Index: third_party/webgl/conformance-suites/1.0.0/conformance/index-validation-verifies-too-many-indices.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/index-validation-verifies-too-many-indices.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/index-validation-verifies-too-many-indices.html (working copy) |
@@ -1,45 +0,0 @@ |
-<!-- |
-Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description('Tests that index validation for drawElements does not examine too many indices'); |
- |
-var context = create3DContext(); |
-var program = loadStandardProgram(context); |
- |
-context.useProgram(program); |
-var vertexObject = context.createBuffer(); |
-context.enableVertexAttribArray(0); |
-context.bindBuffer(context.ARRAY_BUFFER, vertexObject); |
-// 4 vertices -> 2 triangles |
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), context.STATIC_DRAW); |
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); |
- |
-var indexObject = context.createBuffer(); |
- |
-debug("Test out of range indices") |
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject); |
-context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 10000, 0, 1, 2, 3, 10000 ]), context.STATIC_DRAW); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)"); |
- |
-debug("") |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../resources/js-test-post.js"></script> |
-</body> |
-</html> |