| Index: native_client_sdk/src/examples/gamepad/gamepad.cc
|
| diff --git a/native_client_sdk/src/examples/gamepad/gamepad.cc b/native_client_sdk/src/examples/gamepad/gamepad.cc
|
| index c288b8b84482b0a42b12ed6ac2318e898543b2b2..9ee653ef7bbf47fba4b0e227f96a1076003e0ea3 100644
|
| --- a/native_client_sdk/src/examples/gamepad/gamepad.cc
|
| +++ b/native_client_sdk/src/examples/gamepad/gamepad.cc
|
| @@ -10,6 +10,7 @@
|
| #include <cmath>
|
| #include <cstring>
|
| #include <string>
|
| +#include "ppapi/c/dev/ppb_gamepad_dev.h"
|
| #include "ppapi/cpp/completion_callback.h"
|
| #include "ppapi/cpp/var.h"
|
|
|
| @@ -83,15 +84,15 @@ void Gamepad::Paint() {
|
| FillRect(pixel_buffer_, 0, 0, width(), height(), 0xfff0f0f0);
|
|
|
| // Get current gamepad data.
|
| - PP_GamepadsData_Dev gamepad_data;
|
| - gamepad_->SampleGamepads(pp_instance(), &gamepad_data);
|
| + PP_GamepadsSampleData_Dev gamepad_data;
|
| + gamepad_->Sample(pp_instance(), &gamepad_data);
|
|
|
| // Draw the current state for each connected gamepad.
|
| for (size_t p = 0; p < gamepad_data.length; ++p) {
|
| int width2 = width() / gamepad_data.length / 2;
|
| int height2 = height() / 2;
|
| int offset = width2 * 2 * p;
|
| - PP_GamepadData_Dev& pad = gamepad_data.items[p];
|
| + PP_GamepadSampleData_Dev& pad = gamepad_data.items[p];
|
|
|
| if (!pad.connected)
|
| continue;
|
|
|