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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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88 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } | 88 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } |
89 static void SetFatalError(); | 89 static void SetFatalError(); |
90 | 90 |
91 // Report process out of memory. Implementation found in api.cc. | 91 // Report process out of memory. Implementation found in api.cc. |
92 static void FatalProcessOutOfMemory(const char* location, | 92 static void FatalProcessOutOfMemory(const char* location, |
93 bool take_snapshot = false); | 93 bool take_snapshot = false); |
94 | 94 |
95 // Allows an entropy source to be provided for use in random number | 95 // Allows an entropy source to be provided for use in random number |
96 // generation. | 96 // generation. |
97 static void SetEntropySource(EntropySource source); | 97 static void SetEntropySource(EntropySource source); |
| 98 // Support for return-address rewriting profilers. |
| 99 static void SetReturnAddressLocationResolver( |
| 100 ReturnAddressLocationResolver resolver); |
98 // Random number generation support. Not cryptographically safe. | 101 // Random number generation support. Not cryptographically safe. |
99 static uint32_t Random(Context* context); | 102 static uint32_t Random(Context* context); |
100 // We use random numbers internally in memory allocation and in the | 103 // We use random numbers internally in memory allocation and in the |
101 // compilers for security. In order to prevent information leaks we | 104 // compilers for security. In order to prevent information leaks we |
102 // use a separate random state for internal random number | 105 // use a separate random state for internal random number |
103 // generation. | 106 // generation. |
104 static uint32_t RandomPrivate(Isolate* isolate); | 107 static uint32_t RandomPrivate(Isolate* isolate); |
105 static Object* FillHeapNumberWithRandom(Object* heap_number, | 108 static Object* FillHeapNumberWithRandom(Object* heap_number, |
106 Context* context); | 109 Context* context); |
107 | 110 |
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138 | 141 |
139 // JavaScript defines two kinds of equality. | 142 // JavaScript defines two kinds of equality. |
140 enum EqualityKind { kStrictEquality, kNonStrictEquality }; | 143 enum EqualityKind { kStrictEquality, kNonStrictEquality }; |
141 | 144 |
142 | 145 |
143 } } // namespace v8::internal | 146 } } // namespace v8::internal |
144 | 147 |
145 namespace i = v8::internal; | 148 namespace i = v8::internal; |
146 | 149 |
147 #endif // V8_V8_H_ | 150 #endif // V8_V8_H_ |
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