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Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25 <!DOCTYPE html>
26 <html>
27 <head>
28 <meta charset="utf-8">
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
30 <script src="../../resources/js-test-pre.js"></script>
31 <script src="../resources/webgl-test.js"></script>
32 <script src="../../resources/desktop-gl-constants.js"></script>
33 </head>
34 <body>
35 <div id="description"></div>
36 <div id="console"></div>
37
38 <script>
39 description("Test for invalid passed parameters");
40
41 var context = create3DContext();
42
43 debug("");
44 debug("Test createShader()");
45 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.F RAGMENT_SHADER)");
46 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.V ERTEX_SHADER)");
47 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
48 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(conte xt.TRIANGLES)");
49
50 debug("");
51 debug("Test clear()");
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'])");
53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | conte xt.STENCIL_BUFFER_BIT)");
55 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BU FFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
56
57 debug("");
58 debug("Test bufferData()");
59 var buffer = context.createBuffer();
60 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR AY_BUFFER, buffer)");
61 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STREAM_DRAW)");
62 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STATIC_DRAW)");
63 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.DYNAMIC_DRAW)");
64 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
65 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
66 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
68 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
69 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
70
71 debug("");
72 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
73 var tex = context.createTexture();
74 var pixels = new Uint8Array(2 * 2 * 4);
75 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE XTURE_2D, tex)");
76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(contex t.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
77 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX TURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)" );
78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
80 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context. TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(co ntext.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
82 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context .TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
83 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
85 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(cont ext.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
86
87 debug("");
88 debug("Test renderbufferStorage() with negative width/height");
89 var renderbuffer = context.createRenderbuffer();
90 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte xt.RENDERBUFFER, renderbuffer)");
91 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStora ge(context.RENDERBUFFER, context.RGBA4, -2, -2)");
92 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(co ntext.RENDERBUFFER, context.RGBA4, 16, 16)");
93
94 debug("");
95 debug("Test scissor() with negative width/height");
96 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
97 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)" );
98
99 debug("");
100 debug("Test viewport() with negative width/height");
101 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2 , -2)");
102 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16) ");
103
104 debug("");
105 debug("Set up a program to test invalid characters");
106 var invalidSet = ['"', '$', '`', '@', '\\', "'"];
107 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_123 4567890";
108 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 567890";
109 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
110 var invalidIdentifierString = "";
111 var invalidCommentString = "";
112 if (opt_invalidIdentifierChar != undefined) {
113 invalidIdentifierString += opt_invalidIdentifierChar;
114 }
115 if (opt_invalidCommentChar != undefined) {
116 invalidCommentString += opt_invalidCommentChar;
117 }
118 return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
119 + "varying float " + validAttribName + ";\n"
120 + "void main() {\n"
121 + validAttribName + " = " + validUniformName + ";\n"
122 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
123 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentStrin g;
124 }
125 var vShader = context.createShader(context.VERTEX_SHADER);
126 context.shaderSource(vShader, generateShaderSource());
127 context.compileShader(vShader);
128 shouldBe("context.getError()", "context.NO_ERROR");
129 var fShader = context.createShader(context.FRAGMENT_SHADER);
130 context.shaderSource(fShader, "precision mediump float;\n"
131 + "varying float " + validAttribName + ";\n"
132 + "void main() {\n"
133 + "gl_FragColor = vec4(" + validAttribName + ", 0. 0, 0.0, 1.0); }");
134 context.compileShader(fShader);
135 shouldBe("context.getError()", "context.NO_ERROR");
136 var program = context.createProgram();
137 context.attachShader(program, vShader);
138 context.attachShader(program, fShader);
139 context.linkProgram(program);
140 var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
141 shouldBeTrue("linkStatus");
142 if (!linkStatus)
143 debug(context.getProgramInfoLog(program));
144 shouldBe("context.getError()", "context.NO_ERROR");
145 context.bindAttribLocation(program, 1, validAttribName);
146 shouldBe("context.getError()", "context.NO_ERROR");
147 context.getAttribLocation(program, validAttribName);
148 shouldBe("context.getError()", "context.NO_ERROR");
149 context.getUniformLocation(program, validUniformName);
150 shouldBe("context.getError()", "context.NO_ERROR");
151
152 debug("");
153 debug("Test shaderSource() with invalid characters");
154 for (var i = 0; i < invalidSet.length; ++i) {
155 var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
156 context.shaderSource(vShader, validShaderSource);
157 shouldBe("context.getError()", "context.NO_ERROR");
158 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
159 context.shaderSource(vShader, invalidShaderSource);
160 shouldBe("context.getError()", "context.INVALID_VALUE");
161 }
162
163 debug("");
164 debug("Test bindAttribLocation() with invalid characters");
165 for (var i = 0; i < invalidSet.length; ++i) {
166 var invalidName = validAttribName + invalidSet[i];
167 context.bindAttribLocation(program, 1, invalidName);
168 shouldBe("context.getError()", "context.INVALID_VALUE");
169 }
170
171 debug("");
172 debug("Test getAttribLocation() with invalid characters");
173 for (var i = 0; i < invalidSet.length; ++i) {
174 var invalidName = validAttribName + invalidSet[i];
175 context.getAttribLocation(program, invalidName);
176 shouldBe("context.getError()", "context.INVALID_VALUE");
177 }
178
179 debug("");
180 debug("Test getUniformLocation() with invalid characters");
181 for (var i = 0; i < invalidSet.length; ++i) {
182 var invalidName = validUniformName + invalidSet[i];
183 context.getUniformLocation(program, invalidName);
184 shouldBe("context.getError()", "context.INVALID_VALUE");
185 }
186
187 debug("")
188 successfullyParsed = true;
189 </script>
190
191 <script src="../../resources/js-test-post.js"></script>
192 </body>
193 </html>
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