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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. |
| 3 Copyright (c) 2011 Mozilla Foundation. |
| 4 |
| 5 All rights reserved. |
| 6 Use of this source code is governed by a BSD-style license that can be |
| 7 found in the LICENSE file. |
| 8 --> |
| 9 <!DOCTYPE html> |
| 10 <html> |
| 11 <head> |
| 12 <meta charset="utf-8"> |
| 13 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 14 <script src="../../resources/js-test-pre.js"></script> |
| 15 <script src="../resources/webgl-test.js"></script> |
| 16 <script src="../resources/webgl-test-utils.js"></script> |
| 17 </head> |
| 18 <body> |
| 19 <div id="description"></div> |
| 20 <div id="console"></div> |
| 21 |
| 22 <script> |
| 23 description("Tests deletion behavior for texture, renderbuffer, shader, and prog
ram"); |
| 24 |
| 25 var wtu = WebGLTestUtils; |
| 26 var gl = wtu.create3DContext(); |
| 27 var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| 28 |
| 29 debug(""); |
| 30 debug("shader and program deletion"); |
| 31 |
| 32 var vertexShader = wtu.loadStandardVertexShader(gl); |
| 33 assertMsg(vertexShader, "vertex shader loaded"); |
| 34 var fragmentShader = wtu.loadStandardFragmentShader(gl); |
| 35 assertMsg(fragmentShader, "fragment shader loaded"); |
| 36 |
| 37 var program = gl.createProgram(); |
| 38 shouldBeNonNull("program"); |
| 39 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)")
; |
| 40 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)
"); |
| 41 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); |
| 42 shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); |
| 43 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); |
| 44 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); |
| 45 shouldBeTrue("gl.isShader(vertexShader)"); |
| 46 shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); |
| 47 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)")
; |
| 48 shouldBeFalse("gl.isShader(vertexShader)"); |
| 49 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); |
| 50 shouldBeTrue("gl.isShader(fragmentShader)"); |
| 51 shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); |
| 52 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
| 53 shouldBeTrue("gl.isProgram(program)"); |
| 54 shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); |
| 55 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); |
| 56 shouldBeFalse("gl.isProgram(program)"); |
| 57 shouldBeFalse("gl.isShader(fragmentShader)"); |
| 58 |
| 59 debug(""); |
| 60 debug("texture deletion"); |
| 61 |
| 62 var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.creat
eFramebuffer(); |
| 63 shouldBeNonNull("fbo"); |
| 64 shouldBeNonNull("fbo2"); |
| 65 shouldBeNonNull("fbo3"); |
| 66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 67 |
| 68 var tex = gl.createTexture(); |
| 69 shouldBeNonNull("tex"); |
| 70 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
| 71 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); |
| 72 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
| 73 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); |
| 74 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE"); |
| 75 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
| 76 // Deleting a texture bound to the currently-bound fbo is the same as |
| 77 // detaching the textue from fbo first, then delete the texture. |
| 78 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
| 79 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
| 80 shouldBeFalse("gl.isTexture(tex)"); |
| 81 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
| 82 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
| 83 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
| 84 |
| 85 var texCubeMap = gl.createTexture(); |
| 86 shouldBeNonNull("texCubeMap"); |
| 87 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); |
| 88 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); |
| 89 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); |
| 90 shouldBeFalse("gl.isTexture(texCubeMap)"); |
| 91 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); |
| 92 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); |
| 93 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); |
| 94 |
| 95 var t = gl.createTexture(); |
| 96 shouldBeNonNull("t"); |
| 97 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); |
| 98 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTU
RE_WRAP_S, gl.CLAMP_TO_EDGE)"); |
| 99 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)"); |
| 100 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); |
| 101 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D,
gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); |
| 102 |
| 103 var t2 = gl.createTexture(); |
| 104 shouldBeNonNull("t2"); |
| 105 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); |
| 106 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); |
| 107 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); |
| 108 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)"); |
| 109 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); |
| 110 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); |
| 111 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)"); |
| 112 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
| 113 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); |
| 114 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
| 115 |
| 116 debug(""); |
| 117 debug("renderbuffer deletion"); |
| 118 |
| 119 var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.cre
ateRenderbuffer(); |
| 120 shouldBeNonNull("rbo"); |
| 121 shouldBeNonNull("rbo2"); |
| 122 shouldBeNonNull("rbo3"); |
| 123 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); |
| 124 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); |
| 125 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
| 126 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
| 127 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
| 128 // Deleting a renderbuffer bound to the currently-bound fbo is the same as |
| 129 // detaching the renderbuffer from fbo first, then delete the renderbuffer. |
| 130 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
| 131 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
| 132 shouldBeFalse("gl.isRenderbuffer(rbo)"); |
| 133 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); |
| 134 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); |
| 135 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); |
| 136 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
2)"); |
| 137 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); |
| 138 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)"); |
| 139 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); |
| 140 |
| 141 debug(""); |
| 142 debug("using deleted renderbuffer"); |
| 143 rbo = gl.createRenderbuffer(); |
| 144 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); |
| 145 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); |
| 146 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 147 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
| 148 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| 149 // make backbuffer red |
| 150 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 151 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); |
| 152 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 153 // make fbo green |
| 154 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 155 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
| 156 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 157 // Bind backbuffer. |
| 158 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 159 // delete renderbuffer. It should still be attached to fbo though. |
| 160 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
| 161 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); |
| 162 // Use fbo that has deleted rbo. |
| 163 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 164 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,255,0,255], "fbo should be green")'); |
| 165 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
| 166 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 167 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,0,255,255], "fbo should be blue")'); |
| 168 // Bind backbuffer. |
| 169 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 170 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); |
| 171 } |
| 172 |
| 173 debug(""); |
| 174 debug("renderbuffer attached twice to same framebuffer"); |
| 175 rbo = gl.createRenderbuffer(); |
| 176 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); |
| 177 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); |
| 178 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 179 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
| 180 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| 181 rbo2 = gl.createRenderbuffer(); |
| 182 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, r
bo2)"); |
| 183 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER
, gl.RGBA4, 16, 16)"); |
| 184 // attach rbo2 at two attachment points incompatible with it |
| 185 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUF
FER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); |
| 186 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUF
FER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); |
| 187 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACH
MENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); |
| 188 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTA
CHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); |
| 189 // fbo can't be complete as rbo2 is attached at incompatible attachment points |
| 190 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); |
| 191 // now we delete rbo2, which detaches it from the two attachment points where
it currently is attached |
| 192 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)"); |
| 193 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACH
MENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
| 194 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTA
CHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
| 195 // we should now be in the same state as before with only rbo attached, so fbo
should be complete again |
| 196 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); |
| 197 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACH
MENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
| 198 } |
| 199 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
| 200 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)
"); |
| 201 |
| 202 |
| 203 |
| 204 debug(""); |
| 205 debug("using deleted texture"); |
| 206 tex = gl.createTexture(); |
| 207 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
| 208 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 209 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
| 210 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,
1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); |
| 211 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| 212 // make fbo green |
| 213 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 214 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
| 215 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 216 // Bind backbuffer. |
| 217 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 218 // delete texture. It should still be attached to fbo though. |
| 219 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
| 220 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [2
55,0,0,255], "backbuffer should be red")'); |
| 221 // Use fbo that has deleted texture. |
| 222 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 223 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,255,0,255], "fbo should be green")'); |
| 224 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
| 225 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 226 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,0,255,255], "fbo should be blue")'); |
| 227 // Bind backbuffer. |
| 228 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 229 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); |
| 230 } |
| 231 |
| 232 debug(""); |
| 233 debug("using deleted renderbuffer"); |
| 234 rbo = gl.createRenderbuffer(); |
| 235 shouldBeNonNull("rbo"); |
| 236 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); |
| 237 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); |
| 238 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 239 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
| 240 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| 241 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); |
| 242 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUF
FER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
| 243 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); |
| 244 // make backbuffer red |
| 245 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 246 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); |
| 247 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 248 // make fbo green |
| 249 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 250 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
| 251 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 252 // delete renderbuffer. It should still be attached to fbo2 though. |
| 253 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
| 254 // fbo has no attachments |
| 255 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); |
| 256 // Use fbo2 that has deleted rbo. |
| 257 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); |
| 258 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,255,0,255], "fbo should be green")'); |
| 259 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
| 260 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 261 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,0,255,255], "fbo should be blue")'); |
| 262 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACH
MENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
| 263 |
| 264 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 265 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParamet
er(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"
); |
| 266 shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FR
AMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)"); |
| 267 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); |
| 268 // Bind backbuffer. |
| 269 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 270 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); |
| 271 } |
| 272 |
| 273 debug(""); |
| 274 debug("using deleted texture"); |
| 275 tex = gl.createTexture(); |
| 276 shouldBeNonNull("tex"); |
| 277 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
| 278 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 279 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
| 280 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,
1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); |
| 281 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| 282 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); |
| 283 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER
, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
| 284 // make fbo green |
| 285 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 286 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
| 287 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 288 // delete texture. It should still be attached to fbo2 though. |
| 289 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
| 290 // fbo has no attachments |
| 291 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); |
| 292 // Use fbo that has deleted texture. |
| 293 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); |
| 294 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); |
| 295 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,255,0,255], "fbo should be green")'); |
| 296 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
| 297 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 298 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,0,255,255], "fbo should be blue")'); |
| 299 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACH
MENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); |
| 300 |
| 301 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 302 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParamet
er(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"
); |
| 303 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); |
| 304 // Bind backbuffer. |
| 305 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 306 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); |
| 307 } |
| 308 |
| 309 debug(""); |
| 310 debug("buffer deletion"); |
| 311 |
| 312 var buffer = gl.createBuffer(); |
| 313 shouldBeNonNull("buffer"); |
| 314 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; |
| 315 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); |
| 316 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); |
| 317 shouldBeFalse("gl.isBuffer(buffer)"); |
| 318 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
| 319 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; |
| 320 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
| 321 |
| 322 var buffer2 = gl.createBuffer(); |
| 323 shouldBeNonNull("buffer2"); |
| 324 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"
); |
| 325 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2"); |
| 326 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)"); |
| 327 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
| 328 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)"); |
| 329 shouldBeFalse("gl.isBuffer(buffer2)"); |
| 330 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"
); |
| 331 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
| 332 |
| 333 var bufferElement = gl.createBuffer(); |
| 334 shouldBeNonNull("bufferElement"); |
| 335 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); |
| 336 shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); |
| 337 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); |
| 338 shouldBeFalse("gl.isBuffer(bufferElement)"); |
| 339 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); |
| 340 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); |
| 341 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); |
| 342 |
| 343 var b = gl.createBuffer(); |
| 344 shouldBeNonNull("b"); |
| 345 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); |
| 346 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STA
TIC_DRAW)"); |
| 347 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)"); |
| 348 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); |
| 349 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER,
1, gl.STATIC_DRAW)"); |
| 350 |
| 351 var b1 = gl.createBuffer(); |
| 352 shouldBeNonNull("b1"); |
| 353 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);"); |
| 354 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);"); |
| 355 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, f
alse, 0, 0);"); |
| 356 var b2 = gl.createBuffer(); |
| 357 shouldBeNonNull("b2"); |
| 358 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);"); |
| 359 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);"); |
| 360 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, f
alse, 0, 0);"); |
| 361 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);"); |
| 362 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, f
alse, 0, 0);"); |
| 363 shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); |
| 364 shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); |
| 365 shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); |
| 366 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);"); |
| 367 shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); |
| 368 shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); |
| 369 shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); |
| 370 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);"); |
| 371 shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); |
| 372 |
| 373 debug(""); |
| 374 debug("framebuffer deletion"); |
| 375 |
| 376 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 377 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); |
| 378 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); |
| 379 shouldBeFalse("gl.isFramebuffer(fbo)"); |
| 380 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
| 381 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 382 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
| 383 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)
"); |
| 384 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); |
| 385 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)"); |
| 386 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); |
| 387 |
| 388 fbo = gl.createFramebuffer(); |
| 389 rbo = gl.createRenderbuffer(); |
| 390 shouldBeNonNull("fbo"); |
| 391 shouldBeNonNull("rbo"); |
| 392 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); |
| 393 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); |
| 394 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); |
| 395 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
| 396 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| 397 // set backbuffer to red |
| 398 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 399 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); |
| 400 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 401 // set framebuffer to green |
| 402 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); |
| 403 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
| 404 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 405 // check framebuffer |
| 406 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,255,0,255], "fbo should be green")'); |
| 407 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1,
[0,0,0,0], "outside fbo should be black")'); |
| 408 // delete framebuffer. because this was the bound fbo the backbuffer should be
active now |
| 409 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); |
| 410 // check backbuffer |
| 411 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150
, [255,0,0,255], "backbuffer should be red")'); |
| 412 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 3
00, [0,0,0,0], "outside backbuffer should be black")'); |
| 413 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 3
00, [0,0,0,0], "outside backbuffer should be black")'); |
| 414 // check drawing to backbuffer |
| 415 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
| 416 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| 417 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150
, [0,255,0,255], "fbo should be green")'); |
| 418 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); |
| 419 // check again because many buggy implementations will have bound to the true
backbuffer on deleteFramebuffer. |
| 420 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150
, [0,255,0,255], "fbo should be green")'); |
| 421 } |
| 422 |
| 423 successfullyParsed = true; |
| 424 </script> |
| 425 |
| 426 <script src="../../resources/js-test-post.js"></script> |
| 427 </body> |
| 428 </html> |
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