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Unified Diff: third_party/webgl/sdk/debug/lost-context-simulator-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/debug/lost-context-simulator-test.html
===================================================================
--- third_party/webgl/sdk/debug/lost-context-simulator-test.html (revision 121077)
+++ third_party/webgl/sdk/debug/lost-context-simulator-test.html (working copy)
@@ -1,62 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
- <head>
- <title>WebGL Lost Context Wrapper Test</title>
- <link rel="stylesheet" href="../tests/resources/js-test-style.css"/>
- <script src="../tests/resources/js-test-pre.js"></script>
- <script src="../tests/conformance/resources/webgl-test.js"> </script>
- <script src="webgl-debug.js"> </script>
-</head>
-<body>
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-debug("Tests the context lost simulator.");
-debug("");
-var gl = create3DContext(document.getElementById("example"));
-//gl = WebGLDebugUtils.makeDebugContext(gl);
-//WebGLDebugUtils.resetToInitialState(gl);
-gl = WebGLDebugUtils.makeLostContextSimulatingContext(gl);
-gl.registerOnContextRestoredListener(afterContextRestored);
-
-assertMsg(gl, "Got 3d context.");
-
-var vertexObject = gl.createBuffer();
-gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
-glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
-gl.loseContext();
-glErrorShouldBe(gl, gl.CONTEXT_LOST_WEBGL, "error should be lost context");
-shouldBeNull("gl.createBuffer()");
-gl.restoreContext();
-function afterContextRestored() {
- glErrorShouldBe(gl, gl.NO_ERROR, "no errors after context restored");
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid operation using a resource from lost context");
- vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- glErrorShouldBe(gl, gl.NO_ERROR, "okay to use new context");
-
- successfullyParsed = true;
- var epilogue = document.createElement("script");
- epilogue.onload = finish;
- epilogue.src = "../tests/resources/js-test-post.js";
- document.body.appendChild(epilogue);
-}
-
-function finish() {
- if (window.nonKhronosFrameworkNotifyDone) {
- window.nonKhronosFrameworkNotifyDone();
- }
-}
-
-</script>
-</body>
-</html>
-
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