Index: third_party/webgl/sdk/debug/lost-context-simulator-test.html |
=================================================================== |
--- third_party/webgl/sdk/debug/lost-context-simulator-test.html (revision 121077) |
+++ third_party/webgl/sdk/debug/lost-context-simulator-test.html (working copy) |
@@ -1,62 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
- <head> |
- <title>WebGL Lost Context Wrapper Test</title> |
- <link rel="stylesheet" href="../tests/resources/js-test-style.css"/> |
- <script src="../tests/resources/js-test-pre.js"></script> |
- <script src="../tests/conformance/resources/webgl-test.js"> </script> |
- <script src="webgl-debug.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-debug("Tests the context lost simulator."); |
-debug(""); |
-var gl = create3DContext(document.getElementById("example")); |
-//gl = WebGLDebugUtils.makeDebugContext(gl); |
-//WebGLDebugUtils.resetToInitialState(gl); |
-gl = WebGLDebugUtils.makeLostContextSimulatingContext(gl); |
-gl.registerOnContextRestoredListener(afterContextRestored); |
- |
-assertMsg(gl, "Got 3d context."); |
- |
-var vertexObject = gl.createBuffer(); |
-gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
-glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup"); |
-gl.loseContext(); |
-glErrorShouldBe(gl, gl.CONTEXT_LOST_WEBGL, "error should be lost context"); |
-shouldBeNull("gl.createBuffer()"); |
-gl.restoreContext(); |
-function afterContextRestored() { |
- glErrorShouldBe(gl, gl.NO_ERROR, "no errors after context restored"); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid operation using a resource from lost context"); |
- vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- glErrorShouldBe(gl, gl.NO_ERROR, "okay to use new context"); |
- |
- successfullyParsed = true; |
- var epilogue = document.createElement("script"); |
- epilogue.onload = finish; |
- epilogue.src = "../tests/resources/js-test-post.js"; |
- document.body.appendChild(epilogue); |
-} |
- |
-function finish() { |
- if (window.nonKhronosFrameworkNotifyDone) { |
- window.nonKhronosFrameworkNotifyDone(); |
- } |
-} |
- |
-</script> |
-</body> |
-</html> |
- |