Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/bufferSubData.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/bufferSubData.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/bufferSubData.html (working copy) |
@@ -1,111 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
-<html><head> |
-<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = canvas.getContext(GL_CONTEXT_ID); |
- var buf = gl.createBuffer(); |
- var ebuf = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf); |
- return [gl, buf, ebuf]; |
-} |
- |
-Tests.testBufferSubData = function(gl, buf, ebuf) { |
- var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW); |
- |
- gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW); |
- |
- gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW); |
- gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW); |
- gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW); |
- |
- gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
- gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
- gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
- assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2); |
- throwError(gl, "array bufferSubData"); |
-} |
-Tests.testBufferSubDataElement = function(gl, buf, ebuf) { |
- var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
- assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1])); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4])); |
- assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12); |
- throwError(gl, "element array bufferSubData"); |
-} |
- |
-Tests.endUnit = function(gl, buf, ebuf) { |
- gl.deleteBuffer(buf); |
- gl.deleteBuffer(ebuf); |
-} |
- |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-</body></html> |