OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/gestures/gesture_sequence.h" | 5 #include "ui/aura/gestures/gesture_sequence.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/time.h" | 9 #include "base/time.h" |
10 #include "ui/aura/event.h" | 10 #include "ui/aura/event.h" |
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
156 //////////////////////////////////////////////////////////////////////////////// | 156 //////////////////////////////////////////////////////////////////////////////// |
157 // GestureSequence Public: | 157 // GestureSequence Public: |
158 | 158 |
159 GestureSequence::GestureSequence() | 159 GestureSequence::GestureSequence() |
160 : state_(GS_NO_GESTURE), | 160 : state_(GS_NO_GESTURE), |
161 flags_(0), | 161 flags_(0), |
162 pinch_distance_start_(0.f), | 162 pinch_distance_start_(0.f), |
163 pinch_distance_current_(0.f), | 163 pinch_distance_current_(0.f), |
164 long_press_timer_(CreateTimer()), | 164 long_press_timer_(CreateTimer()), |
165 point_count_(0) { | 165 point_count_(0) { |
166 for (int i = 0; i < kMaxGesturePoints; ++i) { | |
167 points_[i].set_touch_id(i); | |
168 } | |
169 } | 166 } |
170 | 167 |
171 GestureSequence::~GestureSequence() { | 168 GestureSequence::~GestureSequence() { |
172 } | 169 } |
173 | 170 |
174 GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture( | 171 GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture( |
175 const TouchEvent& event, | 172 const TouchEvent& event, |
176 ui::TouchStatus status) { | 173 ui::TouchStatus status) { |
177 if (status != ui::TOUCH_STATUS_UNKNOWN) | 174 if (status != ui::TOUCH_STATUS_UNKNOWN) |
178 return NULL; // The event was consumed by a touch sequence. | 175 return NULL; // The event was consumed by a touch sequence. |
179 | 176 |
180 // Set a limit on the number of simultaneous touches in a gesture. | 177 // Set a limit on the number of simultaneous touches in a gesture. |
181 if (event.touch_id() >= kMaxGesturePoints) | 178 if (event.touch_id() >= kMaxGesturePoints) |
182 return NULL; | 179 return NULL; |
183 | 180 |
184 if (event.type() == ui::ET_TOUCH_PRESSED) { | 181 if (event.type() == ui::ET_TOUCH_PRESSED) { |
185 if (point_count_ == kMaxGesturePoints) | 182 if (point_count_ == kMaxGesturePoints) |
186 return NULL; | 183 return NULL; |
187 ++point_count_; | 184 GesturePoint* new_point = &points_[event.touch_id()]; |
185 // We shouldn't be able to get two PRESSED events, without a RELEASE | |
186 DCHECK(!points_[event.touch_id()].in_use()); | |
187 new_point->use(); | |
188 new_point->set_point_id(point_count_++); | |
189 } else { | |
190 // Make sure the point we're modifying was PRESSED at some point in the past | |
191 DCHECK(points_[event.touch_id()].in_use()); | |
188 } | 192 } |
189 | 193 |
190 GestureState last_state = state_; | 194 GestureState last_state = state_; |
191 | 195 |
192 // NOTE: when modifying these state transitions, also update gestures.dot | 196 // NOTE: when modifying these state transitions, also update gestures.dot |
193 scoped_ptr<Gestures> gestures(new Gestures()); | 197 scoped_ptr<Gestures> gestures(new Gestures()); |
194 GesturePoint& point = GesturePointForEvent(event); | 198 GesturePoint& point = GesturePointForEvent(event); |
195 point.UpdateValues(event); | 199 point.UpdateValues(event); |
196 flags_ = event.flags(); | 200 flags_ = event.flags(); |
197 switch (Signature(state_, event.touch_id(), event.type(), false)) { | 201 const int point_id = points_[event.touch_id()].point_id(); |
202 switch (Signature(state_, point_id, event.type(), false)) { | |
198 case GST_NO_GESTURE_FIRST_PRESSED: | 203 case GST_NO_GESTURE_FIRST_PRESSED: |
199 TouchDown(event, point, gestures.get()); | 204 TouchDown(event, point, gestures.get()); |
200 set_state(GS_PENDING_SYNTHETIC_CLICK); | 205 set_state(GS_PENDING_SYNTHETIC_CLICK); |
201 break; | 206 break; |
202 case GST_PENDING_SYNTHETIC_CLICK_FIRST_RELEASED: | 207 case GST_PENDING_SYNTHETIC_CLICK_FIRST_RELEASED: |
203 if (Click(event, point, gestures.get())) | 208 if (Click(event, point, gestures.get())) |
204 point.UpdateForTap(); | 209 point.UpdateForTap(); |
205 set_state(GS_NO_GESTURE); | 210 set_state(GS_NO_GESTURE); |
206 break; | 211 break; |
207 case GST_PENDING_SYNTHETIC_CLICK_FIRST_MOVED: | 212 case GST_PENDING_SYNTHETIC_CLICK_FIRST_MOVED: |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
257 } | 262 } |
258 | 263 |
259 if (state_ != last_state) | 264 if (state_ != last_state) |
260 VLOG(4) << "Gesture Sequence" | 265 VLOG(4) << "Gesture Sequence" |
261 << " State: " << state_ | 266 << " State: " << state_ |
262 << " touch id: " << event.touch_id(); | 267 << " touch id: " << event.touch_id(); |
263 | 268 |
264 if (last_state == GS_PENDING_SYNTHETIC_CLICK && state_ != last_state) | 269 if (last_state == GS_PENDING_SYNTHETIC_CLICK && state_ != last_state) |
265 long_press_timer_->Stop(); | 270 long_press_timer_->Stop(); |
266 | 271 |
267 if (event.type() == ui::ET_TOUCH_RELEASED) | 272 if (event.type() == ui::ET_TOUCH_RELEASED) { |
rjkroege
2012/02/23 19:39:45
I am unclear why you are doing this. Can you expla
tdresser
2012/02/23 20:13:07
See comments.
| |
273 GesturePoint& old_point = points_[event.touch_id()]; | |
274 for (int i = 0; i < kMaxGesturePoints; ++i) { | |
275 GesturePoint& point = points_[i]; | |
276 if (point.point_id() > old_point.point_id()) | |
277 point.set_point_id(point.point_id() - 1); | |
278 } | |
279 old_point.Reset(); | |
268 --point_count_; | 280 --point_count_; |
281 } | |
269 | 282 |
270 return gestures.release(); | 283 return gestures.release(); |
271 } | 284 } |
272 | 285 |
273 void GestureSequence::Reset() { | 286 void GestureSequence::Reset() { |
274 set_state(GS_NO_GESTURE); | 287 set_state(GS_NO_GESTURE); |
275 for (int i = 0; i < point_count_; ++i) | 288 for (int i = 0; i < kMaxGesturePoints; ++i) |
276 points_[i].Reset(); | 289 points_[i].Reset(); |
277 } | 290 } |
278 | 291 |
279 //////////////////////////////////////////////////////////////////////////////// | 292 //////////////////////////////////////////////////////////////////////////////// |
280 // GestureSequence Protected: | 293 // GestureSequence Protected: |
281 | 294 |
282 base::OneShotTimer<GestureSequence>* GestureSequence::CreateTimer() { | 295 base::OneShotTimer<GestureSequence>* GestureSequence::CreateTimer() { |
283 return new base::OneShotTimer<GestureSequence>(); | 296 return new base::OneShotTimer<GestureSequence>(); |
284 } | 297 } |
285 | 298 |
286 //////////////////////////////////////////////////////////////////////////////// | 299 //////////////////////////////////////////////////////////////////////////////// |
287 // GestureSequence Private: | 300 // GestureSequence Private: |
288 | 301 |
289 GesturePoint& GestureSequence::GesturePointForEvent( | 302 GesturePoint& GestureSequence::GesturePointForEvent( |
290 const TouchEvent& event) { | 303 const TouchEvent& event) { |
291 return points_[event.touch_id()]; | 304 return points_[event.touch_id()]; |
292 } | 305 } |
293 | 306 |
307 GesturePoint* GestureSequence::GetPointByPointId(int point_id) { | |
rjkroege
2012/02/23 19:39:45
can't we preserve the radix lookup. you are mainta
tdresser
2012/02/23 20:13:07
I believe that maintaining a second table would en
| |
308 DCHECK(0 <= point_id && point_id < kMaxGesturePoints); | |
309 for (int i = 0; i < kMaxGesturePoints; ++i) { | |
310 GesturePoint& point = points_[i]; | |
311 if (point.in_use() && point.point_id() == point_id) | |
312 return &point; | |
313 } | |
314 DCHECK(false); | |
315 return NULL; | |
316 } | |
317 | |
294 void GestureSequence::AppendTapDownGestureEvent(const GesturePoint& point, | 318 void GestureSequence::AppendTapDownGestureEvent(const GesturePoint& point, |
295 Gestures* gestures) { | 319 Gestures* gestures) { |
296 gestures->push_back(linked_ptr<GestureEvent>(new GestureEvent( | 320 gestures->push_back(linked_ptr<GestureEvent>(new GestureEvent( |
297 ui::ET_GESTURE_TAP_DOWN, | 321 ui::ET_GESTURE_TAP_DOWN, |
298 point.first_touch_position().x(), | 322 point.first_touch_position().x(), |
299 point.first_touch_position().y(), | 323 point.first_touch_position().y(), |
300 flags_, | 324 flags_, |
301 base::Time::FromDoubleT(point.last_touch_time()), | 325 base::Time::FromDoubleT(point.last_touch_time()), |
302 0.f, 0.f))); | 326 0.f, 0.f))); |
303 } | 327 } |
(...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
474 AppendTapDownGestureEvent(point, gestures); | 498 AppendTapDownGestureEvent(point, gestures); |
475 long_press_timer_->Start( | 499 long_press_timer_->Start( |
476 FROM_HERE, | 500 FROM_HERE, |
477 base::TimeDelta::FromMilliseconds(kLongPressTimeInMilliseconds), | 501 base::TimeDelta::FromMilliseconds(kLongPressTimeInMilliseconds), |
478 this, | 502 this, |
479 &GestureSequence::AppendLongPressGestureEvent); | 503 &GestureSequence::AppendLongPressGestureEvent); |
480 return true; | 504 return true; |
481 } | 505 } |
482 | 506 |
483 void GestureSequence::AppendLongPressGestureEvent() { | 507 void GestureSequence::AppendLongPressGestureEvent() { |
484 // TODO(tdresser) - this may not always be the first point | 508 const GesturePoint* point = GetPointByPointId(0); |
485 const GesturePoint& point = points_[0]; | 509 DCHECK(point); |
486 GestureEvent* gesture = new GestureEvent( | 510 GestureEvent* gesture = new GestureEvent( |
487 ui::ET_GESTURE_LONG_PRESS, | 511 ui::ET_GESTURE_LONG_PRESS, |
488 point.first_touch_position().x(), | 512 point->first_touch_position().x(), |
489 point.first_touch_position().y(), | 513 point->first_touch_position().y(), |
490 flags_, | 514 flags_, |
491 base::Time::FromDoubleT(point.last_touch_time()), | 515 base::Time::FromDoubleT(point->last_touch_time()), |
492 point.touch_id(), 0.f); | 516 point->point_id(), 0.f); |
493 | |
494 RootWindow::GetInstance()->DispatchGestureEvent(gesture); | 517 RootWindow::GetInstance()->DispatchGestureEvent(gesture); |
495 } | 518 } |
496 | 519 |
497 bool GestureSequence::ScrollEnd(const TouchEvent& event, | 520 bool GestureSequence::ScrollEnd(const TouchEvent& event, |
498 GesturePoint& point, Gestures* gestures) { | 521 GesturePoint& point, Gestures* gestures) { |
499 DCHECK(state_ == GS_SCROLL); | 522 DCHECK(state_ == GS_SCROLL); |
500 if (point.IsInFlickWindow(event)) { | 523 if (point.IsInFlickWindow(event)) { |
501 AppendScrollGestureEnd(point, point.last_touch_position(), gestures, | 524 AppendScrollGestureEnd(point, point.last_touch_position(), gestures, |
502 point.XVelocity(), point.YVelocity()); | 525 point.XVelocity(), point.YVelocity()); |
503 } else { | 526 } else { |
504 AppendScrollGestureEnd(point, point.last_touch_position(), gestures, | 527 AppendScrollGestureEnd(point, point.last_touch_position(), gestures, |
505 0.f, 0.f); | 528 0.f, 0.f); |
506 } | 529 } |
507 return true; | 530 return true; |
508 } | 531 } |
509 | 532 |
510 bool GestureSequence::PinchStart(const TouchEvent& event, | 533 bool GestureSequence::PinchStart(const TouchEvent& event, |
511 const GesturePoint& point, Gestures* gestures) { | 534 const GesturePoint& point, Gestures* gestures) { |
512 DCHECK(state_ == GS_SCROLL || | 535 DCHECK(state_ == GS_SCROLL || |
513 state_ == GS_PENDING_SYNTHETIC_CLICK); | 536 state_ == GS_PENDING_SYNTHETIC_CLICK); |
514 AppendTapDownGestureEvent(point, gestures); | 537 AppendTapDownGestureEvent(point, gestures); |
515 | 538 |
516 pinch_distance_current_ = points_[0].Distance(points_[1]); | 539 const GesturePoint* point1 = GetPointByPointId(0); |
540 const GesturePoint* point2 = GetPointByPointId(1); | |
541 | |
542 pinch_distance_current_ = point1->Distance(*point2); | |
517 pinch_distance_start_ = pinch_distance_current_; | 543 pinch_distance_start_ = pinch_distance_current_; |
518 AppendPinchGestureBegin(points_[0], points_[1], gestures); | 544 AppendPinchGestureBegin(*point1, *point2, gestures); |
519 | 545 |
520 if (state_ == GS_PENDING_SYNTHETIC_CLICK) { | 546 if (state_ == GS_PENDING_SYNTHETIC_CLICK) { |
521 gfx::Point center = points_[0].last_touch_position().Middle( | 547 gfx::Point center = point1->last_touch_position().Middle( |
522 points_[1].last_touch_position()); | 548 point2->last_touch_position()); |
523 AppendScrollGestureBegin(point, center, gestures); | 549 AppendScrollGestureBegin(point, center, gestures); |
524 } | 550 } |
525 | 551 |
526 return true; | 552 return true; |
527 } | 553 } |
528 | 554 |
529 bool GestureSequence::PinchUpdate(const TouchEvent& event, | 555 bool GestureSequence::PinchUpdate(const TouchEvent& event, |
530 const GesturePoint& point, Gestures* gestures) { | 556 const GesturePoint& point, Gestures* gestures) { |
531 DCHECK(state_ == GS_PINCH); | 557 DCHECK(state_ == GS_PINCH); |
532 float distance = points_[0].Distance(points_[1]); | 558 |
559 const GesturePoint* point1 = GetPointByPointId(0); | |
560 const GesturePoint* point2 = GetPointByPointId(1); | |
561 | |
562 float distance = point1->Distance(*point2); | |
533 if (abs(distance - pinch_distance_current_) < | 563 if (abs(distance - pinch_distance_current_) < |
534 GestureConfiguration::minimum_pinch_update_distance_in_pixels()) { | 564 GestureConfiguration::minimum_pinch_update_distance_in_pixels()) { |
535 // The fingers didn't move towards each other, or away from each other, | 565 // The fingers didn't move towards each other, or away from each other, |
536 // enough to constitute a pinch. But perhaps they moved enough in the same | 566 // enough to constitute a pinch. But perhaps they moved enough in the same |
537 // direction to do a two-finger scroll. | 567 // direction to do a two-finger scroll. |
538 if (!points_[0].DidScroll(event, | 568 if (!point1->DidScroll(event, |
539 GestureConfiguration::minimum_distance_for_pinch_scroll_in_pixels()) || | 569 GestureConfiguration::minimum_distance_for_pinch_scroll_in_pixels()) || |
540 !points_[1].DidScroll(event, | 570 !point2->DidScroll(event, |
541 GestureConfiguration::minimum_distance_for_pinch_scroll_in_pixels())) | 571 GestureConfiguration::minimum_distance_for_pinch_scroll_in_pixels())) |
542 return false; | 572 return false; |
543 | 573 |
544 gfx::Point center = points_[0].last_touch_position().Middle( | 574 gfx::Point center = point1->last_touch_position().Middle( |
545 points_[1].last_touch_position()); | 575 point2->last_touch_position()); |
546 AppendScrollGestureUpdate(point, center, gestures); | 576 AppendScrollGestureUpdate(point, center, gestures); |
547 } else { | 577 } else { |
548 AppendPinchGestureUpdate(points_[0], points_[1], | 578 AppendPinchGestureUpdate(*point1, *point2, |
549 distance / pinch_distance_current_, gestures); | 579 distance / pinch_distance_current_, gestures); |
550 pinch_distance_current_ = distance; | 580 pinch_distance_current_ = distance; |
551 } | 581 } |
552 return true; | 582 return true; |
553 } | 583 } |
554 | 584 |
555 bool GestureSequence::PinchEnd(const TouchEvent& event, | 585 bool GestureSequence::PinchEnd(const TouchEvent& event, |
556 const GesturePoint& point, Gestures* gestures) { | 586 const GesturePoint& point, Gestures* gestures) { |
557 DCHECK(state_ == GS_PINCH); | 587 DCHECK(state_ == GS_PINCH); |
558 float distance = points_[0].Distance(points_[1]); | 588 |
559 AppendPinchGestureEnd(points_[0], points_[1], | 589 const GesturePoint* point1 = GetPointByPointId(0); |
590 const GesturePoint* point2 = GetPointByPointId(1); | |
591 | |
592 float distance = point1->Distance(*point2); | |
593 AppendPinchGestureEnd(*point1, *point2, | |
560 distance / pinch_distance_start_, gestures); | 594 distance / pinch_distance_start_, gestures); |
561 | 595 |
562 pinch_distance_start_ = 0; | 596 pinch_distance_start_ = 0; |
563 pinch_distance_current_ = 0; | 597 pinch_distance_current_ = 0; |
564 return true; | 598 return true; |
565 } | 599 } |
566 | 600 |
567 } // namespace aura | 601 } // namespace aura |
OLD | NEW |