Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/isTests.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/isTests.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/isTests.html (working copy) |
@@ -1,82 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
-<html><head> |
-<!-- |
-Tests for the OpenGL ES 2.0 HTML Canvas context |
- |
-Copyright (C) 2009 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
- |
-Permission is hereby granted, free of charge, to any person |
-obtaining a copy of this software and associated documentation |
-files (the "Software"), to deal in the Software without |
-restriction, including without limitation the rights to use, |
-copy, modify, merge, publish, distribute, sublicense, and/or sell |
-copies of the Software, and to permit persons to whom the |
-Software is furnished to do so, subject to the following |
-conditions: |
- |
-The above copyright notice and this permission notice shall be |
-included in all copies or substantial portions of the Software. |
- |
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
-OTHER DEALINGS IN THE SOFTWARE. |
- |
---> |
-<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- return [gl]; |
-} |
- |
-Tests.testIs = function(gl) { |
- var tex = loadTexture(gl, document.getElementById('2d')); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- var fbo = new FBO(gl, 1, 1); |
- fbo.use(); |
- var prog = gl.createProgram(); |
- var sh1 = gl.createShader(gl.VERTEX_SHADER); |
- var sh2 = gl.createShader(gl.FRAGMENT_SHADER); |
- var buf = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- assert("tex", gl.isTexture(tex)); |
- assert("fbo", gl.isFramebuffer(fbo.fbo)); |
- assert("rbo", gl.isRenderbuffer(fbo.rbo)); |
- assert("prog", gl.isProgram(prog)); |
- assert("sh1", gl.isShader(sh1)); |
- assert("sh2", gl.isShader(sh2)); |
- assert("buf", gl.isBuffer(buf)); |
- gl.deleteTexture(tex); |
- gl.deleteFramebuffer(fbo.fbo); |
- gl.deleteRenderbuffer(fbo.rbo); |
- gl.deleteProgram(prog); |
- gl.deleteShader(sh1); |
- gl.deleteShader(sh2); |
- gl.deleteBuffer(buf); |
- // NOTE: we purposely do not unbind things. |
- assert("tex", !gl.isTexture(tex)); |
- assert("fbo", !gl.isFramebuffer(fbo.fbo)); |
- assert("rbo", !gl.isRenderbuffer(fbo.rbo)); |
- assert("prog", !gl.isProgram(prog)); |
- assert("sh1", !gl.isShader(sh1)); |
- assert("sh2", !gl.isShader(sh2)); |
- assert("buf", !gl.isBuffer(buf)); |
-} |
- |
-</script> |
- |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
- <canvas id="gl" width="1" height="1"></canvas> |
- <canvas id="2d" width="16" height="16"></canvas> |
-</body></html> |