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Side by Side Diff: ppapi/api/dev/ppb_gamepad_dev.idl

Issue 9405033: Revise gamepad interface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 9 months ago
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1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be 2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file. 3 * found in the LICENSE file.
4 */ 4 */
5 5
6 /** 6 /**
7 * This file defines the <code>PPB_Gamepad_Dev</code> interface, which 7 * This file defines the <code>PPB_Gamepad_Dev</code> interface, which
8 * provides access to gamepad devices. 8 * provides access to gamepad devices.
9 */ 9 */
10 10
11 label Chrome { 11 label Chrome {
12 M18 = 0.1 12 M19 = 0.2
noelallen_use_chromium 2012/02/29 23:09:16 You should be reving the interface, not deleting t
13 }; 13 };
14 14
15 #inline c
16 #pragma pack(push, 1)
17 #endinl
18
19 /** 15 /**
20 * The data for one gamepad device. 16 * The data for one gamepad device.
21 */ 17 */
22 struct PP_GamepadData_Dev { 18 [assert_size(472)]
23 /** 19 struct PP_GamepadSampleData_Dev {
24 * Is there a gamepad connected at this index? If this is false, no other
25 * data in this structure is valid.
26 */
27 char connected;
28
29 /**
30 * String identifier for the type of device/manufacturer.
31 */
32 uint16_t[128] id;
33
34 /**
35 * Monotonically increasing value that is incremented when the data have
36 * been updated.
37 */
38 uint64_t timestamp;
39
40 /** 20 /**
41 * Number of valid elements in the |axes| array. 21 * Number of valid elements in the |axes| array.
42 */ 22 */
43 uint32_t axes_length; 23 uint32_t axes_length;
44 24
45 /** 25 /**
46 * Normalized values for the axes, indices valid up to |axesLength|-1. Axis 26 * Normalized values for the axes, indices valid up to |axes_length|-1. Axis
47 * values range from -1..1, and are in order of "importance". 27 * values range from -1..1, and are in order of "importance".
48 */ 28 */
49 float_t[16] axes; 29 float_t[16] axes;
50 30
51 /** 31 /**
52 * Number of valid elements in the |buttons| array. 32 * Number of valid elements in the |buttons| array.
53 */ 33 */
54 uint32_t buttons_length; 34 uint32_t buttons_length;
55 35
56 /** 36 /**
57 * Normalized values for the buttons, indices valid up to |buttonsLength| 37 * Normalized values for the buttons, indices valid up to |buttons_length|
58 * - 1. Button values range from 0..1, and are in order of importance. 38 * - 1. Button values range from 0..1, and are in order of importance.
59 */ 39 */
60 float_t[32] buttons; 40 float_t[32] buttons;
41
42 /**
43 * Monotonically increasing value that is incremented when the data have
44 * been updated.
45 */
46 double_t timestamp;
47
48 /**
49 * Identifier for the type of device/manufacturer.
50 */
51 uint16_t[128] id;
52
53 /**
54 * Is there a gamepad connected at this index? If this is false, no other
55 * data in this structure is valid.
56 */
57 PP_Bool connected;
58
59 /* Padding to make the struct the same size between 64 and 32. */
60 char[4] unused_pad_;
61 }; 61 };
62 62
63 /** 63 /**
64 * The data for all gamepads connected to the system. 64 * The data for all gamepads connected to the system.
65 */ 65 */
66 struct PP_GamepadsData_Dev { 66 [assert_size(1896)]
67 struct PP_GamepadsSampleData_Dev {
67 /** 68 /**
68 * Number of valid elements in the |items| array. 69 * Number of valid elements in the |items| array.
69 */ 70 */
70 uint32_t length; 71 uint32_t length;
71 72
73 /* Padding to make the struct the same size between 64 and 32. */
74 char[4] unused_pad_;
75
72 /** 76 /**
73 * Data for an individual gamepad device connected to the system. 77 * Data for an individual gamepad device connected to the system.
74 */ 78 */
75 PP_GamepadData_Dev[4] items; 79 PP_GamepadSampleData_Dev[4] items;
76 }; 80 };
77 81
78 #inline c
79 #pragma pack(pop)
80 #endinl
81
82 /** 82 /**
83 * The <code>PPB_Gamepad_Dev</code> interface allows retrieving data from 83 * The <code>PPB_Gamepad_Dev</code> interface allows retrieving data from
84 * gamepad/joystick devices that are connected to the system. 84 * gamepad/joystick devices that are connected to the system.
85 */ 85 */
86 [version=0.1, macro="PPB_GAMEPAD_DEV_INTERFACE"] 86 [version=0.2, macro="PPB_GAMEPAD_DEV_INTERFACE"]
noelallen_use_chromium 2012/02/29 23:09:16 This interface started it's existance at 0.1. it
87 interface PPB_Gamepad_Dev { 87 interface PPB_Gamepad_Dev {
88 /** 88 /**
89 * Samples the current state of the connected gamepads. 89 * Samples the current state of the connected gamepads.
90 */ 90 */
91 void SampleGamepads( 91 void Sample(
noelallen_use_chromium 2012/02/29 23:09:16 Keep this but add: [deprecate=0.2] void SampleGame
92 [in] PP_Instance instance, 92 [in] PP_Instance instance,
93 [out] PP_GamepadsData_Dev data); 93 [out] PP_GamepadsSampleData_Dev data);
94 94
95 }; 95 };
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