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Unified Diff: third_party/webgl/sdk/tests/conformance/misc/shader-precision-format.html

Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/misc/shader-precision-format.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/misc/shader-precision-format.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/misc/shader-precision-format.html (revision 0)
@@ -0,0 +1,83 @@
+<!--
+Copyright (c) 2011 Mozilla Foundation. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL shader precision format test.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"> </script>
+<script src="../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+var wtu = WebGLTestUtils;
+description(document.title);
+debug("Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work.");
+debug("");
+var gl = create3DContext(document.getElementById("canvas"));
+
+function verifyShaderPrecisionFormat(shadertype, precisiontype) {
+ shouldBeTrue('gl.getShaderPrecisionFormat(' + shadertype + ', ' +
+ precisiontype + ') instanceof WebGLShaderPrecisionFormat');
+}
+
+if (gl.getShaderPrecisionFormat == null || typeof gl.getShaderPrecisionFormat != 'function') {
+ debug("getShaderPrecisionFormat() function not found.");
+} else {
+ debug("");
+ debug("Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat object.");
+ debug("");
+
+ verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.LOW_FLOAT');
+ verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.MEDIUM_FLOAT');
+ verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.HIGH_FLOAT');
+ verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.LOW_INT');
+ verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.MEDIUM_INT');
+ verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.HIGH_INT');
+ verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.LOW_FLOAT');
+ verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.MEDIUM_FLOAT');
+ verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.HIGH_FLOAT');
+ verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.LOW_INT');
+ verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.MEDIUM_INT');
+ verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.HIGH_INT');
+
+ debug("");
+ debug("Test that getShaderPrecisionFormat throws an error with invalid parameters.");
+ debug("");
+
+ shouldGenerateGLError(gl, gl.INVALID_ENUM, 'gl.getShaderPrecisionFormat(gl.HIGH_INT, gl.VERTEX_SHADER)');
+
+ debug("");
+ debug("Test that WebGLShaderPrecisionFormat values are sensible.");
+ debug("");
+
+ var shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT);
+ shouldBeTrue('shaderPrecisionFormat.rangeMin >= 0 && shaderPrecisionFormat.rangeMin <= 128');
+ shouldBeTrue('shaderPrecisionFormat.rangeMax >= 0 && shaderPrecisionFormat.rangeMax <= 128');
+ shouldBeTrue('shaderPrecisionFormat.precision >= 0 && shaderPrecisionFormat.precision <= 128');
+
+ debug("");
+ debug("Test that getShaderPrecisionFormat returns the same thing every call.");
+ debug("");
+
+ var shaderPrecisionFormat2 = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT);
+ shouldBeTrue('shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin');
+ shouldBeTrue('shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax');
+ shouldBeTrue('shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision');
+}
+
+finishTest();
+</script>
+
+</body>
+</html>
+
+
Property changes on: third_party/webgl/sdk/tests/conformance/misc/shader-precision-format.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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