| Index: third_party/webgl/sdk/tests/conformance/glsl/misc/struct-nesting-exceeds-maximum.html
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| ===================================================================
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| --- third_party/webgl/sdk/tests/conformance/glsl/misc/struct-nesting-exceeds-maximum.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/glsl/misc/struct-nesting-exceeds-maximum.html (revision 0)
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| @@ -0,0 +1,52 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<title>WebGL GLSL Conformance Tests</title>
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| +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
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| +<script src="../../../resources/js-test-pre.js"></script>
|
| +<script src="../../resources/webgl-test-utils.js"></script>
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| +<script src="../../resources/glsl-conformance-test.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<script id="vertexShader" type="text/something-not-javascript">
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| +// shader with too-deep struct nesting should fail per WebGL spec
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| +struct nesting5 {
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| + vec4 vector;
|
| +};
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| +
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| +struct nesting4 {
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| + nesting5 field5;
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| +};
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| +
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| +struct nesting3 {
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| + nesting4 field4;
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| +};
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| +
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| +struct nesting2 {
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| + nesting3 field3;
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| +};
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| +
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| +struct nesting1 {
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| + nesting2 field2;
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| +};
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| +
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| +uniform nesting1 uniform1;
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| +void main()
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| +{
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| + gl_Position = uniform1.field2.field3.field4.field5.vector;
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| +}
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| +</script>
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| +<script>
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| +GLSLConformanceTester.runTest();
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| +successfullyParsed = true;
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| +</script>
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| +</body>
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| +</html>
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|
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| Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/struct-nesting-exceeds-maximum.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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