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Unified Diff: third_party/webgl/conformance-suites/1.0.0/extra/canvas-compositing-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/extra/canvas-compositing-test.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/extra/canvas-compositing-test.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/extra/canvas-compositing-test.html (working copy)
@@ -1,124 +0,0 @@
-<!--
-Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--->
-
-<!DOCTYPE html>
-<html>
- <head>
- <title>Canvas Compositing Test</title>
- <link rel="stylesheet" href="../resources/js-test-style.css"/>
- <script src="../resources/js-test-pre.js"></script>
- <script src="../conformance/resources/webgl-test.js"> </script>
-</head>
-<body>
-Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/>
-They are solid black with a red triangle<br/>
-They each have a 10px CSS solid black border around them.<br/>
-Depending on how the browser composites the canvas with the page they will get
-a white outline<hr/>
-<div>
-2d canvas<br/>
-<canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
-</div>
-<hr/>
-3d canvas<br/>
-<div>
-<canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
-</div>
-<hr/>
-img tag<br/>
-<img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/>
-<div id="description"></div>
-<div id="console"></div>
- <script id="vshader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
- </script>
-
- <script id="fshader" type="x-shader/x-fragment">
- void main()
- {
- gl_FragColor = vec4(1.0,0.0,0.0,1.0);
- }
- </script>
-
- <script>
- function fail(x,y, buf, shouldBe)
- {
- var i = (y*50+x) * 4;
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
- testFailed(reason);
- }
-
- function pass()
- {
- testPassed("drawing is correct");
- }
-
- function init()
- {
- var canvas2d = document.getElementById("example2");
- var ctx2d = canvas2d.getContext("2d");
- ctx2d.fillStyle = "rgba(0, 0, 0, 255)"
- ctx2d.fillRect(0, 0, 50, 50);
- ctx2d.fillStyle = "rgba(255, 0, 0, 255)"
- ctx2d.beginPath();
- ctx2d.moveTo(25, 12.5);
- ctx2d.lineTo(12.5, 37.5);
- ctx2d.lineTo(37.5, 37.5);
- ctx2d.lineTo(25, 12.5);
- ctx2d.fill();
-
-
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
- gl.viewport(0, 0, 50, 50);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 3);
- }
-
- init();
- successfullyParsed = true;
- </script>
-</body>
-<script src="../resources/js-test-post.js"></script>
-
-<script>
-</script>
-
-</body>
-</html>

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