| Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js (revision 0)
|
| @@ -0,0 +1,116 @@
|
| +// ArgGenerators contains argument generators for WebGL functions.
|
| +// The argument generators are used for running random tests against the WebGL
|
| +// functions.
|
| +//
|
| +// ArgGenerators is an object consisting of functionName : argGen -properties.
|
| +//
|
| +// functionName is a WebGL context function name and the argGen is an argument
|
| +// generator object that encapsulates the requirements to run
|
| +// randomly generated tests on the WebGL function.
|
| +//
|
| +// An argGen object has the following methods:
|
| +// - setup -- set up state for testing the GL function, returns values
|
| +// that need cleanup in teardown. Run once before entering a
|
| +// test loop.
|
| +// - teardown -- do cleanup on setup's return values after testing is complete
|
| +// - generate -- generate a valid set of random arguments for the GL function
|
| +// - returnValueCleanup -- do cleanup on value returned by the tested GL function
|
| +// - cleanup -- do cleanup on generated arguments from generate
|
| +// - checkArgValidity -- check if passed args are valid. Has a call signature
|
| +// that matches generate's return value. Returns true
|
| +// if args are valid, false if not.
|
| +//
|
| +// Example test loop that demonstrates how the function args and return
|
| +// values flow together:
|
| +//
|
| +// var setupArgs = argGen.setup();
|
| +// for (var i=0; i<numberOfTests; i++) {
|
| +// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
|
| +// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
|
| +// var rv = call the GL function with generatedArgs;
|
| +// argGen.returnValueCleanup(rv);
|
| +// argGen.cleanup.apply(argGen, generatedArgs);
|
| +// }
|
| +// argGen.teardown.apply(argGen, setupArgs);
|
| +//
|
| +ArgGenerators = {
|
| +
|
| +// GL functions in alphabetical order
|
| +
|
| +// L
|
| +
|
| + lineWidth : {
|
| + generate : function() { return [randomLineWidth()]; },
|
| + teardown : function() { GL.lineWidth(1); }
|
| + },
|
| + linkProgram : {}, // FIXME
|
| +
|
| +// P
|
| + pixelStorei : {
|
| + generate : function() {
|
| + return [pixelStoreiPname.random(), pixelStoreiParam.random()];
|
| + },
|
| + checkArgValidity : function(pname, param) {
|
| + return pixelStoreiPname.has(pname) && pixelStoreiParam.has(param);
|
| + },
|
| + teardown : function() {
|
| + GL.pixelStorei(GL.PACK_ALIGNMENT, 4);
|
| + GL.pixelStorei(GL.UNPACK_ALIGNMENT, 4);
|
| + }
|
| + },
|
| + polygonOffset : {
|
| + generate : function() { return [randomFloat(), randomFloat()]; },
|
| + teardown : function() { GL.polygonOffset(0,0); }
|
| + },
|
| +
|
| +// R
|
| +
|
| + readPixels : {}, // FIXME
|
| + renderbufferStorage : {}, // FIXME
|
| +
|
| +// S-1
|
| +
|
| + sampleCoverage : {
|
| + generate : function() { return [randomFloatFromRange(0,1), randomBool()] },
|
| + teardown : function() { GL.sampleCoverage(1, false); }
|
| + },
|
| + scissor : {
|
| + generate : function() {
|
| + return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)];
|
| + },
|
| + checkArgValidity : function(x,y,w,h) {
|
| + return castToInt(w) >= 0 && castToInt(h) >= 0;
|
| + },
|
| + teardown : function() {
|
| + GL.scissor(0,0,GL.canvas.width, GL.canvas.height);
|
| + }
|
| + },
|
| + shaderSource : {}, // FIXME
|
| + stencilFunc : {
|
| + generate : function(){
|
| + return [stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
|
| + },
|
| + checkArgValidity : function(func, ref, mask) {
|
| + return stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
|
| + },
|
| + teardown : function() {
|
| + GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
|
| + }
|
| + },
|
| + stencilFuncSeparate : {
|
| + generate : function(){
|
| + return [cullFace.random(), stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
|
| + },
|
| + checkArgValidity : function(face, func, ref, mask) {
|
| + return cullFace.has(face) && stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
|
| + },
|
| + teardown : function() {
|
| + GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
|
| + }
|
| + },
|
| + stencilMask : {
|
| + generate : function() { return [randomInt(0xffffffff)]; },
|
| + teardown : function() { GL.stencilMask(0xffffffff); }
|
| + }
|
| +
|
| +};
|
|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|