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Side by Side Diff: ui/aura/test/event_generator.h

Issue 9421016: Change EventGenerator to take a RootWindow at construction instead of just assuming one via RootWin… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_ 5 #ifndef UI_AURA_TEST_EVENT_GENERATOR_H_
6 #define UI_AURA_TEST_EVENT_GENERATOR_H_ 6 #define UI_AURA_TEST_EVENT_GENERATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "ui/base/keycodes/keyboard_codes.h" 10 #include "ui/base/keycodes/keyboard_codes.h"
11 #include "ui/gfx/point.h" 11 #include "ui/gfx/point.h"
12 12
13 namespace aura { 13 namespace aura {
14 class Event; 14 class Event;
15 class RootWindow;
15 class Window; 16 class Window;
16 17
17 namespace test { 18 namespace test {
18 19
19 // EventGenerator is a tool that generates and dispatch events. 20 // EventGenerator is a tool that generates and dispatch events.
20 class EventGenerator { 21 class EventGenerator {
21 public: 22 public:
22 // Creates an EventGenerator with the mouse/touch location (0,0). 23 // Creates an EventGenerator with the mouse/touch location (0,0).
23 EventGenerator(); 24 explicit EventGenerator(RootWindow* root_window);
24 25
25 // Creates an EventGenerator with the mouse/touch location 26 // Creates an EventGenerator with the mouse/touch location
26 // at |initial_location|. 27 // at |initial_location|.
27 explicit EventGenerator(const gfx::Point& initial_location); 28 EventGenerator(RootWindow* root_window, const gfx::Point& initial_location);
28 29
29 // Creates an EventGenerator with the mouse/touch location 30 // Creates an EventGenerator with the mouse/touch location
30 // centered over |window|. 31 // centered over |window|.
31 explicit EventGenerator(Window* window); 32 EventGenerator(RootWindow* root_window, Window* window);
32 33
33 virtual ~EventGenerator(); 34 virtual ~EventGenerator();
34 35
35 const gfx::Point& current_location() const { return current_location_; } 36 const gfx::Point& current_location() const { return current_location_; }
36 37
37 // Generates a left button press event. 38 // Generates a left button press event.
38 void PressLeftButton(); 39 void PressLeftButton();
39 40
40 // Generates a left button release event. 41 // Generates a left button release event.
41 void ReleaseLeftButton(); 42 void ReleaseLeftButton();
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113 // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>. 114 // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
114 // TODO(yusukes): Support native_event() on all platforms. 115 // TODO(yusukes): Support native_event() on all platforms.
115 void ReleaseKey(ui::KeyboardCode key_code, int flags); 116 void ReleaseKey(ui::KeyboardCode key_code, int flags);
116 117
117 private: 118 private:
118 // Dispatch the |event| to the RootWindow. 119 // Dispatch the |event| to the RootWindow.
119 void Dispatch(Event& event); 120 void Dispatch(Event& event);
120 // Dispatch a key event to the RootWindow. 121 // Dispatch a key event to the RootWindow.
121 void DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags); 122 void DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags);
122 123
124 RootWindow* root_window_;
123 int flags_; 125 int flags_;
124 gfx::Point current_location_; 126 gfx::Point current_location_;
125 127
126 DISALLOW_COPY_AND_ASSIGN(EventGenerator); 128 DISALLOW_COPY_AND_ASSIGN(EventGenerator);
127 }; 129 };
128 130
129 } // namespace test 131 } // namespace test
130 } // namespace aura 132 } // namespace aura
131 133
132 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_ 134 #endif // UI_AURA_TEST_EVENT_GENERATOR_H_
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