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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_ | 5 #ifndef CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_ |
6 #define CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_ | 6 #define CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "content/common/content_export.h" | 9 #include "content/common/content_export.h" |
10 #include "content/public/common/gpu_feature_type.h" | 10 #include "content/public/common/gpu_feature_type.h" |
11 | 11 |
12 class FilePath; | 12 class FilePath; |
13 | 13 |
14 namespace base { | 14 namespace base { |
15 class ListValue; | 15 class ListValue; |
16 } | 16 } |
17 | 17 |
18 namespace content { | 18 namespace content { |
19 | 19 |
20 class GpuDataManagerObserver; | 20 class GpuDataManagerObserver; |
21 struct GPUInfo; | 21 struct GPUInfo; |
22 | 22 |
23 // This class lives on the UI thread. Only methods that expliclity state that | 23 // This class lives on the UI thread. Only methods that explicitly state that |
24 // they can be called on other threads are thread-safe. | 24 // they can be called on other threads are thread-safe. |
25 class GpuDataManager { | 25 class GpuDataManager { |
26 public: | 26 public: |
27 // Getter for the singleton. | 27 // Getter for the singleton. |
28 CONTENT_EXPORT static GpuDataManager* GetInstance(); | 28 CONTENT_EXPORT static GpuDataManager* GetInstance(); |
29 | 29 |
30 // Can be called on any thread. | 30 // Can be called on any thread. |
31 virtual GpuFeatureType GetGpuFeatureType() = 0; | 31 virtual GpuFeatureType GetGpuFeatureType() = 0; |
32 | 32 |
33 // Gives the new feature flags. This is always called on the UI thread. | 33 // Gives the new feature flags. This is always called on the UI thread. |
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45 | 45 |
46 // Requests complete GPUinfo if it has not already been requested | 46 // Requests complete GPUinfo if it has not already been requested |
47 virtual void RequestCompleteGpuInfoIfNeeded() = 0; | 47 virtual void RequestCompleteGpuInfoIfNeeded() = 0; |
48 | 48 |
49 virtual bool IsCompleteGPUInfoAvailable() const = 0; | 49 virtual bool IsCompleteGPUInfoAvailable() const = 0; |
50 | 50 |
51 // Returns true if the software rendering should currently be used. | 51 // Returns true if the software rendering should currently be used. |
52 virtual bool ShouldUseSoftwareRendering() = 0; | 52 virtual bool ShouldUseSoftwareRendering() = 0; |
53 | 53 |
54 // Register a path to the SwiftShader software renderer. | 54 // Register a path to the SwiftShader software renderer. |
55 virtual void RegisterSwiftShaderPath(FilePath path) = 0; | 55 virtual void RegisterSwiftShaderPath(const FilePath& path) = 0; |
56 | 56 |
57 virtual const base::ListValue& GetLogMessages() const = 0; | 57 virtual const base::ListValue& GetLogMessages() const = 0; |
58 | 58 |
59 // Registers/unregister |observer|. | 59 // Registers/unregister |observer|. |
60 virtual void AddObserver(GpuDataManagerObserver* observer) = 0; | 60 virtual void AddObserver(GpuDataManagerObserver* observer) = 0; |
61 virtual void RemoveObserver(GpuDataManagerObserver* observer) = 0; | 61 virtual void RemoveObserver(GpuDataManagerObserver* observer) = 0; |
62 | 62 |
63 protected: | 63 protected: |
64 virtual ~GpuDataManager() {} | 64 virtual ~GpuDataManager() {} |
65 }; | 65 }; |
66 | 66 |
67 }; // namespace content | 67 }; // namespace content |
68 | 68 |
69 #endif // CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_ | 69 #endif // CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_ |
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