OLD | NEW |
(Empty) | |
| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL GLSL Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 12 <script src="../../../resources/js-test-pre.js"></script> |
| 13 <script src="../../resources/webgl-test-utils.js"></script> |
| 14 <script src="../../resources/glsl-conformance-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <script id="vertexShader" type="text/something-not-javascript"> |
| 20 // vertex shader should succeed |
| 21 attribute vec4 a_weights; |
| 22 varying vec4 v_weights; |
| 23 |
| 24 void main() { |
| 25 v_weights = a_weights; |
| 26 gl_Position = vec4(0.0, 0.0, 0.0, 1.0); |
| 27 } |
| 28 </script> |
| 29 <script id="fragmentShader" type="text/something-not-javascript"> |
| 30 // fragment shader with appropriately limited indexing expression should succeed |
| 31 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS |
| 32 precision mediump float; |
| 33 |
| 34 uniform vec4 u_colors[8]; |
| 35 varying vec4 v_weights; |
| 36 |
| 37 void main() |
| 38 { |
| 39 vec4 color = vec4(0.0, 0.0, 0.0, 0.0); |
| 40 for (int i = 0; i < 4; i++) { |
| 41 color += u_colors[i] * v_weights[i]; |
| 42 } |
| 43 gl_FragColor = color; |
| 44 } |
| 45 </script> |
| 46 <script> |
| 47 GLSLConformanceTester.runTest(); |
| 48 successfullyParsed = true; |
| 49 </script> |
| 50 </body> |
| 51 </html> |
OLD | NEW |