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Issue 9373009: Check in webgl conformance tests r16844 from khronos. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25
26 <!DOCTYPE html>
27 <html>
28 <head>
29 <meta charset="utf-8">
30 <title>vertexattribpointer offsets test</title>
31 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
32 <script src="../../resources/js-test-pre.js"></script>
33 <script src="../resources/webgl-test.js"> </script>
34 <script src="../resources/webgl-test-utils.js"> </script>
35 </head>
36 <body>
37 <canvas id="example" width="50" height="50">
38 There is supposed to be an example drawing here, but it's not important.
39 </canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 attribute vec4 vPosition;
44 void main()
45 {
46 gl_Position = vPosition;
47 }
48 </script>
49
50 <script id="fshader" type="x-shader/x-fragment">
51 precision mediump float;
52 uniform vec4 color;
53 void main()
54 {
55 gl_FragColor = color;
56 }
57 </script>
58
59 <script>
60 function fail(x,y, buf, shouldBe)
61 {
62 var i = (y*50+x) * 4;
63 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+b uf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
64 testFailed(reason);
65 }
66
67 function pass()
68 {
69 testPassed("drawing is correct");
70 }
71
72 function init()
73 {
74 if (window.initNonKhronosFramework) {
75 window.initNonKhronosFramework(false);
76 }
77 description("test vertexattribpointer offsets work");
78
79 wtu = WebGLTestUtils;
80 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
81
82 var tests = [
83 { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
84 type: gl.FLOAT,
85 componentSize: 4,
86 normalize: false,
87 },
88 { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
89 type: gl.FLOAT,
90 componentSize: 4,
91 normalize: false,
92 },
93 { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]),
94 type: gl.SHORT,
95 componentSize: 2,
96 normalize: true,
97 },
98 { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]),
99 type: gl.UNSIGNED_SHORT,
100 componentSize: 2,
101 normalize: true,
102 },
103 { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
104 type: gl.UNSIGNED_SHORT,
105 componentSize: 2,
106 normalize: false,
107 },
108 { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
109 type: gl.SHORT,
110 componentSize: 2,
111 normalize: false,
112 },
113 { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]),
114 type: gl.BYTE,
115 componentSize: 1,
116 normalize: true,
117 },
118 { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]),
119 type: gl.UNSIGNED_BYTE,
120 componentSize: 1,
121 normalize: true,
122 },
123 { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
124 type: gl.BYTE,
125 componentSize: 1,
126 normalize: false,
127 },
128 { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
129 type: gl.UNSIGNED_BYTE,
130 componentSize: 1,
131 normalize: false,
132 }
133 ];
134
135 var vertexObject = gl.createBuffer();
136 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
137 gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
138 gl.enableVertexAttribArray(0);
139
140 var colorLoc = gl.getUniformLocation(gl.program, "color");
141 var kNumVerts = 3;
142 var kNumComponents = 3;
143
144 var count = 0;
145 for (var tt = 0; tt < tests.length; ++tt) {
146 var test = tests[tt];
147 for (var oo = 0; oo < 3; ++oo) {
148 for (var ss = 0; ss < 3; ++ss) {
149 var offset = (oo + 1) * test.componentSize;
150 var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1];
151 var stride = test.componentSize * kNumComponents + test.compon entSize * ss;
152 debug("");
153 debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize );
154 gl.uniform4fv(colorLoc, color);
155 var data = new Uint8Array(test.componentSize * kNumVerts * kNu mComponents + stride * (kNumVerts - 1));
156 var view = new Uint8Array(test.data.buffer);
157 var size = test.componentSize * kNumComponents;
158 for (var jj = 0; jj < kNumVerts; ++jj) {
159 var off1 = jj * size;
160 var off2 = jj * stride;
161 for (var zz = 0; zz < size; ++zz) {
162 data[off2 + zz] = view[off1 + zz];
163 }
164 }
165 gl.bufferSubData(gl.ARRAY_BUFFER, offset, data);
166 gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride , offset);
167 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
168 gl.drawArrays(gl.TRIANGLES, 0, 3);
169
170 var buf = new Uint8Array(50 * 50 * 4);
171 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
172
173 var black = [0, 0, 0, 255];
174 var other = [color[0] * 255, color[1] * 255, color[2] * 255, c olor[3] * 255];
175 var otherMsg = "should be " + ((count % 2) ? "red" : "green")
176 wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0);
177 wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0);
178 wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0);
179 wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0);
180 wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0);
181 ++count;
182 }
183 }
184 }
185 }
186
187 init();
188 successfullyParsed = true;
189 </script>
190 <script src="../../resources/js-test-post.js"></script>
191
192 </body>
193 </html>
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