| Index: content/renderer/media/audio_hardware.cc
|
| diff --git a/content/renderer/media/audio_hardware.cc b/content/renderer/media/audio_hardware.cc
|
| index 183ebecd529510bea3e2d132f02ebe447f44ea10..1f49fdb991103682a94fe09a49f9693b51dff643 100644
|
| --- a/content/renderer/media/audio_hardware.cc
|
| +++ b/content/renderer/media/audio_hardware.cc
|
| @@ -48,6 +48,31 @@ size_t GetOutputBufferSize() {
|
| return output_buffer_size;
|
| }
|
|
|
| +size_t GetHighLatencyOutputBufferSize(int sample_rate) {
|
| + // The minimum number of samples in a hardware packet.
|
| + // This value is selected so that we can handle down to 5khz sample rate.
|
| + static const size_t kMinSamplesPerHardwarePacket = 1024;
|
| +
|
| + // The maximum number of samples in a hardware packet.
|
| + // This value is selected so that we can handle up to 192khz sample rate.
|
| + static const size_t kMaxSamplesPerHardwarePacket = 64 * 1024;
|
| +
|
| + // This constant governs the hardware audio buffer size, this value should be
|
| + // chosen carefully.
|
| + // This value is selected so that we have 8192 samples for 48khz streams.
|
| + static const size_t kMillisecondsPerHardwarePacket = 170;
|
| +
|
| + // Select the number of samples that can provide at least
|
| + // |kMillisecondsPerHardwarePacket| worth of audio data.
|
| + size_t samples = kMinSamplesPerHardwarePacket;
|
| + while (samples <= kMaxSamplesPerHardwarePacket &&
|
| + samples * base::Time::kMillisecondsPerSecond <
|
| + sample_rate * kMillisecondsPerHardwarePacket) {
|
| + samples *= 2;
|
| + }
|
| + return samples;
|
| +}
|
| +
|
| uint32 GetInputChannelCount() {
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| DCHECK(RenderThreadImpl::current() != NULL);
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|
|
|
|