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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/audio_hardware.h" | 5 #include "content/renderer/media/audio_hardware.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "content/common/view_messages.h" | 8 #include "content/common/view_messages.h" |
| 9 #include "content/renderer/render_thread_impl.h" | 9 #include "content/renderer/render_thread_impl.h" |
| 10 | 10 |
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| 42 uint32 buffer_size = 0; | 42 uint32 buffer_size = 0; |
| 43 RenderThreadImpl::current()->Send( | 43 RenderThreadImpl::current()->Send( |
| 44 new ViewHostMsg_GetHardwareBufferSize(&buffer_size)); | 44 new ViewHostMsg_GetHardwareBufferSize(&buffer_size)); |
| 45 output_buffer_size = buffer_size; | 45 output_buffer_size = buffer_size; |
| 46 } | 46 } |
| 47 | 47 |
| 48 return output_buffer_size; | 48 return output_buffer_size; |
| 49 } | 49 } |
| 50 | 50 |
| 51 size_t GetHighLatencyOutputBufferSize(int sample_rate) { | 51 size_t GetHighLatencyOutputBufferSize(int sample_rate) { |
| 52 // The minimum number of samples in a hardware packet. | 52 // kNominalBufferSize has been tested on Windows, Mac OS X, and Linux |
| 53 // This value is selected so that we can handle down to 5khz sample rate. | 53 // using the low-latency audio codepath (SyncSocket implementation |
|
Chris Rogers
2012/02/23 23:39:54
Sorry for causing all the confusion with the doubl
vrk (LEFT CHROMIUM)
2012/02/27 18:19:13
Oh good catch! I opted for 2. Thanks!
| |
| 54 static const size_t kMinSamplesPerHardwarePacket = 1024; | 54 // with the AUDIO_PCM_LINEAR flag. |
| 55 const size_t kNominalBufferSize = 2048; | |
| 55 | 56 |
| 56 // The maximum number of samples in a hardware packet. | 57 if (sample_rate <= 48000) |
| 57 // This value is selected so that we can handle up to 192khz sample rate. | 58 return kNominalBufferSize; |
| 58 static const size_t kMaxSamplesPerHardwarePacket = 64 * 1024; | 59 else if (sample_rate <= 96000) |
| 60 return kNominalBufferSize * 2; | |
| 59 | 61 |
| 60 // This constant governs the hardware audio buffer size, this value should be | 62 return kNominalBufferSize * 4; |
| 61 // chosen carefully. | |
| 62 // This value is selected so that we have 8192 samples for 48khz streams. | |
| 63 static const size_t kMillisecondsPerHardwarePacket = 170; | |
| 64 | |
| 65 // Select the number of samples that can provide at least | |
| 66 // |kMillisecondsPerHardwarePacket| worth of audio data. | |
| 67 size_t samples = kMinSamplesPerHardwarePacket; | |
| 68 while (samples <= kMaxSamplesPerHardwarePacket && | |
| 69 samples * base::Time::kMillisecondsPerSecond < | |
| 70 sample_rate * kMillisecondsPerHardwarePacket) { | |
| 71 samples *= 2; | |
| 72 } | |
| 73 return samples; | |
| 74 } | 63 } |
| 75 | 64 |
| 76 uint32 GetInputChannelCount() { | 65 uint32 GetInputChannelCount() { |
| 77 DCHECK(RenderThreadImpl::current() != NULL); | 66 DCHECK(RenderThreadImpl::current() != NULL); |
| 78 | 67 |
| 79 if (!input_channel_count) { | 68 if (!input_channel_count) { |
| 80 uint32 channels = 0; | 69 uint32 channels = 0; |
| 81 RenderThreadImpl::current()->Send( | 70 RenderThreadImpl::current()->Send( |
| 82 new ViewHostMsg_GetHardwareInputChannelCount(&channels)); | 71 new ViewHostMsg_GetHardwareInputChannelCount(&channels)); |
| 83 input_channel_count = channels; | 72 input_channel_count = channels; |
| 84 } | 73 } |
| 85 | 74 |
| 86 return input_channel_count; | 75 return input_channel_count; |
| 87 } | 76 } |
| 88 | 77 |
| 89 void ResetCache() { | 78 void ResetCache() { |
| 90 DCHECK(RenderThreadImpl::current() != NULL); | 79 DCHECK(RenderThreadImpl::current() != NULL); |
| 91 | 80 |
| 92 output_sample_rate = 0.0; | 81 output_sample_rate = 0.0; |
| 93 input_sample_rate = 0.0; | 82 input_sample_rate = 0.0; |
| 94 output_buffer_size = 0; | 83 output_buffer_size = 0; |
| 95 input_channel_count = 0; | 84 input_channel_count = 0; |
| 96 } | 85 } |
| 97 | 86 |
| 98 } // namespace audio_hardware | 87 } // namespace audio_hardware |
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