| Index: third_party/webgl/sdk/tests/conformance/more/functions/texSubImage2D.html
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| ===================================================================
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| --- third_party/webgl/sdk/tests/conformance/more/functions/texSubImage2D.html (revision 0)
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| +++ third_party/webgl/sdk/tests/conformance/more/functions/texSubImage2D.html (revision 0)
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| @@ -0,0 +1,91 @@
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| +<!DOCTYPE html>
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| +<html><head>
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| +<meta charset="utf-8">
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| +<!--
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| +Tests for the OpenGL ES 2.0 HTML Canvas context
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| +
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| +Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
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| +
|
| +Permission is hereby granted, free of charge, to any person
|
| +obtaining a copy of this software and associated documentation
|
| +files (the "Software"), to deal in the Software without
|
| +restriction, including without limitation the rights to use,
|
| +copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| +copies of the Software, and to permit persons to whom the
|
| +Software is furnished to do so, subject to the following
|
| +conditions:
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| +
|
| +The above copyright notice and this permission notice shall be
|
| +included in all copies or substantial portions of the Software.
|
| +
|
| +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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| +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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| +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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| +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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| +OTHER DEALINGS IN THE SOFTWARE.
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| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
|
| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| + return [gl];
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| +}
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| +
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| +Tests.setup = function(gl) {
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| + var tex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + var texCubeMap = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
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| + return [gl]
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| +}
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| +
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| +Tests.teardown = function(gl,tex,texCubeMap) {
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| + gl.bindTexture(gl.TEXTURE_2D, null);
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| + gl.deleteTexture(tex);
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| + gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
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| + gl.deleteTexture(texCubeMap);
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| +}
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| +
|
| +Tests.testTexSubImage2D = function(gl) {
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + gl.texImage2D(gl.TEXTURE_2D, 1,gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + gl.texSubImage2D(gl.TEXTURE_2D, 1, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + var valid_targets = [
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| + gl.TEXTURE_2D,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_X,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
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| + ];
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| + valid_targets.forEach(function(t) {
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| + assertOk(function(){
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| + gl.texImage2D(t, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + gl.texSubImage2D(t, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
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| + });
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| + });
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| +}
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| +
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| +Tests.endUnit = function(gl) {
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| +}
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| +
|
| +</script>
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| +<style>canvas{ position:absolute; }</style>
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| +</head><body>
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| +<canvas id="gl" width="16" height="16"></canvas>
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| +</body></html>
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|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/more/functions/texSubImage2D.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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