
| 276 } | |
| 277 | |
| 278 void Thread::Join() { | |
| 279 if (started_) { | |
| 280 ASSERT(!IsCurrent()); | |
| 281 #if defined(WIN32) | |
| 282 WaitForSingleObject(thread_, INFINITE); | |
| 283 CloseHandle(thread_); | |
| 284 thread_ = NULL; | |
| 285 #elif defined(POSIX) | |
| 286 void *pv; | |
| 287 pthread_join(thread_, &pv); | |
| 288 #endif | |
| 289 started_ = false; | |
| 290 } | |
| 291 } | |
| 292 | |
| 293 #ifdef WIN32 | |
| 294 // As seen on MSDN. | |
| 295 // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx | |
| 296 #define MSDEV_SET_THREAD_NAME 0x406D1388 | |
| 297 typedef struct tagTHREADNAME_INFO { | |
| 298 DWORD dwType; | |
| 299 LPCSTR szName; | |
| 300 DWORD dwThreadID; | |
| 301 DWORD dwFlags; | |
| 302 } THREADNAME_INFO; | |
| 303 | |
| 304 void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) { | |
| 305 THREADNAME_INFO info; | |
| 306 info.dwType = 0x1000; | |
| 307 info.szName = szThreadName; | |
| 308 info.dwThreadID = dwThreadID; | |
| 309 info.dwFlags = 0; | |
| 310 | |
| 311 __try { | |
| 312 RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD), | |
| 313 reinterpret_cast<DWORD*>(&info)); | |
| 314 } | |
| 315 __except(EXCEPTION_CONTINUE_EXECUTION) { | |
| 316 } | |
| 317 } | |
| 318 #endif // WIN32 | |
| 319 | |
| 320 void* Thread::PreRun(void* pv) { | |
| 321 ThreadInit* init = static_cast<ThreadInit*>(pv); | |
| 322 ThreadManager::Instance()->SetCurrentThread(init->thread); | |
| 323 #if defined(WIN32) | |
| 324 SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str()); | |
| 325 #elif defined(POSIX) | |
| 326 // TODO: See if naming exists for pthreads. | |
| 327 #endif | |
| 328 #ifdef USE_COCOA_THREADING | |
| 329 // Make sure the new thread has an autoreleasepool | |
| 330 ScopedAutoreleasePool pool; | |
| 331 #endif | |
| 332 if (init->runnable) { | |
| 333 init->runnable->Run(init->thread); | |
| 334 } else { | |
| 335 init->thread->Run(); | |
| 336 } | |
| 337 if (init->thread->delete_self_when_complete_) { | |
| 338 init->thread->started_ = false; | |
| 339 delete init->thread; | |
| 340 } | |
| 341 delete init; | |
| 342 return NULL; | |
| 343 } | |
| 344 | |
| 345 void Thread::Run() { | |
| 346 ProcessMessages(kForever); | |
| 347 } | |
| 348 | |
| 349 bool Thread::IsOwned() { | |
| 350 return owned_; | |
| 351 } | |
| 352 | |
| 353 void Thread::Stop() { | |
| 354 MessageQueue::Quit(); | |
| 355 Join(); | |
| 356 } | |
| 357 | |
| 358 void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) { | |
| 359 if (fStop_) | |
| 360 return; | |
| 361 | |
| 362 // Sent messages are sent to the MessageHandler directly, in the context | |
| 363 // of "thread", like Win32 SendMessage. If in the right context, | |
| 364 // call the handler directly. | |
| 365 | |
| 366 Message msg; | |
| 367 msg.phandler = phandler; | |
| 368 msg.message_id = id; | |
| 369 msg.pdata = pdata; | |
| 370 if (IsCurrent()) { | |
| 371 phandler->OnMessage(&msg); | |
| 372 return; | |
| 373 } | |
| 374 | |
| 375 AutoThread thread; | |
| 376 Thread *current_thread = Thread::Current(); | |
| 377 ASSERT(current_thread != NULL); // AutoThread ensures this | |
| 378 | |
| 379 bool ready = false; | |
| 380 { | |
| 381 CritScope cs(&crit_); | |
| 382 EnsureActive(); | |
| 383 _SendMessage smsg; | |
| 384 smsg.thread = current_thread; | |
| 385 smsg.msg = msg; | |
| 386 smsg.ready = &ready; | |
| 387 sendlist_.push_back(smsg); | |
| 388 has_sends_ = true; | |
| 389 } | |
| 390 | |
| 391 // Wait for a reply | |
| 392 | |
| 393 ss_->WakeUp(); | |
| 394 | |
| 395 bool waited = false; | |
| 396 while (!ready) { | |
| 397 current_thread->ReceiveSends(); | |
| 398 current_thread->socketserver()->Wait(kForever, false); | |
| 399 waited = true; | |
| 400 } | |
| 401 | |
| 402 // Our Wait loop above may have consumed some WakeUp events for this | |
| 403 // MessageQueue, that weren't relevant to this Send. Losing these WakeUps can | |
| 404 // cause problems for some SocketServers. | |
| 405 // | |
| 406 // Concrete example: | |
| 407 // Win32SocketServer on thread A calls Send on thread B. While processing the | |
| 408 // message, thread B Posts a message to A. We consume the wakeup for that | |
| 409 // Post while waiting for the Send to complete, which means that when we exit | |
| 410 // this loop, we need to issue another WakeUp, or else the Posted message | |
| 411 // won't be processed in a timely manner. | |
| 412 | |
| 413 if (waited) { | |
| 414 current_thread->socketserver()->WakeUp(); | |
| 415 } | |
| 416 } | |
| 417 | |
| 418 void Thread::ReceiveSends() { | |
| 419 // Before entering critical section, check boolean. | |
| 420 | |
| 421 if (!has_sends_) | |
| 422 return; | |
| 423 | |
| 424 // Receive a sent message. Cleanup scenarios: | |
| 425 // - thread sending exits: We don't allow this, since thread can exit | |
| 426 // only via Join, so Send must complete. | |
| 427 // - thread receiving exits: Wakeup/set ready in Thread::Clear() | |
| 428 // - object target cleared: Wakeup/set ready in Thread::Clear() | |
| 429 crit_.Enter(); | |
| 430 while (!sendlist_.empty()) { | |
| 431 _SendMessage smsg = sendlist_.front(); | |
| 432 sendlist_.pop_front(); | |
| 433 crit_.Leave(); | |
| 434 smsg.msg.phandler->OnMessage(&smsg.msg); | |
| 435 crit_.Enter(); | |
| 436 *smsg.ready = true; | |
| 437 smsg.thread->socketserver()->WakeUp(); | |
| 438 } | |
| 439 has_sends_ = false; | |
| 440 crit_.Leave(); | |
| 441 } | |
| 442 | |
| 443 void Thread::Clear(MessageHandler *phandler, uint32 id, | |
| 444 MessageList* removed) { | |
| 445 CritScope cs(&crit_); | |
| 446 | |
| 447 // Remove messages on sendlist_ with phandler | |
| 448 // Object target cleared: remove from send list, wakeup/set ready | |
| 449 // if sender not NULL. | |
| 450 | |
| 451 std::list<_SendMessage>::iterator iter = sendlist_.begin(); | |
| 452 while (iter != sendlist_.end()) { | |
| 453 _SendMessage smsg = *iter; | |
| 454 if (smsg.msg.Match(phandler, id)) { | |
| 455 if (removed) { | |
| 456 removed->push_back(smsg.msg); | |
| 457 } else { | |
| 458 delete smsg.msg.pdata; | |
| 459 } | |
| 460 iter = sendlist_.erase(iter); | |
| 461 *smsg.ready = true; | |
| 462 smsg.thread->socketserver()->WakeUp(); | |
| 463 continue; | |
| 464 } | |
| 465 ++iter; | |
| 466 } | |
| 467 | |
| 468 MessageQueue::Clear(phandler, id, removed); | |
| 469 } | |
| 470 | |
| 471 bool Thread::ProcessMessages(int cmsLoop) { | |
| 472 uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop); | |
| 473 int cmsNext = cmsLoop; | |
| 474 | |
| 475 while (true) { | |
| 476 #ifdef USE_COCOA_THREADING | |
| 477 // see: http://developer.apple.com/library/mac/#documentation/Cocoa/Referenc e/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html | |
| 478 // Each thread is supposed to have an autorelease pool. Also for event loops | |
| 479 // like this, autorelease pool needs to be created and drained/released | |
| 480 // for each cycle. | |
| 481 ScopedAutoreleasePool pool; | |
| 482 #endif | |
| 483 Message msg; | |
| 484 if (!Get(&msg, cmsNext)) | |
| 485 return !IsQuitting(); | |
| 486 Dispatch(&msg); | |
| 487 | |
| 488 if (cmsLoop != kForever) { | |
| 489 cmsNext = TimeUntil(msEnd); | |
| 490 if (cmsNext < 0) | |
| 491 return true; | |
| 492 } | |
| 493 } | |
| 494 } | |
| 495 | |
| 496 bool Thread::WrapCurrent() { | |
| 497 return WrapCurrentWithThreadManager(ThreadManager::Instance()); | |
| 498 } | |
| 499 | |
| 500 bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager) { | |
| 501 if (started_) | |
| 502 return false; | |
| 503 #if defined(WIN32) | |
| 504 // We explicitly ask for no rights other than synchronization. | |
| 505 // This gives us the best chance of succeeding. | |
| 506 thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId()); | |
| 507 if (!thread_) { | |
| 508 LOG_GLE(LS_ERROR) << "Unable to get handle to thread."; | |
| 509 return false; | |
| 510 } | |
| 511 #elif defined(POSIX) | |
| 512 thread_ = pthread_self(); | |
| 513 #endif | |
| 514 owned_ = false; | |
| 515 started_ = true; | |
| 516 thread_manager->SetCurrentThread(this); | |
| 517 return true; | |
| 518 } | |
| 519 | |
| 520 void Thread::UnwrapCurrent() { | |
| 521 // Clears the platform-specific thread-specific storage. | |
| 522 ThreadManager::Instance()->SetCurrentThread(NULL); | |
| 523 #ifdef WIN32 | |
| 524 if (!CloseHandle(thread_)) { | |
| 525 LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle."; | |
| 526 } | |
| 527 #endif | |
| 528 started_ = false; | |
| 529 } | |
| 530 | |
| 531 | |
| 532 AutoThread::AutoThread(SocketServer* ss) : Thread(ss) { | |
| 533 if (!ThreadManager::Instance()->CurrentThread()) { | |
| 534 ThreadManager::Instance()->SetCurrentThread(this); | |
| 535 } | |
| 536 } | |
| 537 | |
| 538 AutoThread::~AutoThread() { | |
| 539 if (ThreadManager::Instance()->CurrentThread() == this) { | |
| 540 ThreadManager::Instance()->SetCurrentThread(NULL); | |
| 541 } | |
| 542 } | |
| 543 | |
| 544 #ifdef WIN32 | |
| 545 void ComThread::Run() { | |
| 546 HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); | |
| 547 ASSERT(SUCCEEDED(hr)); | |
| 548 if (SUCCEEDED(hr)) { | |
| 549 Thread::Run(); | |
| 550 CoUninitialize(); | |
| 551 } else { | |
| 552 LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr; | |
| 553 } | |
| 554 } | |
| 555 #endif | |
| 556 | |
| 557 } // namespace talk_base | |
| OLD | NEW |