Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-clear.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-clear.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-clear.html (working copy) |
@@ -1,67 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
- found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<title>WebGL clear conformance test.</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> |
-<div id="description"></div><div id="console"></div> |
-<script> |
-description("Test clear."); |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var program = wtu.setupTexturedQuad(gl); |
- |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); |
- |
-gl.clearColor(1,1,1,1); |
-gl.clear(gl.COLOR_BUFFER_BIT); |
-wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255"); |
- |
-gl.clearColor(0,0,0,0); |
-gl.clear(gl.COLOR_BUFFER_BIT); |
-wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); |
- |
-gl.colorMask(false, false, false, true); |
-gl.clearColor(1,1,1,1); |
-gl.clear(gl.COLOR_BUFFER_BIT); |
-wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255"); |
- |
-var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- gl.texImage2D( |
- gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
- new Uint8Array([128, 128, 128, 192])); |
- |
-gl.disable(gl.DEPTH_TEST); |
-gl.disable(gl.BLEND); |
-gl.colorMask(true, true, true, true); |
-gl.drawArrays(gl.TRIANGLES, 0, 6); |
-wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192"); |
- |
-gl.colorMask(false, false, false, true); |
-gl.clearColor(1,1,1,1); |
-gl.clear(gl.COLOR_BUFFER_BIT); |
-wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255"); |
- |
-// TODO: Test depth and stencil clearing. |
- |
-debug(""); |
-successfullyParsed = true; |
-</script> |
-<script src="../resources/js-test-post.js"></script> |
-</body> |
-</html> |
- |