| Index: third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html (revision 0)
|
| @@ -0,0 +1,101 @@
|
| +<!--
|
| +Copyright (c) 2012 Mozilla Foundation. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<script>
|
| +description("Test that functions returning strings really do return strings (and not e.g. null)");
|
| +debug("");
|
| +
|
| +var validVertexShaderString =
|
| + "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }";
|
| +var validFragmentShaderString =
|
| + "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }";
|
| +
|
| +function shouldReturnString(_a)
|
| +{
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| + var exception;
|
| + var _av;
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| + try {
|
| + _av = eval(_a);
|
| + } catch (e) {
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| + exception = e;
|
| + }
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| +
|
| + if (exception)
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| + testFailed(_a + ' should return a string. Threw exception ' + exception);
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| + else if (typeof _av == "string")
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| + testPassed(_a + ' returns a string');
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| + else
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| + testFailed(_a + ' should return a string. Returns: "' + _av + '"');
|
| +}
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| +
|
| +var gl = create3DContext(document.getElementById("canvas"));
|
| +if (!gl) {
|
| + testFailed("context does not exist");
|
| +} else {
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| + var vs = gl.createShader(gl.VERTEX_SHADER);
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| + shouldReturnString("gl.getShaderSource(vs)");
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| + shouldReturnString("gl.getShaderInfoLog(vs)");
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| + gl.shaderSource(vs, validVertexShaderString);
|
| + gl.compileShader(vs);
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| + shouldReturnString("gl.getShaderSource(vs)");
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| + shouldReturnString("gl.getShaderInfoLog(vs)");
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| +
|
| + var fs = gl.createShader(gl.FRAGMENT_SHADER);
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| + shouldReturnString("gl.getShaderSource(fs)");
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| + shouldReturnString("gl.getShaderInfoLog(fs)");
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| + gl.shaderSource(fs, validFragmentShaderString);
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| + gl.compileShader(fs);
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| + shouldReturnString("gl.getShaderSource(fs)");
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| + shouldReturnString("gl.getShaderInfoLog(fs)");
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| +
|
| + var prog = gl.createProgram();
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| + shouldReturnString("gl.getProgramInfoLog(prog)");
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| + gl.attachShader(prog, vs);
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| + gl.attachShader(prog, fs);
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| + gl.linkProgram(prog);
|
| + shouldReturnString("gl.getProgramInfoLog(prog)");
|
| +
|
| + // Make sure different numbers of extensions doesn't result in
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| + // different test output.
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| + var exts = gl.getSupportedExtensions();
|
| + var allPassed = true;
|
| + for (i in exts) {
|
| + if (typeof i != "string") {
|
| + shouldReturnString("gl.getSupportedExtensions()[" + i + "]");
|
| + allPassed = false;
|
| + }
|
| + }
|
| + if (allPassed) {
|
| + testPassed('getSupportedExtensions() returns an array of strings');
|
| + }
|
| +
|
| + shouldReturnString("gl.getParameter(gl.VENDOR)");
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| + shouldReturnString("gl.getParameter(gl.RENDERER)");
|
| + shouldReturnString("gl.getParameter(gl.VERSION)");
|
| + shouldReturnString("gl.getParameter(gl.SHADING_LANGUAGE_VERSION)");
|
| +}
|
| +
|
| +debug("");
|
| +successfullyParsed = true;
|
| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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