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Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/attrib-location-length-limits.html

Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/glsl/misc/attrib-location-length-limits.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/misc/attrib-location-length-limits.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/attrib-location-length-limits.html (revision 0)
@@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL attrib location length tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../resources/js-test-pre.js"></script>
+<script src="../../resources/webgl-test.js"> </script>
+<script src="../../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="50" height="50">
+There is supposed to be an example drawing here, but it's not important.
+</canvas>
+<div id="description">Verify limits on the lengths of attribute locations per WebGL spec, "Maximum Uniform and Attribute Location Lengths".</div>
+<div id="console"></div>
+<script id="goodVertexShader" type="x-shader/x-vertex">
+// A vertex shader where the needed attrib location is exactly 256 characters.
+attribute vec4 vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
+
+void main()
+{
+ gl_Position = vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
+}
+</script>
+<script id="badVertexShader" type="x-shader/x-vertex">
+// A vertex shader where the needed attrib location is 257 characters.
+attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
+
+void main()
+{
+ gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
+}
+</script>
+<script id="fragmentShader" type="x-shader/x-fragment">
+precision mediump float;
+
+void main() {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+</script>
+<script>
+if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(false);
+}
+description("test attrib location length limit");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext(document.getElementById("example"));
+
+debug("Test attrib location underneath the length limit");
+var program = wtu.loadProgramFromScript(gl, "goodVertexShader", "fragmentShader");
+shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
+var attribLoc = gl.getAttribLocation(program, "vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456");
+if (attribLoc == -1) {
+ testFailed("attrib location was -1, should not be");
+} else {
+ testPassed("attrib location should not be -1");
+}
+wtu.glErrorShouldBe(gl, gl.NONE);
+
+debug("Test attrib location over the length limit");
+debug("Shader compilation or link should fail");
+shouldBe('wtu.loadProgramFromScriptExpectError(gl, "badVertexShader", "fragmentShader")', 'null');
+wtu.glErrorShouldBe(gl, gl.NONE);
+
+debug("Attempt to bind too-long attrib location should produce error");
+program = gl.createProgram();
+gl.bindAttribLocation(program, 0, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567");
+wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
+
+debug("Attempt to fetch too-long attrib location should produce error");
+program = wtu.loadStandardProgram(gl);
+shouldBe('gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567")', '-1');
+wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
+
+successfullyParsed = true;
+</script>
+<script src="../../../resources/js-test-post.js"></script>
+</body>
+</html>
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/attrib-location-length-limits.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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