| Index: third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html (revision 0)
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| @@ -0,0 +1,76 @@
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| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL the minimum number of uniforms are supported.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +void main()
|
| +{
|
| + gl_Position = vPosition;
|
| +}
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| +</script>
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| +
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| +<script id="fshader" type="x-shader/x-fragment">
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| +#define NUM_TEXTURES 8 // See spec
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| +precision mediump float;
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| +uniform sampler2D uni[NUM_TEXTURES];
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| +void main()
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| +{
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| + vec4 c = vec4(0,0,0,0);
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| + for (int ii = 0; ii < NUM_TEXTURES; ++ii) {
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| + c += texture2D(uni[ii], vec2(0.5, 0.5));
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| + }
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| + gl_FragColor = c;
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| +}
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| +</script>
|
| +<script>
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| +description(document.title);
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| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("example");
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| +var gl = wtu.create3DContext(canvas);
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| +var program = wtu.setupTexturedQuad(gl);
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| +
|
| +//------------------------------------------------------------------------------
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| +var program = wtu.setupProgram(
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| + gl,
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| + [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| + wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
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| + ['vPosition'], [0]);
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| +
|
| +for (var ii = 0; ii < 8; ++ii) {
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| + var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
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| + gl.activeTexture(gl.TEXTURE0 + ii);
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| + var tex = gl.createTexture();
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| + wtu.fillTexture(gl, tex, 1, 1, [32, 16, 8, ii * 9], 0);
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| + gl.uniform1i(loc, ii);
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| +}
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| +
|
| +wtu.drawQuad(gl);
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +wtu.checkCanvas(gl, [255, 128, 64, 252],
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| + "Should render using all texture units", 1);
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| +
|
| +successfullyParsed = true;
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| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
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| +
|
| +
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|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html
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| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|