Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/texImage2DHTMLBadArgs.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/texImage2DHTMLBadArgs.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/texImage2DHTMLBadArgs.html (working copy) |
@@ -1,45 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
-<html><head> |
-<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- return [gl, tex]; |
-} |
- |
-Tests.testTexImage2D = function(gl) { |
- var b = document.createElement('b'); |
- var div = document.createElement('div'); |
- var c = document.getElementById('c'); |
- assertFail("bad element b", |
- function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, b); }); |
- assertFail("bad element div", |
- function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, div); }); |
- assertFail("no element", |
- function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, 0); }); |
- assertFail("string as data", |
- function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, "foo"); }); |
- assertOk("canvas as data", |
- function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); }); |
- assertFail("bad target", |
- function() {gl.texImage2D(gl.FLOAT, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); }); |
-} |
- |
-Tests.endUnit = function(gl, tex) { |
- gl.bindTexture(gl.TEXTURE_2D, null); |
- gl.deleteTexture(tex); |
-} |
- |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-<canvas id="c" width="16" height="16"></canvas> |
-</body></html> |