| Index: third_party/webgl/sdk/tests/conformance/textures/texture-size.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/textures/texture-size.html (revision 0)
|
| +++ third_party/webgl/sdk/tests/conformance/textures/texture-size.html (revision 0)
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| @@ -0,0 +1,200 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL texture size conformance test.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +attribute vec3 texCoord0;
|
| +varying vec3 texCoord;
|
| +void main()
|
| +{
|
| + gl_Position = vPosition;
|
| + texCoord = texCoord0;
|
| +}
|
| +</script>
|
| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +precision mediump float;
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| +uniform samplerCube tex;
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| +varying vec3 texCoord;
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| +void main()
|
| +{
|
| + gl_FragColor = textureCube(tex, normalize(texCoord));
|
| +}
|
| +</script>
|
| +<script>
|
| +description("Checks that various sizes of textures render")
|
| +var canvas;
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| +
|
| +var wtu = WebGLTestUtils;
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| +canvas = document.getElementById("example");
|
| +gl = wtu.create3DContext(canvas);
|
| +var program2D = wtu.setupTexturedQuad(gl);
|
| +var programCubeMap = wtu.setupProgram(
|
| + gl,
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| + [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| + wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
|
| + ['vPosition', 'texCoord0'], [0, 1]);
|
| +gl.disable(gl.DEPTH_TEST);
|
| +gl.disable(gl.BLEND);
|
| +var tex = gl.createTexture();
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| +var max2DSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
| +var maxCubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
|
| +debug("MAX_TEXTURE_SIZE:" + max2DSize);
|
| +debug("MAX_CUBE_MAP_TEXTURE_SIZE:" + maxCubeMapSize);
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| +// Assuming 2048x2048xRGBA (22meg with mips) will run on all WebGL platforms
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| +var max2DSquareSize = Math.min(max2DSize, 2048);
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| +// I'd prefer this to be 2048 but that's 16meg x 6 faces or 128meg (with mips)
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| +// 1024 is 33.5 meg (with mips)
|
| +var maxCubeMapSize = Math.min(maxCubeMapSize, 1024);
|
| +
|
| +var colors = [
|
| + { name: "green", rgba: [0, 0, 255, 255] },
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| + { name: "red", rgba: [255, 0, 0, 255] },
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| + { name: "blue", rgba: [0, 255, 0, 255] },
|
| + { name: "yellow", rgba: [255, 255, 0, 255] },
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| + { name: "magenta", rgba: [255, 0, 255, 255] },
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| + { name: "cyan", rgba: [0, 255, 255, 255] }
|
| +];
|
| +
|
| +var count = 0;
|
| +var power = 0;
|
| +runTest();
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| +
|
| +function runTest() {
|
| + function doTest() {
|
| + var size = Math.pow(2, power);
|
| + if (size > max2DSize) {
|
| + return false;
|
| + }
|
| + gl.useProgram(program2D);
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| + if (!checkTexture(size, 1, false)) return false;
|
| + if (!checkTexture(1, size, false)) return false;
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| + if (size <= max2DSquareSize) {
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| + if (!checkTexture(size, size, false)) {
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| + return false;
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| + }
|
| + }
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| + if (size <= maxCubeMapSize) {
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| + gl.useProgram(programCubeMap);
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| + if (!checkTexture(size, size, true)) {
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| + return false;
|
| + }
|
| + }
|
| + return true;
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| + }
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| +
|
| + if (doTest()) {
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| + ++power;
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| + setTimeout(runTest, 100);
|
| + } else {
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| + finishTest();
|
| + }
|
| +}
|
| +
|
| +function checkTexture(width, height, cubeMap) {
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| + count = (count + 1) % colors.length;
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| + var color = colors[count];
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| + var tex = gl.createTexture();
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| + var target = cubeMap ? gl.TEXTURE_CUBE_MAP : gl.TEXTURE_2D;
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| + var type = cubeMap ? "cube map" : "2D texture";
|
| + gl.bindTexture(target, tex);
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| + gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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| + gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| + fillLevel(0, width, height, color.rgba, cubeMap);
|
| + var err = gl.getError();
|
| + if (err == gl.OUT_OF_MEMORY) {
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| + debug("out of memory");
|
| + return false;
|
| + }
|
| + if (err != gl.NO_ERROR) {
|
| + testFailed("unexpected gl error: " + wtu.glEnumToString(gl, err));
|
| + }
|
| + wtu.drawQuad(gl);
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| + wtu.checkCanvas(gl, color.rgba,
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| + type + " of size " + width + "x" + height + " with no mips should draw with " + color.name);
|
| + count = (count + 1) % colors.length;
|
| + color = colors[count];
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| + fillLevel(0, width, height, color.rgba, cubeMap);
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| + gl.generateMipmap(target);
|
| + var err = gl.getError();
|
| + if (err == gl.OUT_OF_MEMORY) {
|
| + debug("out of memory");
|
| + return false;
|
| + }
|
| + if (err != gl.NO_ERROR) {
|
| + testFailed("unexpected gl error: " + wtu.glEnumToString(gl, err));
|
| + }
|
| + gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
|
| + wtu.drawQuad(gl);
|
| + wtu.checkCanvas(gl, color.rgba,
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| + type + " of size " + width + "x" + height + " with mips should draw with " + color.name);
|
| + gl.deleteTexture(tex);
|
| + return true;
|
| +}
|
| +
|
| +function fillLevel(level, width, height, color, opt_cubemap) {
|
| + var numPixels = width * height;
|
| + var pixels = null;
|
| + var largeDim = Math.max(width, height);
|
| + var smallDim = Math.min(width, height);
|
| +
|
| + var pixelRow = new Uint8Array(largeDim * 4);
|
| + for (var jj = 0; jj < largeDim; ++jj) {
|
| + var off = jj * 4;
|
| + pixelRow[off + 0] = color[0];
|
| + pixelRow[off + 1] = color[1];
|
| + pixelRow[off + 2] = color[2];
|
| + pixelRow[off + 3] = color[3];
|
| + }
|
| +
|
| + if (largeDim == numPixels) {
|
| + pixels = pixelRow;
|
| + } else {
|
| + var pixels = new Uint8Array(numPixels * 4);
|
| + for (var jj = 0; jj < smallDim; ++jj) {
|
| + var off = jj * largeDim * 4;
|
| + pixels.set(pixelRow, off);
|
| + }
|
| + }
|
| +
|
| + var targets = opt_cubemap ? [
|
| + gl.TEXTURE_CUBE_MAP_POSITIVE_X,
|
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
| + gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
| + gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z] :
|
| + [gl.TEXTURE_2D];
|
| +
|
| + for (var ii = 0; ii < targets.length; ++ii) {
|
| + // debug(wtu.glEnumToString(gl, targets[ii]));
|
| + gl.texImage2D(
|
| + targets[ii], level, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE,
|
| + pixels);
|
| + }
|
| +}
|
| +
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +</body>
|
| +</html>
|
| +
|
|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/textures/texture-size.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|