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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/bad-arguments-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/bad-arguments-test.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/bad-arguments-test.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/bad-arguments-test.html (working copy)
@@ -1,115 +0,0 @@
-<!--
-Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--->
-<html>
-<head>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-var wtu = WebGLTestUtils;
-description("Tests calling WebGL APIs with wrong argument types");
-
-var context = wtu.create3DContext();
-var program = wtu.loadStandardProgram(context);
-var shader = wtu.loadStandardVertexShader(context);
-var shouldGenerateGLError = wtu.shouldGenerateGLError;
-
-assertMsg(program != null, "Program Compiled");
-assertMsg(shader != null, "Shader Compiled");
-
-var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
-assertMsg(loc != null, "getUniformLocation succeeded");
-
-var arguments = [
- { value: "foo",
- throws: true },
- { value: 0,
- throws: true },
- { value: null,
- throws: false },
- { value: undefined,
- throws: false }
-];
-
-var argument;
-
-function shouldBeEmptyString(command) {
- shouldBe(command, "''");
-}
-
-for (var i = 0; i < arguments.length; ++i) {
- var func, func2, func3;
- if (arguments[i].throws) {
- func = shouldThrow;
- func2 = shouldThrow;
- func3 = shouldThrow;
- } else {
- func = shouldBeUndefined;
- func2 = shouldBeNull;
- func3 = shouldBeEmptyString;
- }
- argument = arguments[i].value;
- func("context.compileShader(argument)");
- func("context.linkProgram(argument)");
- func("context.attachShader(program, argument)");
- func("context.attachShader(argument, shader)");
- func("context.detachShader(program, argument)");
- func("context.detachShader(argument, shader)");
- func("context.useProgram(argument)");
- func("context.shaderSource(argument, 'foo')");
- func("context.bindAttribLocation(argument, 0, 'foo')");
- func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
- func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
- func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
- func("context.bindTexture(context.TEXTURE_2D, argument)");
- func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
- func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
- func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
- func("context.uniform2iv(argument, new Int32Array([0, 0]))");
- func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
-
- func2("context.getProgramParameter(argument, 0)");
- func2("context.getShaderParameter(argument, 0)");
- func2("context.getUniform(argument, loc)");
- func2("context.getUniform(program, argument)");
- func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
-
- func3("context.getProgramInfoLog(argument)");
- func3("context.getShaderInfoLog(argument)");
- func3("context.getShaderSource(argument)");
-}
-
-successfullyParsed = true;
-</script>
-
-<script src="../resources/js-test-post.js"></script>
-</body>
-</html>

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