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| 1 attrib-location-length-limits.html |
| 2 embedded-struct-definitions-forbidden.html |
| 3 # this test is intentionally disabled as it is too strict and to hard to simulat
e |
| 4 # glsl-2types-of-textures-on-same-unit.html |
| 5 glsl-function-nodes.html |
| 6 glsl-long-variable-names.html |
| 7 non-ascii-comments.vert.html |
| 8 non-ascii.vert.html |
| 9 |
| 10 shader-with-256-character-identifier.frag.html |
| 11 shader-with-257-character-identifier.frag.html |
| 12 shader-with-_webgl-identifier.vert.html |
| 13 shader-with-arbitrary-indexing.frag.html |
| 14 shader-with-arbitrary-indexing.vert.html |
| 15 shader-with-attrib-array.vert.html |
| 16 shader-with-attrib-struct.vert.html |
| 17 shader-with-clipvertex.vert.html |
| 18 --min-version 1.0.2 shader-with-conditional-scoping.html |
| 19 shader-with-default-precision.frag.html |
| 20 shader-with-default-precision.vert.html |
| 21 shader-with-define-line-continuation.frag.html |
| 22 shader-with-dfdx-no-ext.frag.html |
| 23 shader-with-dfdx.frag.html |
| 24 --min-version 1.0.2 shader-with-do-scoping.html |
| 25 shader-with-error-directive.html |
| 26 shader-with-explicit-int-cast.vert.html |
| 27 shader-with-float-return-value.frag.html |
| 28 --min-version 1.0.2 shader-with-for-scoping.html |
| 29 --min-version 1.0.2 shader-with-for-loop.html |
| 30 shader-with-frag-depth.frag.html |
| 31 shader-with-function-recursion.frag.html |
| 32 --min-version 1.0.2 shader-with-function-scoped-struct.html |
| 33 --min-version 1.0.2 shader-with-functional-scoping.html |
| 34 shader-with-glcolor.vert.html |
| 35 shader-with-gles-1.frag.html |
| 36 shader-with-gles-symbol.frag.html |
| 37 shader-with-glprojectionmatrix.vert.html |
| 38 shader-with-implicit-vec3-to-vec4-cast.vert.html |
| 39 shader-with-include.vert.html |
| 40 shader-with-int-return-value.frag.html |
| 41 shader-with-invalid-identifier.frag.html |
| 42 shader-with-ivec2-return-value.frag.html |
| 43 shader-with-ivec3-return-value.frag.html |
| 44 shader-with-ivec4-return-value.frag.html |
| 45 shader-with-limited-indexing.frag.html |
| 46 # we can not check line directives because GLSL 1.0.17 says error messages |
| 47 # are implementation defined. |
| 48 #shader-with-line-directive.html |
| 49 --min-version 1.0.2 shader-with-hex-int-constant-macro.html |
| 50 shader-with-long-line.html |
| 51 shader-with-non-ascii-error.frag.html |
| 52 shader-with-precision.frag.html |
| 53 shader-with-quoted-error.frag.html |
| 54 shader-with-undefined-preprocessor-symbol.frag.html |
| 55 shader-with-uniform-in-loop-condition.vert.html |
| 56 shader-with-vec2-return-value.frag.html |
| 57 shader-with-vec3-return-value.frag.html |
| 58 shader-with-vec4-return-value.frag.html |
| 59 --min-version 1.0.2 shader-with-vec4-vec3-vec4-conditional.html |
| 60 shader-with-version-100.frag.html |
| 61 shader-with-version-100.vert.html |
| 62 shader-with-version-120.vert.html |
| 63 shader-with-version-130.vert.html |
| 64 shader-with-webgl-identifier.vert.html |
| 65 shader-without-precision.frag.html |
| 66 shared.html |
| 67 struct-nesting-exceeds-maximum.html |
| 68 struct-nesting-under-maximum.html |
| 69 uniform-location-length-limits.html |
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