Index: third_party/webgl/conformance-suites/1.0.0/conformance/texture-transparent-pixels-initialized.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/texture-transparent-pixels-initialized.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/texture-transparent-pixels-initialized.html (working copy) |
@@ -1,113 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions are |
-met: |
- |
- * Redistributions of source code must retain the above copyright |
-notice, this list of conditions and the following disclaimer. |
- * Redistributions in binary form must reproduce the above |
-copyright notice, this list of conditions and the following disclaimer |
-in the documentation and/or other materials provided with the |
-distribution. |
- * Neither the name of Google Inc. nor the names of its |
-contributors may be used to endorse or promote products derived from |
-this software without specific prior written permission. |
- |
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-<script> |
-var wtu = WebGLTestUtils; |
-var gl = null; |
-var textureLoc = null; |
-var successfullyParsed = false; |
- |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(true); |
- } |
- |
- description('Tests there is no garbage in transparent regions of images uploaded as textures'); |
- |
- wtu = WebGLTestUtils; |
- var canvas = document.getElementById("example"); |
- gl = wtu.create3DContext(canvas); |
- var program = wtu.setupTexturedQuad(gl); |
- gl.clearColor(0.5,0.5,0.5,1); |
- gl.clearDepth(1); |
- |
- textureLoc = gl.getUniformLocation(program, "tex"); |
- |
- // The input texture has 8 characters; take the leftmost one |
- var coeff = 1.0 / 8.0; |
- var texCoords = new Float32Array([ |
- coeff, 1.0, |
- 0.0, 1.0, |
- 0.0, 0.0, |
- coeff, 1.0, |
- 0.0, 0.0, |
- coeff, 0.0]); |
- |
- var vbo = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
- gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(1); |
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); |
- |
- texture = wtu.loadTexture(gl, "resources/bug-32888-texture.png", runTest); |
-} |
- |
-// These two declarations need to be global for "shouldBe" to see them |
-var buf = null; |
-var idx = 0; |
- |
-function runTest() |
-{ |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.enable(gl.BLEND); |
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
- // Bind the texture to texture unit 0 |
- gl.bindTexture(gl.TEXTURE_2D, texture); |
- // Point the uniform sampler to texture unit 0 |
- gl.uniform1i(textureLoc, 0); |
- // Draw the triangles |
- wtu.drawQuad(gl, [0, 0, 0, 255]); |
- |
- // Spot check a couple of 2x2 regions in the upper and lower left |
- // corners; they should be the rgb values in the texture. |
- color = [0, 0, 0]; |
- debug("Checking lower left corner"); |
- wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color, |
- "shouldBe " + color); |
- debug("Checking upper left corner"); |
- wtu.checkCanvasRect(gl, 1, 1, 2, 2, color, |
- "shouldBe " + color); |
- |
- finishTest(); |
-} |
-</script> |
-</head> |
-<body onload="init()"> |
-<canvas id="example" width="32px" height="32px"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-</body> |
-</html> |