Index: third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html (revision 0) |
@@ -0,0 +1,101 @@ |
+<!-- |
+Copyright (c) 2012 Mozilla Foundation. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+description("Test that functions returning strings really do return strings (and not e.g. null)"); |
+debug(""); |
+ |
+var validVertexShaderString = |
+ "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }"; |
+var validFragmentShaderString = |
+ "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }"; |
+ |
+function shouldReturnString(_a) |
+{ |
+ var exception; |
+ var _av; |
+ try { |
+ _av = eval(_a); |
+ } catch (e) { |
+ exception = e; |
+ } |
+ |
+ if (exception) |
+ testFailed(_a + ' should return a string. Threw exception ' + exception); |
+ else if (typeof _av == "string") |
+ testPassed(_a + ' returns a string'); |
+ else |
+ testFailed(_a + ' should return a string. Returns: "' + _av + '"'); |
+} |
+ |
+var gl = create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ var vs = gl.createShader(gl.VERTEX_SHADER); |
+ shouldReturnString("gl.getShaderSource(vs)"); |
+ shouldReturnString("gl.getShaderInfoLog(vs)"); |
+ gl.shaderSource(vs, validVertexShaderString); |
+ gl.compileShader(vs); |
+ shouldReturnString("gl.getShaderSource(vs)"); |
+ shouldReturnString("gl.getShaderInfoLog(vs)"); |
+ |
+ var fs = gl.createShader(gl.FRAGMENT_SHADER); |
+ shouldReturnString("gl.getShaderSource(fs)"); |
+ shouldReturnString("gl.getShaderInfoLog(fs)"); |
+ gl.shaderSource(fs, validFragmentShaderString); |
+ gl.compileShader(fs); |
+ shouldReturnString("gl.getShaderSource(fs)"); |
+ shouldReturnString("gl.getShaderInfoLog(fs)"); |
+ |
+ var prog = gl.createProgram(); |
+ shouldReturnString("gl.getProgramInfoLog(prog)"); |
+ gl.attachShader(prog, vs); |
+ gl.attachShader(prog, fs); |
+ gl.linkProgram(prog); |
+ shouldReturnString("gl.getProgramInfoLog(prog)"); |
+ |
+ // Make sure different numbers of extensions doesn't result in |
+ // different test output. |
+ var exts = gl.getSupportedExtensions(); |
+ var allPassed = true; |
+ for (i in exts) { |
+ if (typeof i != "string") { |
+ shouldReturnString("gl.getSupportedExtensions()[" + i + "]"); |
+ allPassed = false; |
+ } |
+ } |
+ if (allPassed) { |
+ testPassed('getSupportedExtensions() returns an array of strings'); |
+ } |
+ |
+ shouldReturnString("gl.getParameter(gl.VENDOR)"); |
+ shouldReturnString("gl.getParameter(gl.RENDERER)"); |
+ shouldReturnString("gl.getParameter(gl.VERSION)"); |
+ shouldReturnString("gl.getParameter(gl.SHADING_LANGUAGE_VERSION)"); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/misc/functions-returning-strings.html |
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Added: svn:eol-style |
+ LF |