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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL GLSL Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 12 <script src="../../../resources/js-test-pre.js"></script> |
| 13 <script src="../../resources/webgl-test-utils.js"></script> |
| 14 <script src="../../resources/glsl-conformance-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <script id="vertexShader" type="text/something-not-javascript"> |
| 20 // shader with struct nesting less than maximum in WebGL spec should succeed |
| 21 struct nesting4 { |
| 22 vec4 vector; |
| 23 }; |
| 24 |
| 25 struct nesting3 { |
| 26 nesting4 field4; |
| 27 }; |
| 28 |
| 29 struct nesting2 { |
| 30 nesting3 field3; |
| 31 }; |
| 32 |
| 33 struct nesting1 { |
| 34 nesting2 field2; |
| 35 }; |
| 36 |
| 37 uniform nesting1 uniform1; |
| 38 void main() |
| 39 { |
| 40 gl_Position = uniform1.field2.field3.field4.vector; |
| 41 } |
| 42 </script> |
| 43 <script> |
| 44 GLSLConformanceTester.runTest(); |
| 45 successfullyParsed = true; |
| 46 </script> |
| 47 </body> |
| 48 </html> |
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