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Issue 9395057: Fix muted audio when playback rate != 1.0 or 0.0 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/filters/audio_renderer_algorithm_base.h" 5 #include "media/filters/audio_renderer_algorithm_base.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 23 matching lines...) Expand all
34 // Audio at these speeds would sound better under a frequency domain algorithm. 34 // Audio at these speeds would sound better under a frequency domain algorithm.
35 static const float kMinPlaybackRate = 0.5f; 35 static const float kMinPlaybackRate = 0.5f;
36 static const float kMaxPlaybackRate = 4.0f; 36 static const float kMaxPlaybackRate = 4.0f;
37 37
38 AudioRendererAlgorithmBase::AudioRendererAlgorithmBase() 38 AudioRendererAlgorithmBase::AudioRendererAlgorithmBase()
39 : channels_(0), 39 : channels_(0),
40 samples_per_second_(0), 40 samples_per_second_(0),
41 bytes_per_channel_(0), 41 bytes_per_channel_(0),
42 playback_rate_(0.0f), 42 playback_rate_(0.0f),
43 audio_buffer_(0, kStartingBufferSizeInBytes), 43 audio_buffer_(0, kStartingBufferSizeInBytes),
44 crossfade_size_(0), 44 bytes_in_crossfade_(0),
45 bytes_per_frame_(0),
46 index_into_window_(0),
47 crossfade_frame_number_(0),
48 muted_(false),
49 needs_more_data_(false),
45 window_size_(0) { 50 window_size_(0) {
46 } 51 }
47 52
48 AudioRendererAlgorithmBase::~AudioRendererAlgorithmBase() {} 53 AudioRendererAlgorithmBase::~AudioRendererAlgorithmBase() {}
49 54
50 bool AudioRendererAlgorithmBase::ValidateConfig( 55 bool AudioRendererAlgorithmBase::ValidateConfig(
51 int channels, 56 int channels,
52 int samples_per_second, 57 int samples_per_second,
53 int bits_per_channel) { 58 int bits_per_channel) {
54 bool status = true; 59 bool status = true;
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77 int samples_per_second, 82 int samples_per_second,
78 int bits_per_channel, 83 int bits_per_channel,
79 float initial_playback_rate, 84 float initial_playback_rate,
80 const base::Closure& callback) { 85 const base::Closure& callback) {
81 DCHECK(!callback.is_null()); 86 DCHECK(!callback.is_null());
82 DCHECK(ValidateConfig(channels, samples_per_second, bits_per_channel)); 87 DCHECK(ValidateConfig(channels, samples_per_second, bits_per_channel));
83 88
84 channels_ = channels; 89 channels_ = channels;
85 samples_per_second_ = samples_per_second; 90 samples_per_second_ = samples_per_second;
86 bytes_per_channel_ = bits_per_channel / 8; 91 bytes_per_channel_ = bits_per_channel / 8;
92 bytes_per_frame_ = bytes_per_channel_ * channels_;
87 request_read_cb_ = callback; 93 request_read_cb_ = callback;
88 SetPlaybackRate(initial_playback_rate); 94 SetPlaybackRate(initial_playback_rate);
89 95
90 window_size_ = 96 window_size_ =
91 samples_per_second_ * bytes_per_channel_ * channels_ * kWindowDuration; 97 samples_per_second_ * bytes_per_channel_ * channels_ * kWindowDuration;
92 AlignToSampleBoundary(&window_size_); 98 AlignToFrameBoundary(&window_size_);
93 99
94 crossfade_size_ = 100 bytes_in_crossfade_ =
95 samples_per_second_ * bytes_per_channel_ * channels_ * kCrossfadeDuration; 101 samples_per_second_ * bytes_per_channel_ * channels_ * kCrossfadeDuration;
96 AlignToSampleBoundary(&crossfade_size_); 102 AlignToFrameBoundary(&bytes_in_crossfade_);
97 } 103
98 104 crossfade_buffer_.reset(new uint8[bytes_in_crossfade_]);
99 uint32 AudioRendererAlgorithmBase::FillBuffer(uint8* dest, uint32 length) { 105 }
100 if (IsQueueEmpty() || playback_rate_ == 0.0f) 106
107 uint32 AudioRendererAlgorithmBase::FillBuffer(
108 uint8* dest, uint32 requested_frames) {
109 DCHECK_NE(bytes_per_frame_, 0u);
110
111 if (playback_rate_ == 0.0f)
101 return 0; 112 return 0;
102 113
103 // Handle the simple case of normal playback. 114 uint32 total_frames_rendered = 0;
104 if (playback_rate_ == 1.0f) {
105 uint32 bytes_written =
106 CopyFromAudioBuffer(dest, std::min(length, bytes_buffered()));
107 AdvanceBufferPosition(bytes_written);
108 return bytes_written;
109 }
110
111 // Output muted data when out of acceptable quality range.
112 if (playback_rate_ < kMinPlaybackRate || playback_rate_ > kMaxPlaybackRate)
113 return MuteBuffer(dest, length);
114
115 uint32 input_step = window_size_;
116 uint32 output_step = window_size_;
117
118 if (playback_rate_ > 1.0f) {
119 // Playback is faster than normal; need to squish output!
120 output_step = ceil(window_size_ / playback_rate_);
121 } else {
122 // Playback is slower than normal; need to stretch input!
123 input_step = ceil(window_size_ * playback_rate_);
124 }
125
126 AlignToSampleBoundary(&input_step);
127 AlignToSampleBoundary(&output_step);
128 DCHECK_LE(crossfade_size_, input_step);
129 DCHECK_LE(crossfade_size_, output_step);
130
131 uint32 bytes_written = 0;
132 uint32 bytes_left_to_output = length;
133 uint8* output_ptr = dest; 115 uint8* output_ptr = dest;
134 116 while (total_frames_rendered < requested_frames) {
135 // TODO(vrk): The while loop and if test below are lame! We are requiring the 117 if (index_into_window_ == window_size_)
136 // client to provide us with enough data to output only complete crossfaded 118 ResetWindow();
137 // windows. Instead, we should output as much data as we can, and add state to 119
138 // keep track of what point in the crossfade we are at. 120 bool rendered_frame = true;
139 // This is also the cause of crbug.com/108239. 121 if (playback_rate_ > 1.0)
140 while (bytes_left_to_output >= output_step) { 122 rendered_frame = OutputFasterPlayback(output_ptr);
141 // If there is not enough data buffered to complete an iteration of the 123 else if (playback_rate_ < 1.0)
142 // loop, mute the remaining and break. 124 rendered_frame = OutputSlowerPlayback(output_ptr);
143 if (bytes_buffered() < window_size_) { 125 else
144 bytes_written += MuteBuffer(output_ptr, bytes_left_to_output); 126 rendered_frame = OutputNormalPlayback(output_ptr);
127
128 if (!rendered_frame) {
129 needs_more_data_ = true;
145 break; 130 break;
146 } 131 }
147 132
148 // Copy |output_step| bytes into destination buffer. 133 output_ptr += bytes_per_frame_;
149 uint32 copied = CopyFromAudioBuffer(output_ptr, output_step); 134 total_frames_rendered++;
150 DCHECK_EQ(copied, output_step); 135 }
151 output_ptr += output_step; 136 return total_frames_rendered;
152 bytes_written += copied; 137 }
153 bytes_left_to_output -= copied; 138
154 139 void AudioRendererAlgorithmBase::ResetWindow() {
155 // Copy the |crossfade_size_| bytes leading up to the next window that will 140 DCHECK_LE(index_into_window_, window_size_);
156 // be played into an intermediate buffer. This will be used to crossfade 141 index_into_window_ = 0;
157 // from the current window to the next. 142 crossfade_frame_number_ = 0;
158 AdvanceBufferPosition(input_step - crossfade_size_); 143 muted_ = false;
159 scoped_array<uint8> next_window_intro(new uint8[crossfade_size_]); 144 }
160 uint32 bytes_copied = 145
161 CopyFromAudioBuffer(next_window_intro.get(), crossfade_size_); 146 bool AudioRendererAlgorithmBase::OutputFasterPlayback(uint8* dest) {
162 DCHECK_EQ(bytes_copied, crossfade_size_); 147 DCHECK_LT(index_into_window_, window_size_);
163 AdvanceBufferPosition(crossfade_size_); 148 DCHECK_GT(playback_rate_, 1.0);
164 149
165 // Prepare pointers to end of the current window and the start of the next 150 if (audio_buffer_.forward_bytes() < bytes_per_frame_)
166 // window. 151 return false;
167 uint8* start_of_outro = output_ptr - crossfade_size_; 152
168 const uint8* start_of_intro = next_window_intro.get(); 153 if (playback_rate_ > kMaxPlaybackRate)
169 154 muted_ = true;
170 // Do crossfade! 155
171 Crossfade(crossfade_size_, channels_, bytes_per_channel_, 156 // The audio data is output in a series of windows. For sped-up playback,
172 start_of_intro, start_of_outro); 157 // the window is comprised of the following phases:
173 } 158 //
174 159 // a) Output raw data.
175 return bytes_written; 160 // b) Save bytes for crossfade in |crossfade_buffer_|.
176 } 161 // c) Drop data.
177 162 // d) Output crossfaded audio leading up to the next window.
178 uint32 AudioRendererAlgorithmBase::MuteBuffer(uint8* dest, uint32 length) { 163 //
164 // The duration of each phase is computed below based on the |window_size_|
165 // and |playback_rate_|.
166 uint32 input_step = window_size_;
167 uint32 output_step = ceil(window_size_ / playback_rate_);
168 AlignToFrameBoundary(&output_step);
169 DCHECK_GT(input_step, output_step);
170
171 uint32 bytes_to_crossfade = bytes_in_crossfade_;
172 if (muted_ || bytes_to_crossfade > output_step)
173 bytes_to_crossfade = 0;
174
175 // This is the index of the end of phase a, beginning of phase b.
176 uint32 outtro_crossfade_begin = output_step - bytes_to_crossfade;
177
178 // This is the index of the end of phase b, beginning of phase c.
179 uint32 outtro_crossfade_end = output_step;
180
181 // This is the index of the end of phase c, beginning of phase d.
182 // This phase continues until |index_into_window_| reaches |window_size_|, at
183 // which point the window restarts.
184 uint32 intro_crossfade_begin = input_step - bytes_to_crossfade;
185
186 // a) Output a raw frame if we haven't reached the crossfade section.
187 if (index_into_window_ < outtro_crossfade_begin) {
188 CopyWithAdvance(dest);
189 index_into_window_ += bytes_per_frame_;
190 return true;
191 }
192
193 // b) Save outtro crossfade frames into intermediate buffer, but do not output
194 // anything to |dest|.
195 while (index_into_window_ < outtro_crossfade_end) {
196 if (audio_buffer_.forward_bytes() < bytes_per_frame_)
197 return false;
198
199 // This phase only applies if there are bytes to crossfade.
200 DCHECK_GT(bytes_to_crossfade, 0u);
201 uint8* place_to_copy = crossfade_buffer_.get() +
202 (index_into_window_ - outtro_crossfade_begin);
203 CopyWithAdvance(place_to_copy);
204 index_into_window_ += bytes_per_frame_;
205 }
206
207 // c) Drop frames until we reach the intro crossfade section.
208 while (index_into_window_ < intro_crossfade_begin) {
209 if (audio_buffer_.forward_bytes() < bytes_per_frame_)
210 return false;
211
212 DropFrame();
213 index_into_window_ += bytes_per_frame_;
214 }
215
216 // Return if we have run out of data after Phase c).
217 if (audio_buffer_.forward_bytes() < bytes_per_frame_)
218 return false;
219
220 // Phase d) doesn't apply if there are no bytes to crossfade.
221 if (bytes_to_crossfade == 0) {
222 DCHECK_EQ(index_into_window_, window_size_);
223 return false;
224 }
225
226 // d) Crossfade and output a frame.
227 DCHECK_LT(index_into_window_, window_size_);
228 uint32 offset_into_buffer = index_into_window_ - intro_crossfade_begin;
229 memcpy(dest, crossfade_buffer_.get() + offset_into_buffer,
230 bytes_per_frame_);
231 scoped_array<uint8> intro_frame_ptr(new uint8[bytes_per_frame_]);
232 audio_buffer_.Read(intro_frame_ptr.get(), bytes_per_frame_);
233 OutputCrossfadedFrame(dest, intro_frame_ptr.get());
234 index_into_window_ += bytes_per_frame_;
235 return true;
236 }
237
238 bool AudioRendererAlgorithmBase::OutputSlowerPlayback(uint8* dest) {
239 DCHECK_LT(index_into_window_, window_size_);
240 DCHECK_LT(playback_rate_, 1.0);
179 DCHECK_NE(playback_rate_, 0.0); 241 DCHECK_NE(playback_rate_, 0.0);
180 // Note: This may not play at the speed requested as we can only consume as 242
181 // much data as we have, and audio timestamps drive the pipeline clock. 243 if (audio_buffer_.forward_bytes() < bytes_per_frame_)
182 // 244 return false;
183 // Furthermore, we won't end up scaling the very last bit of audio, but 245
184 // we're talking about <8ms of audio data. 246 if (playback_rate_ < kMinPlaybackRate)
185 247 muted_ = true;
186 // Cap the |input_step| by the amount of bytes buffered. 248
187 uint32 input_step = 249 // The audio data is output in a series of windows. For slowed down playback,
188 std::min(static_cast<uint32>(length * playback_rate_), bytes_buffered()); 250 // the window is comprised of the following phases:
189 uint32 output_step = input_step / playback_rate_; 251 //
190 AlignToSampleBoundary(&input_step); 252 // a) Output raw data.
191 AlignToSampleBoundary(&output_step); 253 // b) Output and save bytes for crossfade in |crossfade_buffer_|.
192 254 // c) Output* raw data.
193 DCHECK_LE(output_step, length); 255 // d) Output* crossfaded audio leading up to the next window.
194 if (output_step > length) { 256 //
195 LOG(ERROR) << "OLA: output_step (" << output_step << ") calculated to " 257 // * Phases c) and d) do not progress |audio_buffer_|'s cursor so that the
196 << "be larger than destination length (" << length << ")"; 258 // |audio_buffer_|'s cursor is in the correct place for the next window.
197 output_step = length; 259 //
198 } 260 // The duration of each phase is computed below based on the |window_size_|
199 261 // and |playback_rate_|.
200 memset(dest, 0, output_step); 262 uint32 input_step = ceil(window_size_ * playback_rate_);
201 AdvanceBufferPosition(input_step); 263 AlignToFrameBoundary(&input_step);
202 return output_step; 264 uint32 output_step = window_size_;
265 DCHECK_LT(input_step, output_step);
266
267 uint32 bytes_to_crossfade = bytes_in_crossfade_;
268 if (muted_ || bytes_to_crossfade > input_step)
269 bytes_to_crossfade = 0;
270
271 // This is the index of the end of phase a, beginning of phase b.
272 uint32 intro_crossfade_begin = input_step - bytes_to_crossfade;
273
274 // This is the index of the end of phase b, beginning of phase c.
275 uint32 intro_crossfade_end = input_step;
276
277 // This is the index of the end of phase c, beginning of phase d.
278 // This phase continues until |index_into_window_| reaches |window_size_|, at
279 // which point the window restarts.
280 uint32 outtro_crossfade_begin = output_step - bytes_to_crossfade;
281
282 // a) Output a raw frame.
283 if (index_into_window_ < intro_crossfade_begin) {
284 CopyWithAdvance(dest);
285 index_into_window_ += bytes_per_frame_;
286 return true;
287 }
288
289 // b) Save the raw frame for the intro crossfade section, then output the
290 // frame to |dest|.
291 if (index_into_window_ < intro_crossfade_end) {
292 uint32 offset = index_into_window_ - intro_crossfade_begin;
293 uint8* place_to_copy = crossfade_buffer_.get() + offset;
294 CopyWithoutAdvance(place_to_copy);
295 CopyWithAdvance(dest);
296 index_into_window_ += bytes_per_frame_;
297 return true;
298 }
299
300 uint32 audio_buffer_offset = index_into_window_ - intro_crossfade_end;
301
302 if (audio_buffer_.forward_bytes() < audio_buffer_offset + bytes_per_frame_)
303 return false;
304
305 // c) Output a raw frame into |dest| without advancing the |audio_buffer_|
306 // cursor. See function-level comment.
307 DCHECK_GE(index_into_window_, intro_crossfade_end);
308 CopyWithoutAdvance(dest, audio_buffer_offset);
309
310 // d) Crossfade the next frame of |crossfade_buffer_| into |dest| if we've
311 // reached the outtro crossfade section of the window.
312 if (index_into_window_ >= outtro_crossfade_begin) {
313 uint32 offset_into_crossfade_buffer =
314 index_into_window_ - outtro_crossfade_begin;
315 uint8* intro_frame_ptr =
316 crossfade_buffer_.get() + offset_into_crossfade_buffer;
317 OutputCrossfadedFrame(dest, intro_frame_ptr);
318 }
319
320 index_into_window_ += bytes_per_frame_;
321 return true;
322 }
323
324 bool AudioRendererAlgorithmBase::OutputNormalPlayback(uint8* dest) {
325 if (audio_buffer_.forward_bytes() >= bytes_per_frame_) {
326 CopyWithAdvance(dest);
327 index_into_window_ += bytes_per_frame_;
328 return true;
329 }
330 return false;
331 }
332
333 void AudioRendererAlgorithmBase::CopyWithAdvance(uint8* dest) {
334 CopyWithoutAdvance(dest);
335 DropFrame();
336 }
337
338 void AudioRendererAlgorithmBase::CopyWithoutAdvance(uint8* dest) {
339 CopyWithoutAdvance(dest, 0);
340 }
341
342 void AudioRendererAlgorithmBase::CopyWithoutAdvance(
343 uint8* dest, uint32 offset) {
344 if (muted_) {
345 memset(dest, 0, bytes_per_frame_);
346 return;
347 }
348 uint32 copied = audio_buffer_.Peek(dest, bytes_per_frame_, offset);
349 DCHECK_EQ(bytes_per_frame_, copied);
350 }
351
352 void AudioRendererAlgorithmBase::DropFrame() {
353 audio_buffer_.Seek(bytes_per_frame_);
354
355 if (!IsQueueFull())
356 request_read_cb_.Run();
357 }
358
359 void AudioRendererAlgorithmBase::OutputCrossfadedFrame(
360 uint8* outtro, const uint8* intro) {
361 DCHECK_LE(index_into_window_, window_size_);
362 DCHECK(!muted_);
363
364 switch (bytes_per_channel_) {
365 case 4:
366 CrossfadeFrame<int32>(outtro, intro);
367 break;
368 case 2:
369 CrossfadeFrame<int16>(outtro, intro);
370 break;
371 case 1:
372 CrossfadeFrame<int8>(outtro, intro);
acolwell GONE FROM CHROMIUM 2012/02/27 21:00:08 I think this needs to be uint8 to be consistent w/
vrk (LEFT CHROMIUM) 2012/02/28 23:40:32 Oh man, good catch!! Blah I was only testing with
373 break;
374 default:
375 NOTREACHED() << "Unsupported audio bit depth in crossfade.";
376 }
377 }
378
379 template <class Type>
380 void AudioRendererAlgorithmBase::CrossfadeFrame(
381 uint8* outtro_bytes, const uint8* intro_bytes) {
382 Type* outtro = reinterpret_cast<Type*>(outtro_bytes);
383 const Type* intro = reinterpret_cast<const Type*>(intro_bytes);
384
385 uint32 frames_in_crossfade = bytes_in_crossfade_ / bytes_per_frame_;
386 float crossfade_ratio =
387 static_cast<float>(crossfade_frame_number_) / frames_in_crossfade;
388 for (int channel = 0; channel < channels_; ++channel) {
389 *outtro *= 1.0 - crossfade_ratio;
390 *outtro++ += (*intro++) * crossfade_ratio;
391 }
392 crossfade_frame_number_++;
203 } 393 }
204 394
205 void AudioRendererAlgorithmBase::SetPlaybackRate(float new_rate) { 395 void AudioRendererAlgorithmBase::SetPlaybackRate(float new_rate) {
206 DCHECK_GE(new_rate, 0.0); 396 DCHECK_GE(new_rate, 0.0);
207 playback_rate_ = new_rate; 397 playback_rate_ = new_rate;
208 } 398 }
209 399
210 void AudioRendererAlgorithmBase::AlignToSampleBoundary(uint32* value) { 400 void AudioRendererAlgorithmBase::AlignToFrameBoundary(uint32* value) {
211 (*value) -= ((*value) % (channels_ * bytes_per_channel_)); 401 (*value) -= ((*value) % bytes_per_frame_);
212 } 402 }
213 403
214 void AudioRendererAlgorithmBase::FlushBuffers() { 404 void AudioRendererAlgorithmBase::FlushBuffers() {
405 ResetWindow();
406
215 // Clear the queue of decoded packets (releasing the buffers). 407 // Clear the queue of decoded packets (releasing the buffers).
216 audio_buffer_.Clear(); 408 audio_buffer_.Clear();
217 request_read_cb_.Run(); 409 request_read_cb_.Run();
218 } 410 }
219 411
220 base::TimeDelta AudioRendererAlgorithmBase::GetTime() { 412 base::TimeDelta AudioRendererAlgorithmBase::GetTime() {
221 return audio_buffer_.current_time(); 413 return audio_buffer_.current_time();
222 } 414 }
223 415
224 void AudioRendererAlgorithmBase::EnqueueBuffer(Buffer* buffer_in) { 416 void AudioRendererAlgorithmBase::EnqueueBuffer(Buffer* buffer_in) {
225 // If we're at end of stream, |buffer_in| contains no data. 417 DCHECK(!buffer_in->IsEndOfStream());
226 if (!buffer_in->IsEndOfStream()) 418 audio_buffer_.Append(buffer_in);
227 audio_buffer_.Append(buffer_in); 419 needs_more_data_ = false;
228 420
229 // If we still don't have enough data, request more. 421 // If we still don't have enough data, request more.
230 if (!IsQueueFull()) 422 if (!IsQueueFull())
231 request_read_cb_.Run(); 423 request_read_cb_.Run();
232 } 424 }
233 425
426 bool AudioRendererAlgorithmBase::NeedsMoreData() {
427 return needs_more_data_ || IsQueueEmpty();
428 }
429
234 bool AudioRendererAlgorithmBase::IsQueueEmpty() { 430 bool AudioRendererAlgorithmBase::IsQueueEmpty() {
235 return audio_buffer_.forward_bytes() == 0; 431 return audio_buffer_.forward_bytes() == 0;
236 } 432 }
237 433
238 bool AudioRendererAlgorithmBase::IsQueueFull() { 434 bool AudioRendererAlgorithmBase::IsQueueFull() {
239 return audio_buffer_.forward_bytes() >= audio_buffer_.forward_capacity(); 435 return audio_buffer_.forward_bytes() >= audio_buffer_.forward_capacity();
240 } 436 }
241 437
242 uint32 AudioRendererAlgorithmBase::QueueCapacity() { 438 uint32 AudioRendererAlgorithmBase::QueueCapacity() {
243 return audio_buffer_.forward_capacity(); 439 return audio_buffer_.forward_capacity();
244 } 440 }
245 441
246 void AudioRendererAlgorithmBase::IncreaseQueueCapacity() { 442 void AudioRendererAlgorithmBase::IncreaseQueueCapacity() {
247 audio_buffer_.set_forward_capacity( 443 audio_buffer_.set_forward_capacity(
248 std::min(2 * audio_buffer_.forward_capacity(), kMaxBufferSizeInBytes)); 444 std::min(2 * audio_buffer_.forward_capacity(), kMaxBufferSizeInBytes));
249 } 445 }
250 446
251 void AudioRendererAlgorithmBase::AdvanceBufferPosition(uint32 bytes) {
252 audio_buffer_.Seek(bytes);
253
254 if (!IsQueueFull())
255 request_read_cb_.Run();
256 }
257
258 uint32 AudioRendererAlgorithmBase::CopyFromAudioBuffer(
259 uint8* dest, uint32 bytes) {
260 return audio_buffer_.Peek(dest, bytes);
261 }
262
263 } // namespace media 447 } // namespace media
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