| Index: third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html
|
| ===================================================================
|
| --- third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html (revision 0)
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| +++ third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html (revision 0)
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| @@ -0,0 +1,113 @@
|
| +<!--
|
| +Copyright (C) 2012 Opera Software ASA. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
|
| +are met:
|
| +1. Redistributions of source code must retain the above copyright
|
| + notice, this list of conditions and the following disclaimer.
|
| +2. Redistributions in binary form must reproduce the above copyright
|
| + notice, this list of conditions and the following disclaimer in the
|
| + documentation and/or other materials provided with the distribution.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY OPERA SOFTWARE ASA. ''AS IS'' AND ANY
|
| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
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| + <head>
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| + <meta charset="utf-8">
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| + <link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| + <script src="../../resources/js-test-pre.js"></script>
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| + <script src="../resources/webgl-test.js"></script>
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| + <style>
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| + canvas {
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| + width:50px;
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| + height:50px;
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| + }
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| + .square {
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| + display:inline-block;
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| + width:50px;
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| + height:50px;
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| + background-color:red;
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| + }
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| + </style>
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| + <script>
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| + function checkResult(ctx1, ctx2, preserve) {
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| + var imgData1 = ctx1.getImageData(0,0,1,1);
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| + var imgData2 = ctx2.getImageData(0,0,1,1);
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| + var correct1 = [255,0,0,255];
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| + var correct2 = preserve ? [255,0,0,255] : [0,0,0,255];
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| + var ok1 = true;
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| + var ok2 = true;
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| + for (var p = 0; p < 4; ++p) {
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| + if (imgData1.data[p] != correct1[p])
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| + ok1 = false;
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| + if (imgData2.data[p] != correct2[p])
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| + ok2 = false;
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| + }
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| + if (ok1 && ok2)
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| + testPassed('Rendered ok with preserveDrawingBuffer ' + preserve +'.');
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| + else
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| + testFailed('Did not render ok with preserveDrawingBuffer ' + preserve + '.');
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| + if (preserve) {
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| + debug('<br /><span class="pass">TEST COMPLETE</span>');
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| + notifyFinishedToHarness()
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| + } else {
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| + runTest(true);
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| + }
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| + }
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| +
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| + function runTest(preserve) {
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| + var c1 = document.getElementById('c' + (preserve * 3 + 1));
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| + var c2 = document.getElementById('c' + (preserve * 3 + 2));
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| + var c3 = document.getElementById('c' + (preserve * 3 + 3));
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| + var ctx1 = c1.getContext('2d');
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| + var ctx2 = c2.getContext('2d');
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| + var gl = c3.getContext('experimental-webgl', { alpha:false, preserveDrawingBuffer:preserve });
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| + gl.clearColor(1, 0, 0, 1);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| + ctx1.drawImage(c3, 0, 0);
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| + setTimeout(function() { ctx2.drawImage(c3, 0, 0); checkResult(ctx1, ctx2, preserve); }, 100);
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| +
|
| + }
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| + </script>
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| + </head>
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| + <body>
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| + <div>
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| + <canvas id='c1'></canvas>
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| + <canvas id='c2'></canvas>
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| + <canvas id='c3'></canvas>
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| + <span>should look as right pattern</span>
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| + <div class='square'></div>
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| + <div class='square' style='background-color:black'></div>
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| + <div class='square'></div>
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| + </div>
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| + <div>
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| + <canvas id='c4'></canvas>
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| + <canvas id='c5'></canvas>
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| + <canvas id='c6'></canvas>
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| + <span>should look as right pattern</span>
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| + <div class='square'></div>
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| + <div class='square'></div>
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| + <div class='square'></div>
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| + </div>
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| + <div id="description"></div>
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| + <div id="console"></div>
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| + <script>
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| + description('Verify that preserveDrawingBuffer attribute is honored.');
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| + runTest(false);
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| + successfullyParsed = true;
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| + shouldBeTrue("successfullyParsed");
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| + </script>
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| + </body>
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| +</html>
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|
|
| Property changes on: third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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|