Index: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-conditional-scoping.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-conditional-scoping.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-conditional-scoping.html (revision 0) |
@@ -0,0 +1,47 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="fragmentShader" type="text/something-not-javascript"> |
+// fragment shader with conditional scoping should succeed |
+precision mediump float; |
+void main() { |
+ int k = 3; |
+ |
+ if (true) int g = k = 4; |
+ else int q = k = 5; |
+ |
+ g = 3; |
+ q = 4; |
+ |
+ if (true) int g = 4; |
+ else int k = 10; |
+ |
+ if (true) { int g = 10; } |
+ else { int k = 20; } |
+ |
+ gl_FragColor = vec4(1.); |
+} |
+</script> |
+<script> |
+GLSLConformanceTester.runTest(); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-conditional-scoping.html |
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Added: svn:eol-style |
+ LF |