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Unified Diff: third_party/webgl/sdk/tests/conformance/misc/error-reporting.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/misc/error-reporting.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/misc/error-reporting.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/misc/error-reporting.html (working copy)
@@ -1,100 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are
-met:
-
- * Redistributions of source code must retain the above copyright
-notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the following disclaimer
-in the documentation and/or other materials provided with the
-distribution.
- * Neither the name of Google Inc. nor the names of its
-contributors may be used to endorse or promote products derived from
-this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests generation of synthetic and real GL errors");
-
-var context = create3DContext();
-var program = loadStandardProgram(context);
-
-// Other tests in this directory like getActiveTest and
-// incorrect-context-object-behaviour already test the raising of many
-// synthetic GL errors. This test verifies the raising of certain
-// known real GL errors, and contains a few regression tests for bugs
-// discovered in the synthetic error generation and in the WebGL
-// implementation itself.
-
-glErrorShouldBe(context, context.NO_ERROR);
-
-debug("Testing getActiveAttrib");
-// Synthetic OpenGL error
-shouldBeNull("context.getActiveAttrib(null, 2)");
-glErrorShouldBe(context, context.INVALID_VALUE);
-// Error state should be clear by this point
-glErrorShouldBe(context, context.NO_ERROR);
-// Real OpenGL error
-shouldBeNull("context.getActiveAttrib(program, 2)");
-glErrorShouldBe(context, context.INVALID_VALUE);
-// Error state should be clear by this point
-glErrorShouldBe(context, context.NO_ERROR);
-
-debug("Testing getActiveUniform");
-// Synthetic OpenGL error
-shouldBeNull("context.getActiveUniform(null, 0)");
-glErrorShouldBe(context, context.INVALID_VALUE);
-// Error state should be clear by this point
-glErrorShouldBe(context, context.NO_ERROR);
-// Real OpenGL error
-shouldBeNull("context.getActiveUniform(program, 50)");
-glErrorShouldBe(context, context.INVALID_VALUE);
-// Error state should be clear by this point
-glErrorShouldBe(context, context.NO_ERROR);
-
-debug("Testing attempts to manipulate the default framebuffer");
-shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)");
-glErrorShouldBe(context, context.NO_ERROR);
-shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
-// Synthetic OpenGL error
-glErrorShouldBe(context, context.INVALID_OPERATION);
-// Error state should be clear by this point
-glErrorShouldBe(context, context.NO_ERROR);
-shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
-// Synthetic OpenGL error
-glErrorShouldBe(context, context.INVALID_OPERATION);
-// Error state should be clear by this point
-glErrorShouldBe(context, context.NO_ERROR);
-
-successfullyParsed = true;
-</script>
-
-<script src="../../resources/js-test-post.js"></script>
-</body>
-</html>

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