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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ | 5 #ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
6 #define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ | 6 #define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
7 | 7 |
8 // NullAudioRenderer effectively uses an extra thread to "throw away" the | 8 // NullAudioRenderer effectively uses an extra thread to "throw away" the |
9 // audio data at a rate resembling normal playback speed. It's just like | 9 // audio data at a rate resembling normal playback speed. It's just like |
10 // decoding to /dev/null! | 10 // decoding to /dev/null! |
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45 void FillBufferTask(); | 45 void FillBufferTask(); |
46 | 46 |
47 // A number to convert bytes written in FillBuffer to milliseconds based on | 47 // A number to convert bytes written in FillBuffer to milliseconds based on |
48 // the audio format. | 48 // the audio format. |
49 size_t bytes_per_millisecond_; | 49 size_t bytes_per_millisecond_; |
50 | 50 |
51 // A buffer passed to FillBuffer to advance playback. | 51 // A buffer passed to FillBuffer to advance playback. |
52 scoped_array<uint8> buffer_; | 52 scoped_array<uint8> buffer_; |
53 size_t buffer_size_; | 53 size_t buffer_size_; |
54 | 54 |
| 55 size_t bytes_per_frame_; |
| 56 |
55 // Separate thread used to throw away data. | 57 // Separate thread used to throw away data. |
56 base::Thread thread_; | 58 base::Thread thread_; |
57 | 59 |
58 DISALLOW_COPY_AND_ASSIGN(NullAudioRenderer); | 60 DISALLOW_COPY_AND_ASSIGN(NullAudioRenderer); |
59 }; | 61 }; |
60 | 62 |
61 } // namespace media | 63 } // namespace media |
62 | 64 |
63 #endif // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ | 65 #endif // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
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