| Index: third_party/webgl/sdk/tests/conformance/rendering/line-loop-tri-fan.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/rendering/line-loop-tri-fan.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/rendering/line-loop-tri-fan.html (revision 0)
|
| @@ -0,0 +1,242 @@
|
| +<!--
|
| +Copyright (C) 2011 Opera Software ASA. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
|
| +are met:
|
| +1. Redistributions of source code must retain the above copyright
|
| + notice, this list of conditions and the following disclaimer.
|
| +2. Redistributions in binary form must reproduce the above copyright
|
| + notice, this list of conditions and the following disclaimer in the
|
| + documentation and/or other materials provided with the distribution.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY OPERA SOFTWARE ASA. ''AS IS'' AND ANY
|
| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| + <head>
|
| + <meta charset="utf-8">
|
| + <link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| + <script src="../../resources/js-test-pre.js"></script>
|
| + <script src="../resources/webgl-test.js"></script>
|
| + <script id="vshader" type="x-shader/x-vertex">
|
| + attribute vec2 pos;
|
| +
|
| + void main()
|
| + {
|
| + gl_Position = vec4(pos, 0, 1);
|
| + }
|
| + </script>
|
| +
|
| + <script id="fshader" type="x-shader/x-fragment">
|
| + precision mediump float;
|
| +
|
| + void main()
|
| + {
|
| + gl_FragColor = vec4(0, 1, 0, 1);
|
| + }
|
| + </script>
|
| +
|
| + <script>
|
| + // Check a single 32-bit RGBA pixel.
|
| + function checkPixel(buf, index, correct) {
|
| + for (var i = 0; i < 4; ++i) {
|
| + if (buf[index + i] != correct[i]) {
|
| + return false;
|
| + }
|
| + }
|
| + return true;
|
| + }
|
| +
|
| + // Check the line loop by reading the pixels and making sure just the edge
|
| + // pixels are green and the rest are black.
|
| + function checkLineLoop(gl, w) {
|
| + var buf = new Uint8Array(w * w * 4);
|
| + gl.readPixels(0, 0, w, w, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| + var green = [0,255,0,255];
|
| + var black = [0,0,0,255];
|
| + var isCorrect = true;
|
| + for (var j = 0; j < w * w * 4; j += 4) {
|
| + var correct = black;
|
| + if (j < w * 4 || j > w * (w - 1) * 4 || j % (w * 4) == 0 || j % (w * 4) == (w - 1) * 4) {
|
| + correct = green;
|
| + }
|
| + // ignore corner pixels
|
| + if ((j == 0) || (j == 4*(w-1)) || (j == 4*w*(w-1)) || (j== 4*(w*w - 1))) {
|
| + continue;
|
| + }
|
| + if (!checkPixel(buf, j, correct)) {
|
| + isCorrect = false;
|
| + break;
|
| + }
|
| + }
|
| + if (isCorrect) {
|
| + testPassed("Line loop was drawn correctly.");
|
| + } else {
|
| + testFailed("Line loop was drawn incorrectly.");
|
| + }
|
| + }
|
| +
|
| + // Check the tri fan by reading the pixels and making sure they are all green.
|
| + function checkTriFan(gl, w) {
|
| + buf = new Uint8Array(w * w * 4);
|
| + gl.readPixels(0, 0, w, w, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| + var filled = true;
|
| + for (var j = 0; j < w * w * 4; j += 4) {
|
| + if (!checkPixel(buf, j, [0,255,0,255])) {
|
| + filled = false;
|
| + break;
|
| + }
|
| + }
|
| + if (filled) {
|
| + testPassed("Triangle fan was drawn correctly.");
|
| + } else {
|
| + testFailed("Triangle fan was drawn incorrectly.");
|
| + }
|
| + }
|
| +
|
| + function runTest()
|
| + {
|
| + var gl = initWebGL('testbed', 'vshader', 'fshader', ['pos'], [0, 0, 0, 1], 1, { antialias: false });
|
| + if (!gl) {
|
| + testFailed('initWebGL(..) failed');
|
| + return;
|
| + }
|
| + var w = document.getElementById('testbed').width;
|
| +
|
| + gl.enableVertexAttribArray(0);
|
| +
|
| + //---------- LINE_LOOP----------
|
| + var d = 1/w;
|
| + var vertices = new Float32Array([-1+d, -1+d, 1-d, -1+d, 1-d, 1-d, -1+d, 1-d]);
|
| + var vertBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
|
| + gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
| + var indBuf = gl.createBuffer();
|
| + var indices = new Uint16Array([0, 1, 2, 3]);
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| +
|
| + debug('Draw a square using a line loop and verify that it draws all four sides and nothing else.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawArrays(gl.LINE_LOOP, 0, vertices.length / 2);
|
| + checkLineLoop(gl, w);
|
| +
|
| + debug('Draw a square using an indexed line loop and verify that it draws all four sides and nothing else.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawElements(gl.LINE_LOOP, indices.length, gl.UNSIGNED_SHORT, 0);
|
| + checkLineLoop(gl, w);
|
| +
|
| + vertices = new Float32Array([0, 0, 0, 0, 0, 0, -1+d, -1+d, 1-d, -1+d, 1-d, 1-d, -1+d, 1-d]);
|
| + vertBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
|
| + gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
| + indBuf = gl.createBuffer();
|
| + indices = new Uint16Array([0, 1, 2, 3, 4, 5, 6]);
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| +
|
| + debug('Draw a square using a line loop with a vertex buffer offset and verify that it draws all four sides and nothing else.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawArrays(gl.LINE_LOOP, 3, vertices.length / 2 - 3);
|
| + checkLineLoop(gl, w);
|
| +
|
| + debug('Draw a square using an indexed line loop with an index buffer offset and verify that it draws all four sides and nothing else.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawElements(gl.LINE_LOOP, indices.length - 3, gl.UNSIGNED_SHORT, 3 * 2);
|
| + checkLineLoop(gl, w);
|
| +
|
| + //---------- LINE_LOOP UBYTE ----------
|
| + var degenVerts = new Array(252 * 2);
|
| + for (var j = 0; j < 252 * 2; ++j) {
|
| + degenVerts[j] = -1+d;
|
| + }
|
| + degenVerts = degenVerts.concat([-1+d, -1+d, 1-d, -1+d, 1-d, 1-d, -1+d, 1-d]);
|
| + vertices = new Float32Array(degenVerts);
|
| + vertBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
|
| + gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
| + indBuf = gl.createBuffer();
|
| + var degenInd = new Array(252);
|
| + for (var j = 0; j < 252; ++j) {
|
| + degenInd[j] = j;
|
| + }
|
| + degenInd = degenInd.concat([252, 253, 254, 255]);
|
| + indices = new Uint8Array(degenInd);
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| +
|
| + debug('Draw a square using an ubyte indexed line loop with 256 indices and verify that it draws all four sides and nothing else.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawElements(gl.LINE_LOOP, indices.length, gl.UNSIGNED_BYTE, 0);
|
| + checkLineLoop(gl, w);
|
| +
|
| +
|
| + //---------- TRIANGLE_FAN ----------
|
| + vertices = new Float32Array([0, 0, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1]);
|
| + vertBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
|
| + gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
| + indices = new Uint16Array([0,1,2,3,4,5]);
|
| + indBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| +
|
| + debug('Draw a filled square using a triangle fan and verify that it fills the entire canvas.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawArrays(gl.TRIANGLE_FAN, 0, vertices.length / 2);
|
| + checkTriFan(gl, w);
|
| +
|
| + debug('Draw a filled square using an indexed triangle fan and verify that it fills the entire canvas.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawElements(gl.TRIANGLE_FAN, indices.length, gl.UNSIGNED_SHORT, 0);
|
| + checkTriFan(gl, w);
|
| +
|
| + vertices = new Float32Array([1, 1, 1, 1, 1, 1, 0, 0, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1]);
|
| + vertBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
|
| + gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
| + indices = new Uint16Array([0,1,2,3,4,5,6,7,8]);
|
| + indBuf = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indBuf);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| +
|
| + debug('Draw a filled square using a triangle fan with a vertex buffer offset and verify that it fills the entire canvas.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawArrays(gl.TRIANGLE_FAN, 3, vertices.length / 2 - 3);
|
| + checkTriFan(gl, w);
|
| +
|
| + debug('Draw a filled square using an indexed triangle fan with an index buffer offset and verify that it fills the entire canvas.');
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawElements(gl.TRIANGLE_FAN, indices.length - 3, gl.UNSIGNED_SHORT, 3 * 2);
|
| + checkTriFan(gl, w);
|
| + }
|
| + </script>
|
| + </head>
|
| + <body>
|
| + <canvas id="testbed" width="10px" height="10px" style="width:50px; height:50px"></canvas>
|
| + <div id="description"></div>
|
| + <div id="console"></div>
|
| + <script>
|
| + description('Verify that LINE_LOOP and TRIANGLE_FAN works correctly.');
|
| + runTest();
|
| + successfullyParsed = true;
|
| + </script>
|
| + <script src="../../resources/js-test-post.js"></script>
|
| + </body>
|
| +</html>
|
|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/rendering/line-loop-tri-fan.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|