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Side by Side Diff: benchmarks/navier-stokes.js

Issue 9361038: Add Navier-Stokes benchmark. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Non-zero test data and correct copyright Created 8 years, 10 months ago
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1 /**
2 * Copyright (c) 2012 the V8 project authors. All rights reserved.
3 * Copyright (c) 2009 Oliver Hunt <http://nerget.com>
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use,
9 * copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following
12 * conditions:
13 *
14 * The above copyright notice and this permission notice shall be
15 * included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
19 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
21 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 var name = 'navier-stokes2';
kasperl 2012/02/09 07:09:12 I think you should make this fit with the other be
28
29 function setupNavierStokes()
30 {
31 solver = new FluidField(null);
kasperl 2012/02/09 07:09:12 The |solver| variable is undeclared. Add a global
32 solver.setResolution(128, 128);
33 solver.setIterations(20);
34 solver.setDisplayFunction(function(){});
35 solver.setUICallback(prepareFrame);
36 solver.reset();
37 }
38
39 function runNavierStokes()
kasperl 2012/02/09 07:09:12 I would replace this entire method with a call to
40 {
41 var elapsed = 0;
42 var start = new Date();
43 for (var n = 0; elapsed < 3000; n++) {
44 solver.update();
45 elapsed = new Date() - start;
46 }
47 var usec = 1000 * elapsed / n;
48 print('Time (' + name + '): ' + Math.round(usec) + ' us.');
49 }
50
51 // Add new source point.
52 function addPoint(field, omx, omy, mx, my) {
53 var displaySize = 512;
54 // This code is copied from Oliver's html page.
kasperl 2012/02/09 07:09:12 Reference to the exact page?
55 var dx = mx - omx;
56 var dy = my - omy;
57 var length = (Math.sqrt(dx * dx + dy * dy) + 0.5) | 0;
58 if (length < 1) length = 1;
59 for (var i = 0; i < length; i++) {
60 var x = (((omx + dx * (i / length)) / displaySize) * field.width()) | 0
61 var y = (((omy + dy * (i / length)) / displaySize) * field.height()) | 0 ;
62 field.setVelocity(x, y, dx, dy);
63 field.setDensity(x, y, 50);
64 }
65 }
66
67 // Random coordinates.
68 var x1 = [329, 312, 62, 326, 96, 480, 359, 487,
kasperl 2012/02/09 07:09:12 If any of these variables change during the execut
69 40, 75, 249, 201, 145, 51, 227, 474, 10];
70 var y1 = [46, 143, 457, 71, 488, 155, 91, 318, 495,
71 221, 232, 8, 483, 206, 423, 386];
72 var x2 = [440, 303, 417, 213, 510, 512, 340, 338,
73 111, 406, 205, 447, 187, 305, 174];
74 var y2 = [101, 114, 381, 299, 444, 110, 151, 228, 173, 146, 215];
75 var framesTillAddingPoint = 0;
76 var framesBetweenAddingPoints = 5;
77 var pointCount = 0;
kasperl 2012/02/09 07:09:12 Is there anyway you can check that the benchmark b
78
79 // Simulate user interaction.
80 function prepareFrame(field)
81 {
82 if (framesTillAddingPoint == 0) {
83 pointCount++;
84 addPoint(field, x1[pointCount % x1.length], y1[pointCount % y1.length],
85 x2[pointCount % x2.length], y2[pointCount % y2.length]);
86 framesTillAddingPoint = framesBetweenAddingPoints;
87 framesBetweenAddingPoints++;
88 } else {
89 framesTillAddingPoint--;
90 }
91 }
92
93 setupNavierStokes();
kasperl 2012/02/09 07:09:12 These two calls should be dealt with by the benchm
94 runNavierStokes();
95
96 // Original code from Oliver Hunt starts here.
97 function FluidField(canvas) {
98 function addFields(x, s, dt)
99 {
100 for (var i=0; i<size ; i++ ) x[i] += dt*s[i];
101 }
102
103 function set_bnd(b, x)
104 {
105 if (b===1) {
106 for (var i = 1; i <= width; i++) {
107 x[i] = x[i + rowSize];
108 x[i + (height+1) *rowSize] = x[i + height * rowSize];
109 }
110
111 for (var j = 1; i <= height; i++) {
112 x[j * rowSize] = -x[1 + j * rowSize];
113 x[(width + 1) + j * rowSize] = -x[width + j * rowSize];
114 }
115 } else if (b === 2) {
116 for (var i = 1; i <= width; i++) {
117 x[i] = -x[i + rowSize];
118 x[i + (height + 1) * rowSize] = -x[i + height * rowSize];
119 }
120
121 for (var j = 1; j <= height; j++) {
122 x[j * rowSize] = x[1 + j * rowSize];
123 x[(width + 1) + j * rowSize] = x[width + j * rowSize];
124 }
125 } else {
126 for (var i = 1; i <= width; i++) {
127 x[i] = x[i + rowSize];
128 x[i + (height + 1) * rowSize] = x[i + height * rowSize];
129 }
130
131 for (var j = 1; j <= height; j++) {
132 x[j * rowSize] = x[1 + j * rowSize];
133 x[(width + 1) + j * rowSize] = x[width + j * rowSize];
134 }
135 }
136 var maxEdge = (height + 1) * rowSize;
137 x[0] = 0.5 * (x[1] + x[rowSize]);
138 x[maxEdge] = 0.5 * (x[1 + maxEdge] + x[height * rowSize]);
139 x[(width+1)] = 0.5 * (x[width] + x[(width + 1) + rowSize]);
140 x[(width+1)+maxEdge] = 0.5 * (x[width + maxEdge] + x[(width + 1) + heigh t * rowSize]);
141 }
142
143 function lin_solve(b, x, x0, a, c)
144 {
145 if (a === 0 && c === 1) {
146 for (var j=1 ; j<=height; j++) {
147 var currentRow = j * rowSize;
148 ++currentRow;
149 for (var i = 0; i < width; i++) {
150 x[currentRow] = x0[currentRow];
151 ++currentRow;
152 }
153 }
154 set_bnd(b, x);
155 } else {
156 var invC = 1 / c;
157 for (var k=0 ; k<iterations; k++) {
158 for (var j=1 ; j<=height; j++) {
159 var lastRow = (j - 1) * rowSize;
160 var currentRow = j * rowSize;
161 var nextRow = (j + 1) * rowSize;
162 var lastX = x[currentRow];
163 ++currentRow;
164 for (var i=1; i<=width; i++)
165 lastX = x[currentRow] = (x0[currentRow] + a*(lastX+x[++c urrentRow]+x[++lastRow]+x[++nextRow])) * invC;
166 }
167 set_bnd(b, x);
168 }
169 }
170 }
171
172 function diffuse(b, x, x0, dt)
173 {
174 var a = 0;
175 lin_solve(b, x, x0, a, 1 + 4*a);
176 }
177
178 function lin_solve2(x, x0, y, y0, a, c)
179 {
180 if (a === 0 && c === 1) {
181 for (var j=1 ; j <= height; j++) {
182 var currentRow = j * rowSize;
183 ++currentRow;
184 for (var i = 0; i < width; i++) {
185 x[currentRow] = x0[currentRow];
186 y[currentRow] = y0[currentRow];
187 ++currentRow;
188 }
189 }
190 set_bnd(1, x);
191 set_bnd(2, y);
192 } else {
193 var invC = 1/c;
194 for (var k=0 ; k<iterations; k++) {
195 for (var j=1 ; j <= height; j++) {
196 var lastRow = (j - 1) * rowSize;
197 var currentRow = j * rowSize;
198 var nextRow = (j + 1) * rowSize;
199 var lastX = x[currentRow];
200 var lastY = y[currentRow];
201 ++currentRow;
202 for (var i = 1; i <= width; i++) {
203 lastX = x[currentRow] = (x0[currentRow] + a * (lastX + x [currentRow] + x[lastRow] + x[nextRow])) * invC;
204 lastY = y[currentRow] = (y0[currentRow] + a * (lastY + y [++currentRow] + y[++lastRow] + y[++nextRow])) * invC;
205 }
206 }
207 set_bnd(1, x);
208 set_bnd(2, y);
209 }
210 }
211 }
212
213 function diffuse2(x, x0, y, y0, dt)
214 {
215 var a = 0;
216 lin_solve2(x, x0, y, y0, a, 1 + 4 * a);
217 }
218
219 function advect(b, d, d0, u, v, dt)
220 {
221 var Wdt0 = dt * width;
222 var Hdt0 = dt * height;
223 var Wp5 = width + 0.5;
224 var Hp5 = height + 0.5;
225 for (var j = 1; j<= height; j++) {
226 var pos = j * rowSize;
227 for (var i = 1; i <= width; i++) {
228 var x = i - Wdt0 * u[++pos];
229 var y = j - Hdt0 * v[pos];
230 if (x < 0.5)
231 x = 0.5;
232 else if (x > Wp5)
233 x = Wp5;
234 var i0 = x | 0;
235 var i1 = i0 + 1;
236 if (y < 0.5)
237 y = 0.5;
238 else if (y > Hp5)
239 y = Hp5;
240 var j0 = y | 0;
241 var j1 = j0 + 1;
242 var s1 = x - i0;
243 var s0 = 1 - s1;
244 var t1 = y - j0;
245 var t0 = 1 - t1;
246 var row1 = j0 * rowSize;
247 var row2 = j1 * rowSize;
248 d[pos] = s0 * (t0 * d0[i0 + row1] + t1 * d0[i0 + row2]) + s1 * ( t0 * d0[i1 + row1] + t1 * d0[i1 + row2]);
249 }
250 }
251 set_bnd(b, d);
252 }
253
254 function project(u, v, p, div)
255 {
256 var h = -0.5 / Math.sqrt(width * height);
257 for (var j = 1 ; j <= height; j++ ) {
258 var row = j * rowSize;
259 var previousRow = (j - 1) * rowSize;
260 var prevValue = row - 1;
261 var currentRow = row;
262 var nextValue = row + 1;
263 var nextRow = (j + 1) * rowSize;
264 for (var i = 1; i <= width; i++ ) {
265 div[++currentRow] = h * (u[++nextValue] - u[++prevValue] + v[++n extRow] - v[++previousRow]);
266 p[currentRow] = 0;
267 }
268 }
269 set_bnd(0, div);
270 set_bnd(0, p);
271
272 lin_solve(0, p, div, 1, 4 );
273 var wScale = 0.5 * width;
274 var hScale = 0.5 * height;
275 for (var j = 1; j<= height; j++ ) {
276 var prevPos = j * rowSize - 1;
277 var currentPos = j * rowSize;
278 var nextPos = j * rowSize + 1;
279 var prevRow = (j - 1) * rowSize;
280 var currentRow = j * rowSize;
281 var nextRow = (j + 1) * rowSize;
282
283 for (var i = 1; i<= width; i++) {
284 u[++currentPos] -= wScale * (p[++nextPos] - p[++prevPos]);
285 v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]);
286 }
287 }
288 set_bnd(1, u);
289 set_bnd(2, v);
290 }
291
292 function dens_step(x, x0, u, v, dt)
293 {
294 addFields(x, x0, dt);
295 diffuse(0, x0, x, dt );
296 advect(0, x, x0, u, v, dt );
297 }
298
299 function vel_step(u, v, u0, v0, dt)
300 {
301 addFields(u, u0, dt );
302 addFields(v, v0, dt );
303 var temp = u0; u0 = u; u = temp;
304 var temp = v0; v0 = v; v = temp;
305 diffuse2(u,u0,v,v0, dt);
306 project(u, v, u0, v0);
307 var temp = u0; u0 = u; u = temp;
308 var temp = v0; v0 = v; v = temp;
309 advect(1, u, u0, u0, v0, dt);
310 advect(2, v, v0, u0, v0, dt);
311 project(u, v, u0, v0 );
312 }
313 var uiCallback = function(d,u,v) {};
314
315 function Field(dens, u, v) {
316 // Just exposing the fields here rather than using accessors is a measur able win during display (maybe 5%)
317 // but makes the code ugly.
318 this.setDensity = function(x, y, d) {
319 dens[(x + 1) + (y + 1) * rowSize] = d;
320 }
321 this.getDensity = function(x, y) {
322 return dens[(x + 1) + (y + 1) * rowSize];
323 }
324 this.setVelocity = function(x, y, xv, yv) {
325 u[(x + 1) + (y + 1) * rowSize] = xv;
326 v[(x + 1) + (y + 1) * rowSize] = yv;
327 }
328 this.getXVelocity = function(x, y) {
329 return u[(x + 1) + (y + 1) * rowSize];
330 }
331 this.getYVelocity = function(x, y) {
332 return v[(x + 1) + (y + 1) * rowSize];
333 }
334 this.width = function() { return width; }
335 this.height = function() { return height; }
336 }
337 function queryUI(d, u, v)
338 {
339 for (var i = 0; i < size; i++)
340 u[i] = v[i] = d[i] = 0.0;
341 uiCallback(new Field(d, u, v));
342 }
343
344 this.update = function () {
345 queryUI(dens_prev, u_prev, v_prev);
346 vel_step(u, v, u_prev, v_prev, dt);
347 dens_step(dens, dens_prev, u, v, dt);
348 displayFunc(new Field(dens, u, v));
349 }
350 this.setDisplayFunction = function(func) {
351 displayFunc = func;
352 }
353
354 this.iterations = function() { return iterations; }
355 this.setIterations = function(iters) {
356 if (iters > 0 && iters <= 100)
357 iterations = iters;
358 }
359 this.setUICallback = function(callback) {
360 uiCallback = callback;
361 }
362 var iterations = 10;
363 var visc = 0.5;
364 var dt = 0.1;
365 var dens;
366 var dens_prev;
367 var u;
368 var u_prev;
369 var v;
370 var v_prev;
371 var width;
372 var height;
373 var rowSize;
374 var size;
375 var displayFunc;
376 function reset()
377 {
378 rowSize = width + 2;
379 size = (width+2)*(height+2);
380 dens = new Array(size);
381 dens_prev = new Array(size);
382 u = new Array(size);
383 u_prev = new Array(size);
384 v = new Array(size);
385 v_prev = new Array(size);
386 for (var i = 0; i < size; i++)
387 dens_prev[i] = u_prev[i] = v_prev[i] = dens[i] = u[i] = v[i] = 0;
388 }
389 this.reset = reset;
390 this.setResolution = function (hRes, wRes)
391 {
392 var res = wRes * hRes;
393 if (res > 0 && res < 1000000 && (wRes != width || hRes != height)) {
394 width = wRes;
395 height = hRes;
396 reset();
397 return true;
398 }
399 return false;
400 }
401 this.setResolution(64, 64);
402 }
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